static public void OQODOCQQCO(OOCOOCQQDQ OQQCDCOCQO, Transform obj , List<SideObjectParams> param , bool OOQDOOQQ , int[] activeODODDQQO , float raise, RoadObjectScript target , Transform mySideObject){ List<OCQODDOCQD> pnts = target.OQQCDCOCQO.ODDODQOCQO; List<ODODDQQO> arr = OCOQDQCQDO.OOOCODQOOQ(false); for(int i = 0; i < activeODODDQQO.Length; i++){ ODODDQQO so = (ODODDQQO)arr[activeODODDQQO[i]]; GameObject goi = null; if(so.OCDDCOQDOD != "") goi = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.OCDDCOQDOD), typeof(GameObject)); GameObject ODQDDDDCQD = null; if(so.OQCCDQOCQQ != "") ODQDDDDCQD = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.OQCCDQOCQQ), typeof(GameObject)); GameObject OQQDQOOCQO = null; if(so.OOQODOQQDC != "") OQQDQOOCQO = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.OOQODOQQDC), typeof(GameObject)); OCOQDQCQDO.OOCDCQCCCO(so, pnts, obj, OQQCDCOCQO, param, OOQDOOQQ, activeODODDQQO[i], raise, goi, ODQDDDDCQD, OQQDQOOCQO); if(so.terrainTree > 0){ if(EditorUtility.DisplayDialog("Side Objects", "Side Object " + so.name + " in " + target.gameObject.name + " includes an asset part of the terrain vegetation data.\n\nWould you like to add this side object to the terrain vegetation data?", "yes","no")){ foreach(Transform child in mySideObject){ if(child.gameObject.name == so.name){ OCOQDQCQDO.OOQQCDCODQ(activeODODDQQO[i], child); MonoBehaviour.DestroyImmediate(child.gameObject); break; } } } } foreach(Transform child in mySideObject)if(child.gameObject.GetComponent(typeof(sideObjectScript)) != null) MonoBehaviour.DestroyImmediate(child.gameObject.GetComponent(typeof(sideObjectScript))); } }
void SetObjectScript() { objectScript = transform.parent.parent.GetComponent <RoadObjectScript>(); if (objectScript.OODODOQQOD == null) { objectScript.OOCCOODQQD(null, null, null); } }
void SetObjectScript() { objectScript = transform.parent.parent.GetComponent <RoadObjectScript>(); if (objectScript.OQCODQCQOC == null) { objectScript.OCOOCQODQD(null, null, null); } }
void SetObjectScript() { objectScript = transform.parent.parent.GetComponent <RoadObjectScript>(); if (objectScript.OCDQDOOOCO == null) { objectScript.ODQQDDQDDO(null, null, null); } }
private void SetObjectScript() { this.objectScript = base.transform.parent.parent.GetComponent <RoadObjectScript>(); if (this.objectScript.OOQQCODOCD == null) { ArrayList arr = ODODDCCOQO.OCDCQOOODO(false); this.objectScript.OCOQDDODDQ(arr, ODODDCCOQO.OOQOOQODQQ(arr), ODODDCCOQO.OQQDOODOOQ(arr)); } }
void SetObjectScript() { objectScript = transform.parent.parent.GetComponent <RoadObjectScript>(); if (objectScript.OOOOODODCQ == null) { List <ODODDQQO> arr = OCDQDCQOCQ.OQOODCQQCO(false); objectScript.ODODCDOOQC(arr, OCDQDCQOCQ.OQQQOOOOOC(arr), OCDQDCQOCQ.OQODCCCCCD(arr)); } }
void SetObjectScript() { objectScript = transform.parent.parent.GetComponent <RoadObjectScript>(); if (objectScript.ODQQOCODOC == null) { List <ODODDQQO> arr = ODCDDQQDDC.OCDOQDQCOQ(false); objectScript.OODQOODDCO(arr, ODCDDQQDDC.OCQCOCOODC(arr), ODCDDQQDDC.ODQQOQCDOC(arr)); } }
void SetObjectScript() { objectScript = transform.parent.parent.GetComponent <RoadObjectScript>(); if (objectScript.OQQCDCOCQO == null) { List <ODODDQQO> arr = OCOQDQCQDO.OOOCODQOOQ(false); objectScript.OQDCDCOODC(arr, OCOQDQCQDO.ODOCQDDCCD(arr), OCOQDQCQDO.ODCOCCOQCQ(arr)); } }
void SetObjectScript() { objectScript = transform.parent.parent.GetComponent <RoadObjectScript>(); if (objectScript.OOCQCQDOQO == null) { List <ODODDQQO> arr = ODDQQCODQO.OOQDQCCQDQ(false); objectScript.OCDCQQQCCQ(arr, ODDQQCODQO.ODQQOCCOQC(arr), ODDQQCODQO.OCQCOCOODD(arr)); } }
public static void ODCOCCQCCC(RoadObjectScript target) { OCOQDQCQDO.OOOOOOOCQO(target.transform); List<ODODDQQO> arr = OCOQDQCQDO.OOOCODQOOQ(false); target.OQQODDQCQD(arr, OCOQDQCQDO.ODOCQDDCCD(arr), OCOQDQCQDO.ODCOCCOQCQ(arr)); Transform mySideObject = ODDQDODCCQ(target); OQODOCQQCO(target.OQQCDCOCQO, target.transform, target.OQOOQQDCQC(), target.OOQDOOQQ, target.OOQQQOQO, target.raise, target, mySideObject); target.ODODDDOO = true; }
public static Transform ODDQDODCCQ(RoadObjectScript target) { GameObject go = new GameObject("Side Objects"); go.transform.parent = target.transform; List<ODODDQQO> arr = OCOQDQCQDO.OOOCODQOOQ(false); for(int i = 0; i < target.OOQQQOQO.Length; i++){ ODODDQQO so = (ODODDQQO)arr[target.OOQQQOQO[i]]; OQDQQDODCD(so.name, go.transform, so, target.OOQQQOQO[i], target); } return go.transform; }
private static void SetWaterScript(RoadObjectScript target) { for (int i = 0; i < target.OQCODCDOQC.Length; i++) { if (target.OOCQCQDOQO.road.GetComponent(target.OQCODCDOQC[i]) != null && i != target.selectedWaterScript) { DestroyImmediate(target.OOCQCQDOQO.road.GetComponent(target.OQCODCDOQC[i])); } } if (target.OQCODCDOQC[0] != "None Available!" && target.OOCQCQDOQO.road.GetComponent(target.OQCODCDOQC[target.selectedWaterScript]) == null) { UnityEngineInternal.APIUpdaterRuntimeServices.AddComponent(target.OOCQCQDOQO.road, "Assets/EasyRoads3D/Editor/EasyRoadsEditorMenu.cs (314,1)", target.OQCODCDOQC[target.selectedWaterScript]); } }
private static void SetWaterScript(RoadObjectScript target) { for (int i = 0; i < target.OCCCCCOOOQ.Length; i++) { if (target.OQCODQCQOC.road.GetComponent(target.OCCCCCOOOQ[i]) != null && i != target.selectedWaterScript) { DestroyImmediate(target.OQCODQCQOC.road.GetComponent(target.OCCCCCOOOQ[i])); } } if (target.OCCCCCOOOQ[0] != "None Available!" && target.OQCODQCQOC.road.GetComponent(target.OCCCCCOOOQ[target.selectedWaterScript]) == null) { target.OQCODQCQOC.road.AddComponent(target.OCCCCCOOOQ[target.selectedWaterScript]); } }
static public Transform ODDQDODCCQ(RoadObjectScript target) { GameObject go = new GameObject("Side Objects"); go.transform.parent = target.transform; List <ODODDQQO> arr = OCOQDQCQDO.OOOCODQOOQ(false); for (int i = 0; i < target.OOQQQOQO.Length; i++) { ODODDQQO so = (ODODDQQO)arr[target.OOQQQOQO[i]]; OQDQQDODCD(so.name, go.transform, so, target.OOQQQOQO[i], target); } return(go.transform); }
static public void ODQCOCOQQC(RoadObjectScript target) { ODCDDQQDDC.OQDOOQQCDD(target.transform); List <ODODDQQO> arr = ODCDDQQDDC.OCDOQDQCOQ(false); target.OODDDQDCDC(arr, ODCDDQQDDC.OCQCOCOODC(arr), ODCDDQQDDC.ODQQOQCDOC(arr)); Transform mySideObject = OCODCDODOC(target); OQOQDQOCQD(target.ODQQOCODOC, target.transform, target.OQOODOQDCO(), target.OOQDOOQQ, target.OOQQQOQO, target.raise, target, mySideObject); target.ODODDDOO = true; }
static public void OQODCQDDCO(RoadObjectScript target) { OCDQDCQOCQ.OCQCDDOCDQ(target.transform); List <ODODDQQO> arr = OCDQDCQOCQ.OQOODCQQCO(false); target.OCODODQDDO(arr, OCDQDCQOCQ.OQQQOOOOOC(arr), OCDQDCQOCQ.OQODCCCCCD(arr)); Transform mySideObject = OQOQOODCDD(target); ODQQOQDCDO(target.OOOOODODCQ, target.transform, target.OOCCOOODOO(), target.OOQDOOQQ, target.OOQQQOQO, target.raise, target, mySideObject); target.ODODDDOO = true; }
static public void ODCOCCQCCC(RoadObjectScript target) { OCOQDQCQDO.OOOOOOOCQO(target.transform); List <ODODDQQO> arr = OCOQDQCQDO.OOOCODQOOQ(false); target.OQQODDQCQD(arr, OCOQDQCQDO.ODOCQDDCCD(arr), OCOQDQCQDO.ODCOCCOQCQ(arr)); Transform mySideObject = ODDQDODCCQ(target); OQODOCQQCO(target.OQQCDCOCQO, target.transform, target.OQOOQQDCQC(), target.OOQDOOQQ, target.OOQQQOQO, target.raise, target, mySideObject); target.ODODDDOO = true; }
public ArrayList RebuildObjs() { RoadObjectScript[] roadObjectScriptArray = (RoadObjectScript[])UnityEngine.Object.FindObjectsOfType(typeof(RoadObjectScript)); ArrayList arrayLists = new ArrayList(); RoadObjectScript[] roadObjectScriptArray1 = roadObjectScriptArray; for (int i = 0; i < (int)roadObjectScriptArray1.Length; i++) { RoadObjectScript roadObjectScript = roadObjectScriptArray1[i]; if (roadObjectScript.transform != base.transform) { arrayLists.Add(roadObjectScript.transform); } } return(arrayLists); }
static private void OOQCOOQQDO(RoadObjectScript target) { EditorUtility.DisplayProgressBar("Build EasyRoads3D Object - " + target.gameObject.name, "Initializing", 0); RoadObjectScript[] scripts = (RoadObjectScript[])FindObjectsOfType(typeof(RoadObjectScript)); List <Transform> rObj = new List <Transform>(); #if UNITY_4_6 #elif UNITY_4_5 #elif UNITY_4_3 #else Undo.RegisterUndo(ODQOOOQOQO.terrain.terrainData, "EasyRoads3D Terrain leveling"); #endif foreach (RoadObjectScript script in scripts) { if (script.transform != target.transform) { rObj.Add(script.transform); } } if (target.ODODQOQO == null) { target.ODODQOQO = target.OQCODQCQOC.ODDDCOQDCC(); target.ODODQOQOInt = target.OQCODQCQOC.OCDDCDCCQD(); } target.OQDODQOODQ(0.5f, true, false); List <tPoint> hitOCOCCDOQQD = target.OQCODQCQOC.OQCCCOQCOO(Vector3.zero, target.raise, target.obj, target.OOQDOOQQ, rObj, target.handleVegetation); List <Vector3> changeArr = new List <Vector3>(); float stepsf = Mathf.Floor(hitOCOCCDOQQD.Count / 10); int steps = Mathf.RoundToInt(stepsf); for (int i = 0; i < 10; i++) { changeArr = target.OQCODQCQOC.OOCDDDQQQD(hitOCOCCDOQQD, i * steps, steps, changeArr); EditorUtility.DisplayProgressBar("Build EasyRoads3D Object - " + target.gameObject.name, "Updating Terrain", i * 10); } changeArr = target.OQCODQCQOC.OOCDDDQQQD(hitOCOCCDOQQD, 10 * steps, hitOCOCCDOQQD.Count - (10 * steps), changeArr); target.OQCODQCQOC.OQCQCCCOOQ(changeArr, rObj); target.OQCCOODCDO(); EditorUtility.ClearProgressBar(); }
private static void SetWaterScript(RoadObjectScript target) { for (int i = 0; i < target.OOQCDQCQCQ.Length; i++) { if (target.OODODOQQOD.road.GetComponent(target.OOQCDQCQCQ[i]) != null && i != target.selectedWaterScript) { DestroyImmediate(target.OODODOQQOD.road.GetComponent(target.OOQCDQCQCQ[i])); } } if (target.OOQCDQCQCQ[0] != "None Available!" && target.OODODOQQOD.road.GetComponent(target.OOQCDQCQCQ[target.selectedWaterScript]) == null) { #if UNITY_5_0 //UnityEngineInternal.APIUpdaterRuntimeServices.AddComponent(target.OODODOQQOD.road, "Assets/EasyRoads3D/Editor/EasyRoadsEditorMenu.cs (460,4)", target.OOQCDQCQCQ[target.selectedWaterScript]); #else target.OODODOQQOD.road.AddComponent(target.OOQCDQCQCQ[target.selectedWaterScript]); #endif } }
static private void OQOODODOCC(RoadObjectScript target) { EditorUtility.DisplayProgressBar("Build EasyRoads3D Object - " + target.gameObject.name, "Initializing", 0); RoadObjectScript[] scripts = (RoadObjectScript[])FindObjectsOfType(typeof(RoadObjectScript)); ArrayList rObj = new ArrayList(); Undo.RegisterUndo(Terrain.activeTerrain.terrainData, "EasyRoads3D Terrain leveling"); foreach (RoadObjectScript script in scripts) { if (script.transform != target.transform) { rObj.Add(script.transform); } } if (target.ODODQOQO == null) { target.ODODQOQO = target.OCDQDOOOCO.OODQDQDDCC(); target.ODODQOQOInt = target.OCDQDOOOCO.ODOOQODCQO(); } target.OOCQOCQOOD(0.5f, true, false); ArrayList hitOCQOCDOOOQ = target.OCDQDOOOCO.OOOOQDCCOQ(Vector3.zero, target.raise, target.obj, target.OOQDOOQQ, rObj, target.handleVegetation); ArrayList changeArr = new ArrayList(); float stepsf = Mathf.Floor(hitOCQOCDOOOQ.Count / 10); int steps = Mathf.RoundToInt(stepsf); for (int i = 0; i < 10; i++) { changeArr = target.OCDQDOOOCO.OODOOOCQCQ(hitOCQOCDOOOQ, i * steps, steps, changeArr); EditorUtility.DisplayProgressBar("Build EasyRoads3D Object - " + target.gameObject.name, "Updating Terrain", i * 10); } changeArr = target.OCDQDOOOCO.OODOOOCQCQ(hitOCQOCDOOOQ, 10 * steps, hitOCQOCDOOOQ.Count - (10 * steps), changeArr); target.OCDQDOOOCO.OQODQDCCCO(changeArr, rObj); target.OQCQCCOCOQ(); EditorUtility.ClearProgressBar(); }
static public void OOOQDQCCDQ(sideObjectScript scr, int index, RoadObjectScript target, Transform go){ string n = go.gameObject.name; Transform p = go.parent; if(go != null){ MonoBehaviour.DestroyImmediate(go.gameObject); } List<ODODDQQO> arr = OCOQDQCQDO.OOOCODQOOQ(false); ODODDQQO so = (ODODDQQO)arr[index]; OQDQQDODCD(n, p, so, index, target); GameObject goi = null; if(so.OCDDCOQDOD != "") goi = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.OCDDCOQDOD), typeof(GameObject)); GameObject ODQDDDDCQD = null; if(so.OQCCDQOCQQ != "") ODQDDDDCQD = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.OQCCDQOCQQ), typeof(GameObject)); GameObject OQQDQOOCQO = null; if(so.OOQODOQQDC != "") OQQDQOOCQO = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.OOQODOQQDC), typeof(GameObject)); OCOQDQCQDO.OOODCQDOQO(target.OQQCDCOCQO, target.transform, target.OQOOQQDCQC(), target.OOQDOOQQ, index, target.raise, goi, ODQDDDDCQD, OQQDQOOCQO); arr = null; }
public void ODDOOODDCQ() { RoadObjectScript[] roadObjectScriptArray = (RoadObjectScript[])UnityEngine.Object.FindObjectsOfType(typeof(RoadObjectScript)); ArrayList arrayLists = new ArrayList(); RoadObjectScript[] roadObjectScriptArray1 = roadObjectScriptArray; for (int i = 0; i < (int)roadObjectScriptArray1.Length; i++) { RoadObjectScript roadObjectScript = roadObjectScriptArray1[i]; if (roadObjectScript.transform != base.transform) { arrayLists.Add(roadObjectScript.transform); } } if (this.ODODQOQO == null) { this.ODODQOQO = this.OOQQCODOCD.OCDODCOCOC(); this.ODODQOQOInt = this.OOQQCODOCD.OCCQOQCQDO(); } this.OCOOCODDOC(0.5f, true, false); this.OOQQCODOCD.OCOOOOCOQO(Vector3.zero, this.OODCCOODCC.raise, this.obj, this.OODCCOODCC.OOQDOOQQ, arrayLists, this.handleVegetation); this.OCQDCQDDCO(); }
static public void OOOQDQCCDQ(sideObjectScript scr, int index, RoadObjectScript target, Transform go) { string n = go.gameObject.name; Transform p = go.parent; if (go != null) { MonoBehaviour.DestroyImmediate(go.gameObject); } List <ODODDQQO> arr = OCOQDQCQDO.OOOCODQOOQ(false); ODODDQQO so = (ODODDQQO)arr[index]; OQDQQDODCD(n, p, so, index, target); GameObject goi = null; if (so.OCDDCOQDOD != "") { goi = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.OCDDCOQDOD), typeof(GameObject)); } GameObject ODQDDDDCQD = null; if (so.OQCCDQOCQQ != "") { ODQDDDDCQD = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.OQCCDQOCQQ), typeof(GameObject)); } GameObject OQQDQOOCQO = null; if (so.OOQODOQQDC != "") { OQQDQOOCQO = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.OOQODOQQDC), typeof(GameObject)); } OCOQDQCQDO.OOODCQDOQO(target.OQQCDCOCQO, target.transform, target.OQOOQQDCQC(), target.OOQDOOQQ, index, target.raise, goi, ODQDDDDCQD, OQQDQOOCQO); arr = null; }
void SetObjectScript() { objectScript = transform.parent.parent.GetComponent<RoadObjectScript>(); if(objectScript.OQCODQCQOC == null){ objectScript.OCOOCQODQD(null, null, null); } }
private static void SetWaterScript(RoadObjectScript target){ for(int i = 0; i < target.OOQCDQCQCQ.Length; i++){ if(target.OODODOQQOD.road.GetComponent(target.OOQCDQCQCQ[i]) != null && i != target.selectedWaterScript)DestroyImmediate(target.OODODOQQOD.road.GetComponent(target.OOQCDQCQCQ[i])); } if(target.OOQCDQCQCQ[0] != "None Available!" && target.OODODOQQOD.road.GetComponent(target.OOQCDQCQCQ[target.selectedWaterScript]) == null){ #if UNITY_5 //UnityEngineInternal.APIUpdaterRuntimeServices.AddComponent(target.OODODOQQOD.road, "Assets/EasyRoads3D/Editor/EasyRoadsEditorMenu.cs (460,4)", target.OOQCDQCQCQ[target.selectedWaterScript]); #elif UNITY_5 //UnityEngineInternal.APIUpdaterRuntimeServices.AddComponent(target.OODODOQQOD.road, "Assets/EasyRoads3D/Editor/EasyRoadsEditorMenu.cs (460,4)", target.OOQCDQCQCQ[target.selectedWaterScript]); #else target.OODODOQQOD.road.AddComponent(target.OOQCDQCQCQ[target.selectedWaterScript]); #endif } }
void SetObjectScript() { objectScript = transform.parent.parent.GetComponent<RoadObjectScript>(); if(objectScript.OCDQDOOOCO == null){ objectScript.ODQQDDQDDO(null, null, null); } }
void SetObjectScript(){ objectScript = transform.parent.parent.GetComponent<RoadObjectScript>(); if(objectScript.OODODOQQOD == null){ objectScript.OOCCOODQQD(null, null, null); } }
private static void OQOODODOCC(RoadObjectScript target) { EditorUtility.DisplayProgressBar("Build EasyRoads3D Object - " + target.gameObject.name,"Initializing", 0); RoadObjectScript[] scripts = (RoadObjectScript[])FindObjectsOfType(typeof(RoadObjectScript)); ArrayList rObj = new ArrayList(); Undo.RegisterUndo(Terrain.activeTerrain.terrainData, "EasyRoads3D Terrain leveling"); foreach(RoadObjectScript script in scripts) { if(script.transform != target.transform) rObj.Add(script.transform); } if(target.ODODQOQO == null){ target.ODODQOQO = target.OCDQDOOOCO.OODQDQDDCC(); target.ODODQOQOInt = target.OCDQDOOOCO.ODOOQODCQO(); } target.OOCQOCQOOD(0.5f, true, false); ArrayList hitOCQOCDOOOQ = target.OCDQDOOOCO.OOOOQDCCOQ(Vector3.zero, target.raise, target.obj, target.OOQDOOQQ, rObj, target.handleVegetation); ArrayList changeArr = new ArrayList(); float stepsf = Mathf.Floor(hitOCQOCDOOOQ.Count / 10); int steps = Mathf.RoundToInt(stepsf); for(int i = 0; i < 10;i++){ changeArr = target.OCDQDOOOCO.OODOOOCQCQ(hitOCQOCDOOOQ, i * steps, steps, changeArr); EditorUtility.DisplayProgressBar("Build EasyRoads3D Object - " + target.gameObject.name,"Updating Terrain", i * 10); } changeArr = target.OCDQDOOOCO.OODOOOCQCQ(hitOCQOCDOOOQ, 10 * steps, hitOCQOCDOOOQ.Count - (10 * steps), changeArr); target.OCDQDOOOCO.OQODQDCCCO(changeArr, rObj); target.OQCQCCOCOQ(); EditorUtility.ClearProgressBar(); }
public void OnGUI() { if (ODCQOCODOC == null) { OQODOOOQQQ = GUI.skin; ODCQOCODOC = (GUISkin)Resources.Load("ER3DSkin", typeof(GUISkin)); } if (objectname == "NewEasyRoads3D") { objectname = GetNewRoadName(); } if (titleContent.text == "NewEasyRoads3D") { titleContent = new GUIContent("New EasyRoads3D Object"); } GUILayout.Space(15); GUILayout.Box("", GUILayout.MinWidth(340), GUILayout.MaxWidth(340), GUILayout.Height(70)); GUI.skin = OQODOOOQQQ; GUILayout.BeginArea(new Rect(5, 5, 336, 250)); GUILayout.Label("Set a name for the new EasyRoads3D Road Object"); GUILayout.Space(65); GUILayout.BeginArea(new Rect(50, 40, 250, 150)); RoadObjectScript.objectStrings = new string[1]; RoadObjectScript.objectStrings[0] = "Road Object";; EditorGUILayout.BeginHorizontal(); GUILayout.Label("Object type", GUILayout.Width(75)); objectType = EditorGUILayout.Popup(objectType, RoadObjectScript.objectStrings, EditorStyles.toolbarPopup, GUILayout.Width(150)); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Object name", GUILayout.Width(75)); objectname = GUILayout.TextField(objectname, GUILayout.Width(150)); EditorGUILayout.EndHorizontal(); GUILayout.EndArea(); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); GUILayout.Space(195); if (GUILayout.Button("Create Object", EditorStyles.toolbarButton, GUILayout.Width(125))) { if (objectname == "") { EditorUtility.DisplayDialog("Alert", "Please fill out a name for the new road object!", "Close"); } else { bool flag = false; string[] dirs = Directory.GetDirectories(Directory.GetCurrentDirectory() + backupFolder); foreach (string nm in dirs) { string[] words = nm.Split('\\'); words = words[words.Length - 1].Split('/'); string nm1 = words[words.Length - 1]; if (nm1.ToUpper() == objectname.ToUpper()) { EditorUtility.DisplayDialog("Alert", "An EasyRoads3D object with the name '" + objectname + "' already exists!\r\n\r\nPlease use an unique name!", "Close"); flag = true; break; } } if (!flag) { GameObject go = (GameObject)MonoBehaviour.Instantiate(Resources.Load("EasyRoad3DObject", typeof(GameObject))); instance.Close(); go.name = objectname; go.transform.position = Vector3.zero; RoadObjectScript script = go.GetComponent <RoadObjectScript>(); script.OOQDOOQQ = false; script.autoUpdate = true; script.surrounding = 3.0f; script.indent = 3.0f; script.geoResolution = 2.5f; script.objectType = objectType; script.materialType = 0; if (objectType == 1) { script.objectText = "River"; script.forceY = true; } if (objectType == 2) { script.geoResolution = 0.5f; } Selection.activeGameObject = go; } } } EditorGUILayout.EndHorizontal(); GUILayout.EndArea(); }
public void ODOCOQCCOC(Transform tr, ArrayList arr, string[] DOODQOQO, string[] OODDQOQO) { RoadObjectScript.version = "2.4.6"; RoadObjectScript.OODCDOQDCC = (GUISkin)UnityEngine.Resources.Load("ER3DSkin", typeof(GUISkin)); RoadObjectScript.OQOOODODQD = (Texture2D)UnityEngine.Resources.Load("ER3DLogo", typeof(Texture2D)); if (RoadObjectScript.objectStrings == null) { RoadObjectScript.objectStrings = new string[] { "Road Object", "River Object", "Procedural Mesh Object" }; } this.obj = tr; this.OOQQCODOCD = new OQCDQQDQCC(); this.OODCCOODCC = this.obj.GetComponent <RoadObjectScript>(); IEnumerator enumerator = this.obj.GetEnumerator(); try { while (enumerator.MoveNext()) { Transform current = (Transform)enumerator.Current; if (current.name != "Markers") { continue; } this.OODDDCQCOC = current; } } finally { IDisposable disposable = enumerator as IDisposable; if (disposable == null) { } disposable.Dispose(); } OQCDQQDQCC.terrainList.Clear(); Terrain[] terrainArray = (Terrain[])UnityEngine.Object.FindObjectsOfType(typeof(Terrain)); for (int i = 0; i < (int)terrainArray.Length; i++) { Terrain terrain = terrainArray[i]; Terrains component = new Terrains() { terrain = terrain }; if (terrain.gameObject.GetComponent <EasyRoads3DTerrainID>()) { component.id = terrain.gameObject.GetComponent <EasyRoads3DTerrainID>().terrainid; } else { EasyRoads3DTerrainID easyRoads3DTerrainID = (EasyRoads3DTerrainID)terrain.gameObject.AddComponent("EasyRoads3DTerrainID"); string str = UnityEngine.Random.Range(100000000, 999999999).ToString(); easyRoads3DTerrainID.terrainid = str; component.id = str; } this.OOQQCODOCD.OCDQQCDOQO(component); } ODCDDDDQQD.OCDQQCDOQO(); if (this.roadMaterialEdit == null) { this.roadMaterialEdit = (Material)UnityEngine.Resources.Load("materials/roadMaterialEdit", typeof(Material)); } if (this.objectType == 0 && GameObject.Find(string.Concat(base.gameObject.name, "/road")) == null) { (new GameObject("road")).transform.parent = base.transform; } this.OOQQCODOCD.OODQOQCDCQ(this.obj, RoadObjectScript.OCQCDDDOCC, this.OODCCOODCC.roadWidth, this.surfaceOpacity, out this.OOCCDCOQCQ, out this.indent, this.applyAnimation, this.waveSize, this.waveHeight); this.OOQQCODOCD.ODDQCCDCDC = this.ODDQCCDCDC; this.OOQQCODOCD.OOCQDOOCQD = this.OOCQDOOCQD; this.OOQQCODOCD.OdQODQOD = this.OdQODQOD + 1; this.OOQQCODOCD.OOQQQDOD = this.OOQQQDOD; this.OOQQCODOCD.OOQQQDODOffset = this.OOQQQDODOffset; this.OOQQCODOCD.OOQQQDODLength = this.OOQQQDODLength; this.OOQQCODOCD.objectType = this.objectType; this.OOQQCODOCD.snapY = this.snapY; this.OOQQCODOCD.terrainRendered = this.ODODCOCCDQ; this.OOQQCODOCD.handleVegetation = this.handleVegetation; this.OOQQCODOCD.raise = this.raise; this.OOQQCODOCD.roadResolution = this.roadResolution; this.OOQQCODOCD.multipleTerrains = this.multipleTerrains; this.OOQQCODOCD.editRestore = this.editRestore; this.OOQQCODOCD.roadMaterialEdit = this.roadMaterialEdit; if (RoadObjectScript.backupLocation != 0) { OOCDQCOODC.backupFolder = "/Assets/EasyRoads3D/backups"; } else { OOCDQCOODC.backupFolder = "/EasyRoads3D"; } this.ODODQOQO = this.OOQQCODOCD.OCDODCOCOC(); this.ODODQOQOInt = this.OOQQCODOCD.OCCQOQCQDO(); if (this.ODODCOCCDQ) { this.doRestore = true; } this.OOQODQOCOC(); if (arr != null || RoadObjectScript.ODODQOOQ == null) { this.OOOOOOODCD(arr, DOODQOQO, OODDQOQO); } if (this.doRestore) { return; } }
private void SetObjectScript() { this.objectScript = base.transform.parent.parent.GetComponent<RoadObjectScript>(); if (this.objectScript.OOQQCODOCD == null) { ArrayList arrayLists = ODODDCCOQO.OCDCQOOODO(false); this.objectScript.OCOQDDODDQ(arrayLists, ODODDCCOQO.OOQOOQODQQ(arrayLists), ODODDCCOQO.OQQDOODOOQ(arrayLists)); } }
public void ODOCOQCCOC(Transform tr, ArrayList arr, string[] DOODQOQO, string[] OODDQOQO) { version = "2.4.6"; OODCDOQDCC = (GUISkin)Resources.Load("ER3DSkin", typeof(GUISkin)); OQOOODODQD = (Texture2D)Resources.Load("ER3DLogo", typeof(Texture2D)); if (objectStrings == null) { objectStrings = new string[] { "Road Object", "River Object", "Procedural Mesh Object" }; } this.obj = tr; this.OOQQCODOCD = new OQCDQQDQCC(); this.OODCCOODCC = this.obj.GetComponent <RoadObjectScript>(); IEnumerator enumerator = this.obj.GetEnumerator(); try { while (enumerator.MoveNext()) { Transform current = (Transform)enumerator.Current; if (current.name == "Markers") { this.OODDDCQCOC = current; } } } finally { IDisposable disposable = enumerator as IDisposable; if (disposable == null) { } disposable.Dispose(); } OQCDQQDQCC.terrainList.Clear(); Terrain[] terrainArray = (Terrain[])Object.FindObjectsOfType(typeof(Terrain)); foreach (Terrain terrain in terrainArray) { Terrains t = new Terrains { terrain = terrain }; if (terrain.gameObject.GetComponent <EasyRoads3DTerrainID>() == null) { EasyRoads3DTerrainID nid = (EasyRoads3DTerrainID)terrain.gameObject.AddComponent("EasyRoads3DTerrainID"); string str = Random.Range(0x5f5e100, 0x3b9ac9ff).ToString(); nid.terrainid = str; t.id = str; } else { t.id = terrain.gameObject.GetComponent <EasyRoads3DTerrainID>().terrainid; } this.OOQQCODOCD.OCDQQCDOQO(t); } ODCDDDDQQD.OCDQQCDOQO(); if (this.roadMaterialEdit == null) { this.roadMaterialEdit = (Material)Resources.Load("materials/roadMaterialEdit", typeof(Material)); } if ((this.objectType == 0) && (GameObject.Find(base.gameObject.name + "/road") == null)) { GameObject obj2 = new GameObject("road") { transform = { parent = base.transform } }; } this.OOQQCODOCD.OODQOQCDCQ(this.obj, OCQCDDDOCC, this.OODCCOODCC.roadWidth, this.surfaceOpacity, out this.OOCCDCOQCQ, out this.indent, this.applyAnimation, this.waveSize, this.waveHeight); this.OOQQCODOCD.ODDQCCDCDC = this.ODDQCCDCDC; this.OOQQCODOCD.OOCQDOOCQD = this.OOCQDOOCQD; this.OOQQCODOCD.OdQODQOD = this.OdQODQOD + 1; this.OOQQCODOCD.OOQQQDOD = this.OOQQQDOD; this.OOQQCODOCD.OOQQQDODOffset = this.OOQQQDODOffset; this.OOQQCODOCD.OOQQQDODLength = this.OOQQQDODLength; this.OOQQCODOCD.objectType = this.objectType; this.OOQQCODOCD.snapY = this.snapY; this.OOQQCODOCD.terrainRendered = this.ODODCOCCDQ; this.OOQQCODOCD.handleVegetation = this.handleVegetation; this.OOQQCODOCD.raise = this.raise; this.OOQQCODOCD.roadResolution = this.roadResolution; this.OOQQCODOCD.multipleTerrains = this.multipleTerrains; this.OOQQCODOCD.editRestore = this.editRestore; this.OOQQCODOCD.roadMaterialEdit = this.roadMaterialEdit; if (backupLocation == 0) { OOCDQCOODC.backupFolder = "/EasyRoads3D"; } else { OOCDQCOODC.backupFolder = "/Assets/EasyRoads3D/backups"; } this.ODODQOQO = this.OOQQCODOCD.OCDODCOCOC(); this.ODODQOQOInt = this.OOQQCODOCD.OCCQOQCQDO(); if (this.ODODCOCCDQ) { this.doRestore = true; } this.OOQODQOCOC(); if ((arr != null) || (ODODQOOQ == null)) { this.OOOOOOODCD(arr, DOODQOQO, OODDQOQO); } if (!this.doRestore) { } }
public void OODDQODCCQ(Transform tr, ArrayList arr, String[] DOODQOQO, String[] OODDQOQO) { version = "2.4.7"; ODOOCDQODD = (GUISkin)Resources.Load("ER3DSkin", typeof(GUISkin)); OQOCDODQOD = (Texture2D)Resources.Load("ER3DLogo", typeof(Texture2D)); if(RoadObjectScript.objectStrings == null){ RoadObjectScript.objectStrings = new string[3]; RoadObjectScript.objectStrings[0] = "Road Object"; RoadObjectScript.objectStrings[1]="River Object";RoadObjectScript.objectStrings[2]="Procedural Mesh Object"; } obj = tr; OCDQDOOOCO = new OQQCODDDQQ(); OODQDDOOQC = obj.GetComponent<RoadObjectScript>(); foreach(Transform child in obj){ if(child.name == "Markers") OODDOCQDQO = child; } OQQCODDDQQ.terrainList.Clear(); Terrain[] terrains = (Terrain[])FindObjectsOfType(typeof(Terrain)); foreach(Terrain terrain in terrains) { Terrains t = new Terrains(); t.terrain = terrain; if(!terrain.gameObject.GetComponent<EasyRoads3DTerrainID>()){ EasyRoads3DTerrainID terrainscript = (EasyRoads3DTerrainID)terrain.gameObject.AddComponent<EasyRoads3DTerrainID>(); string id = UnityEngine.Random.Range(100000000,999999999).ToString(); terrainscript.terrainid = id; t.id = id; }else{ t.id = terrain.gameObject.GetComponent<EasyRoads3DTerrainID>().terrainid; } OCDQDOOOCO.OCCCOCQQCO(t); } ODDQOOCDOC.OCCCOCQQCO(); if(roadMaterialEdit == null){ roadMaterialEdit = (Material)Resources.Load("materials/roadMaterialEdit", typeof(Material)); } if(objectType == 0 && GameObject.Find(gameObject.name + "/road") == null){ GameObject road = new GameObject("road"); road.transform.parent = transform; } OCDQDOOOCO.OCOCQCCDCD(obj, ODQCOQQQOC, OODQDDOOQC.roadWidth, surfaceOpacity, out OQODOQQDDQ, out indent, applyAnimation, waveSize, waveHeight); OCDQDOOOCO.OQCOOCDOCO = OQCOOCDOCO; OCDQDOOOCO.OCQOCOCDOQ = OCQOCOCDOQ; OCDQDOOOCO.OdQODQOD = OdQODQOD + 1; OCDQDOOOCO.OOQQQDOD = OOQQQDOD; OCDQDOOOCO.OOQQQDODOffset = OOQQQDODOffset; OCDQDOOOCO.OOQQQDODLength = OOQQQDODLength; OCDQDOOOCO.objectType = objectType; OCDQDOOOCO.snapY = snapY; OCDQDOOOCO.terrainRendered = OQDDDOQQOC; OCDQDOOOCO.handleVegetation = handleVegetation; OCDQDOOOCO.raise = raise; OCDQDOOOCO.roadResolution = roadResolution; OCDQDOOOCO.multipleTerrains = multipleTerrains; OCDQDOOOCO.editRestore = editRestore; OCDQDOOOCO.roadMaterialEdit = roadMaterialEdit; OCDQDOOOCO.renderRoad = renderRoad; if(backupLocation == 0)OQDCCCDDCD.backupFolder = "/EasyRoads3D"; else OQDCCCDDCD.backupFolder = "/Assets/EasyRoads3D/backups"; ODODQOQO = OCDQDOOOCO.OODQDQDDCC(); ODODQOQOInt = OCDQDOOOCO.ODOOQODCQO(); if(OQDDDOQQOC){ doRestore = true; } OCCCQCDCDC(); if(arr != null || ODODQOOQ == null) OOODOQCDDD(arr, DOODQOQO, OODDQOQO); if(doRestore) return; }
static public void OQDQQDODCD(string objectname, Transform obj, ODODDQQO so, int index, RoadObjectScript target) { Transform rootObject = null; foreach (Transform child1 in obj) { if (child1.name == objectname) { rootObject = child1; if (so.textureGUID != "") { MeshRenderer mr = (MeshRenderer)rootObject.transform.GetComponent(typeof(MeshRenderer)); Material mat = (Material)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.textureGUID), typeof(Material)); mr.material = mat; } } } if (rootObject == null) { GameObject go = new GameObject(objectname); go.name = objectname; go.transform.parent = obj; rootObject = go.transform; go.AddComponent(typeof(MeshFilter)); go.AddComponent(typeof(MeshRenderer)); go.AddComponent(typeof(MeshCollider)); go.AddComponent(typeof(sideObjectScript)); sideObjectScript scr = (sideObjectScript)go.GetComponent(typeof(sideObjectScript)); if (so.textureGUID != "") { MeshRenderer mr = (MeshRenderer)go.GetComponent(typeof(MeshRenderer)); Material mat = (Material)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.textureGUID), typeof(Material)); mr.material = mat; scr.mat = mat; } scr.soIndex = index; scr.soName = so.name; scr.soAlign = int.Parse(so.align); scr.soUVx = so.uvx; scr.soUVy = so.uvy; scr.m_distance = so.m_distance; scr.objectType = so.objectType; scr.weld = so.weld; scr.combine = so.combine; scr.OODCQOQDDC = so.OODCQOQDDC; scr.m_go = so.OCDDCOQDOD; if (so.OQCCDQOCQQ != "") { scr.OQCCDQOCQQ = so.OQCCDQOCQQ; } if (so.OQCCDQOCQQ != "") { scr.OOQODOQQDC = so.OOQODOQQDC; } scr.selectedRotation = so.selectedRotation; scr.position = so.position; scr.uvInt = so.uvType; scr.randomObjects = so.randomObjects; scr.childOrder = so.childOrder; scr.sidewaysOffset = so.sidewaysOffset; scr.density = so.density; scr.OOOOOCQOCO = target; scr.terrainTree = so.terrainTree; scr.xPosition = so.xPosition; scr.yPosition = so.yPosition; scr.uvYRound = so.uvYRound; scr.m_collider = so.collider; scr.m_tangents = so.tangents; } }
private static void SetWaterScript(RoadObjectScript target) { for(int i = 0; i < target.OCQOQDDDCQ.Length; i++){ if(target.OCDQDOOOCO.road.GetComponent(target.OCQOQDDDCQ[i]) != null && i != target.selectedWaterScript)DestroyImmediate(target.OCDQDOOOCO.road.GetComponent(target.OCQOQDDDCQ[i])); } if(target.OCQOQDDDCQ[0] != "None Available!" && target.OCDQDOOOCO.road.GetComponent(target.OCQOQDDDCQ[target.selectedWaterScript]) == null){ UnityEngineInternal.APIUpdaterRuntimeServices.AddComponent(target.OCDQDOOOCO.road, "Assets/EasyRoads3D Free/Editor/EasyRoadsEditorMenu.cs (177,1)", target.OCQOQDDDCQ[target.selectedWaterScript]); } }
void SetObjectScript() { objectScript = transform.parent.parent.GetComponent<RoadObjectScript>(); if(objectScript.OOCQDCOCCQ == null){ objectScript.ODQDOOODOD(null, null, null); } }
private static void SetWaterScript(RoadObjectScript target) { for(int i = 0; i < target.OCCCCCOOOQ.Length; i++){ if(target.OQCODQCQOC.road.GetComponent(target.OCCCCCOOOQ[i]) != null && i != target.selectedWaterScript)DestroyImmediate(target.OQCODQCQOC.road.GetComponent(target.OCCCCCOOOQ[i])); } if(target.OCCCCCOOOQ[0] != "None Available!" && target.OQCODQCQOC.road.GetComponent(target.OCCCCCOOOQ[target.selectedWaterScript]) == null){ target.OQCODQCQOC.road.AddComponent(target.OCCCCCOOOQ[target.selectedWaterScript]); } }
static public void OQODOCQQCO(OOCOOCQQDQ OQQCDCOCQO, Transform obj, List <SideObjectParams> param, bool OOQDOOQQ, int[] activeODODDQQO, float raise, RoadObjectScript target, Transform mySideObject) { List <OCQODDOCQD> pnts = target.OQQCDCOCQO.ODDODQOCQO; List <ODODDQQO> arr = OCOQDQCQDO.OOOCODQOOQ(false); for (int i = 0; i < activeODODDQQO.Length; i++) { ODODDQQO so = (ODODDQQO)arr[activeODODDQQO[i]]; GameObject goi = null; if (so.OCDDCOQDOD != "") { goi = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.OCDDCOQDOD), typeof(GameObject)); } GameObject ODQDDDDCQD = null; if (so.OQCCDQOCQQ != "") { ODQDDDDCQD = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.OQCCDQOCQQ), typeof(GameObject)); } GameObject OQQDQOOCQO = null; if (so.OOQODOQQDC != "") { OQQDQOOCQO = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.OOQODOQQDC), typeof(GameObject)); } OCOQDQCQDO.OOCDCQCCCO(so, pnts, obj, OQQCDCOCQO, param, OOQDOOQQ, activeODODDQQO[i], raise, goi, ODQDDDDCQD, OQQDQOOCQO); if (so.terrainTree > 0) { if (EditorUtility.DisplayDialog("Side Objects", "Side Object " + so.name + " in " + target.gameObject.name + " includes an asset part of the terrain vegetation data.\n\nWould you like to add this side object to the terrain vegetation data?", "yes", "no")) { foreach (Transform child in mySideObject) { if (child.gameObject.name == so.name) { OCOQDQCQDO.OOQQCDCODQ(activeODODDQQO[i], child); MonoBehaviour.DestroyImmediate(child.gameObject); break; } } } } foreach (Transform child in mySideObject) { if (child.gameObject.GetComponent(typeof(sideObjectScript)) != null) { MonoBehaviour.DestroyImmediate(child.gameObject.GetComponent(typeof(sideObjectScript))); } } } }
public static void OQDQQDODCD(string objectname, Transform obj, ODODDQQO so, int index, RoadObjectScript target) { Transform rootObject = null; foreach(Transform child1 in obj) { if(child1.name == objectname){ rootObject = child1; if(so.textureGUID !=""){ MeshRenderer mr = (MeshRenderer)rootObject.transform.GetComponent(typeof(MeshRenderer)); Material mat = (Material)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.textureGUID), typeof(Material)); mr.material = mat; } } } if(rootObject == null){ GameObject go = new GameObject(objectname); go.name = objectname; go.transform.parent = obj; rootObject = go.transform; go.AddComponent(typeof(MeshFilter)); go.AddComponent(typeof(MeshRenderer)); go.AddComponent(typeof(MeshCollider)); go.AddComponent(typeof(sideObjectScript)); sideObjectScript scr = (sideObjectScript)go.GetComponent(typeof(sideObjectScript)); if(so.textureGUID !=""){ MeshRenderer mr = (MeshRenderer)go.GetComponent(typeof(MeshRenderer)); Material mat = (Material)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.textureGUID), typeof(Material)); mr.material = mat; scr.mat = mat; } scr.soIndex = index; scr.soName = so.name; scr.soAlign = int.Parse(so.align); scr.soUVx = so.uvx; scr.soUVy = so.uvy; scr.m_distance = so.m_distance; scr.objectType = so.objectType; scr.weld = so.weld; scr.combine = so.combine; scr.OODCQOQDDC = so.OODCQOQDDC; scr.m_go = so.OCDDCOQDOD; if(so.OQCCDQOCQQ != ""){ scr.OQCCDQOCQQ = so.OQCCDQOCQQ; } if(so.OQCCDQOCQQ != ""){ scr.OOQODOQQDC = so.OOQODOQQDC; } scr.selectedRotation = so.selectedRotation; scr.position = so.position; scr.uvInt = so.uvType; scr.randomObjects = so.randomObjects; scr.childOrder = so.childOrder; scr.sidewaysOffset = so.sidewaysOffset; scr.density = so.density; scr.OOOOOCQOCO = target; scr.terrainTree = so.terrainTree; scr.xPosition = so.xPosition; scr.yPosition = so.yPosition; scr.uvYRound = so.uvYRound; scr.m_collider = so.collider; scr.m_tangents = so.tangents; } }
public void OODDQODDCC(Vector3 pos) { string str; if (!this.displayRoad) { this.displayRoad = true; this.OOQQCODOCD.OODDDCQCCQ(this.displayRoad, this.OODDDCQCOC); } pos.y = pos.y + this.OODCCOODCC.raiseMarkers; if (this.forceY && this.ODOQDQOO != null) { float single = Vector3.Distance(pos, this.ODOQDQOO.transform.position); Vector3 oDOQDQOO = this.ODOQDQOO.transform.position; pos.y = oDOQDQOO.y + this.yChange * (single / 100f); } else if (this.forceY && this.markers == 0) { this.lastY = pos.y; } GameObject gameObject = null; gameObject = (this.ODOQDQOO == null ? (GameObject)UnityEngine.Object.Instantiate(UnityEngine.Resources.Load("marker", typeof(GameObject))) : (GameObject)UnityEngine.Object.Instantiate(this.ODOQDQOO)); Transform oODDDCQCOC = gameObject.transform; oODDDCQCOC.position = pos; oODDDCQCOC.parent = this.OODDDCQCOC; RoadObjectScript roadObjectScript = this; roadObjectScript.markers = roadObjectScript.markers + 1; if (this.markers >= 10) { str = (this.markers >= 100 ? string.Concat("Marker0", this.markers.ToString()) : string.Concat("Marker00", this.markers.ToString())); } else { str = string.Concat("Marker000", this.markers.ToString()); } oODDDCQCOC.gameObject.name = str; MarkerScript component = oODDDCQCOC.GetComponent <MarkerScript>(); component.OOCCDCOQCQ = false; component.objectScript = this.obj.GetComponent <RoadObjectScript>(); if (this.ODOQDQOO == null) { component.waterLevel = this.OODCCOODCC.waterLevel; component.floorDepth = this.OODCCOODCC.floorDepth; component.ri = this.OODCCOODCC.indent; component.li = this.OODCCOODCC.indent; component.rs = this.OODCCOODCC.surrounding; component.ls = this.OODCCOODCC.surrounding; component.tension = 0.5f; if (this.objectType == 1) { pos.y = pos.y - this.waterLevel; oODDDCQCOC.position = pos; } } if (this.objectType == 2 && component.surface != null) { component.surface.gameObject.SetActive(false); } this.ODOQDQOO = oODDDCQCOC.gameObject; if (this.markers > 1) { this.OCOOCODDOC(this.OODCCOODCC.geoResolution, false, false); if (this.materialType == 0) { this.OOQQCODOCD.OOQOOCDQOD(this.materialType); } } }
public void ODOCOQCCOC(Transform tr, ArrayList arr, string[] DOODQOQO, string[] OODDQOQO) { RoadObjectScript.version = "2.4.6"; RoadObjectScript.OODCDOQDCC = (GUISkin)UnityEngine.Resources.Load("ER3DSkin", typeof(GUISkin)); RoadObjectScript.OQOOODODQD = (Texture2D)UnityEngine.Resources.Load("ER3DLogo", typeof(Texture2D)); if (RoadObjectScript.objectStrings == null) { RoadObjectScript.objectStrings = new string[] { "Road Object", "River Object", "Procedural Mesh Object" }; } this.obj = tr; this.OOQQCODOCD = new OQCDQQDQCC(); this.OODCCOODCC = this.obj.GetComponent<RoadObjectScript>(); IEnumerator enumerator = this.obj.GetEnumerator(); try { while (enumerator.MoveNext()) { Transform current = (Transform)enumerator.Current; if (current.name != "Markers") { continue; } this.OODDDCQCOC = current; } } finally { IDisposable disposable = enumerator as IDisposable; if (disposable == null) { } disposable.Dispose(); } OQCDQQDQCC.terrainList.Clear(); Terrain[] terrainArray = (Terrain[])UnityEngine.Object.FindObjectsOfType(typeof(Terrain)); for (int i = 0; i < (int)terrainArray.Length; i++) { Terrain terrain = terrainArray[i]; Terrains component = new Terrains() { terrain = terrain }; if (terrain.gameObject.GetComponent<EasyRoads3DTerrainID>()) { component.id = terrain.gameObject.GetComponent<EasyRoads3DTerrainID>().terrainid; } else { EasyRoads3DTerrainID easyRoads3DTerrainID = (EasyRoads3DTerrainID)terrain.gameObject.AddComponent("EasyRoads3DTerrainID"); string str = UnityEngine.Random.Range(100000000, 999999999).ToString(); easyRoads3DTerrainID.terrainid = str; component.id = str; } this.OOQQCODOCD.OCDQQCDOQO(component); } ODCDDDDQQD.OCDQQCDOQO(); if (this.roadMaterialEdit == null) { this.roadMaterialEdit = (Material)UnityEngine.Resources.Load("materials/roadMaterialEdit", typeof(Material)); } if (this.objectType == 0 && GameObject.Find(string.Concat(base.gameObject.name, "/road")) == null) { (new GameObject("road")).transform.parent = base.transform; } this.OOQQCODOCD.OODQOQCDCQ(this.obj, RoadObjectScript.OCQCDDDOCC, this.OODCCOODCC.roadWidth, this.surfaceOpacity, out this.OOCCDCOQCQ, out this.indent, this.applyAnimation, this.waveSize, this.waveHeight); this.OOQQCODOCD.ODDQCCDCDC = this.ODDQCCDCDC; this.OOQQCODOCD.OOCQDOOCQD = this.OOCQDOOCQD; this.OOQQCODOCD.OdQODQOD = this.OdQODQOD + 1; this.OOQQCODOCD.OOQQQDOD = this.OOQQQDOD; this.OOQQCODOCD.OOQQQDODOffset = this.OOQQQDODOffset; this.OOQQCODOCD.OOQQQDODLength = this.OOQQQDODLength; this.OOQQCODOCD.objectType = this.objectType; this.OOQQCODOCD.snapY = this.snapY; this.OOQQCODOCD.terrainRendered = this.ODODCOCCDQ; this.OOQQCODOCD.handleVegetation = this.handleVegetation; this.OOQQCODOCD.raise = this.raise; this.OOQQCODOCD.roadResolution = this.roadResolution; this.OOQQCODOCD.multipleTerrains = this.multipleTerrains; this.OOQQCODOCD.editRestore = this.editRestore; this.OOQQCODOCD.roadMaterialEdit = this.roadMaterialEdit; if (RoadObjectScript.backupLocation != 0) { OOCDQCOODC.backupFolder = "/Assets/EasyRoads3D/backups"; } else { OOCDQCOODC.backupFolder = "/EasyRoads3D"; } this.ODODQOQO = this.OOQQCODOCD.OCDODCOCOC(); this.ODODQOQOInt = this.OOQQCODOCD.OCCQOQCQDO(); if (this.ODODCOCCDQ) { this.doRestore = true; } this.OOQODQOCOC(); if (arr != null || RoadObjectScript.ODODQOOQ == null) { this.OOOOOOODCD(arr, DOODQOQO, OODDQOQO); } if (this.doRestore) { return; } }
void SetObjectScript() { objectScript = transform.parent.parent.GetComponent<RoadObjectScript>(); if(objectScript.OOCQCQDOQO == null){ List<ODODDQQO> arr = ODDQQCODQO.OOQDQCCQDQ(false); objectScript.OCDCQQQCCQ(arr, ODDQQCODQO.ODQQOCCOQC(arr), ODDQQCODQO.OCQCOCOODD(arr)); } }
void SetObjectScript() { objectScript = transform.parent.parent.GetComponent<RoadObjectScript>(); if(objectScript.OQQCDCOCQO == null){ List<ODODDQQO> arr = OCOQDQCQDO.OOOCODQOOQ(false); objectScript.OQDCDCOODC(arr, OCOQDQCQDO.ODOCQDDCCD(arr), OCOQDQCQDO.ODCOCCOQCQ(arr)); } }
public void ODOODDDODD(Transform tr, List <ODODDQQO> arr, String[] DOODQOQO, String[] OODDQOQO) { version = "2.5.4"; OODCOCOOCC = (GUISkin)Resources.Load("ER3DSkin", typeof(GUISkin)); OQQOCCQOOC = (Texture2D)Resources.Load("ER3DLogo", typeof(Texture2D)); if (RoadObjectScript.objectStrings == null) { RoadObjectScript.objectStrings = new string[3]; RoadObjectScript.objectStrings[0] = "Road Object"; RoadObjectScript.objectStrings[1] = "River Object"; RoadObjectScript.objectStrings[2] = "Procedural Mesh Object"; } obj = tr; OQCODQCQOC = new OCQCDCCDOC(); ODOOCQDQCD = obj.GetComponent <RoadObjectScript>(); foreach (Transform child in obj) { if (child.name == "Markers") { OCCQOQDDDO = child; } } RoadObjectScript[] rscrpts = (RoadObjectScript[])FindObjectsOfType(typeof(RoadObjectScript)); OCQCDCCDOC.terrainList.Clear(); Terrain[] terrains = (Terrain[])FindObjectsOfType(typeof(Terrain)); foreach (Terrain terrain in terrains) { Terrains t = new Terrains(); t.terrain = terrain; if (!terrain.gameObject.GetComponent <EasyRoads3DTerrainID>()) { EasyRoads3DTerrainID terrainscript = (EasyRoads3DTerrainID)terrain.gameObject.AddComponent("EasyRoads3DTerrainID"); string id = UnityEngine.Random.Range(100000000, 999999999).ToString(); terrainscript.terrainid = id; t.id = id; } else { t.id = terrain.gameObject.GetComponent <EasyRoads3DTerrainID>().terrainid; } OQCODQCQOC.OQOOCOCDDQ(t); } OQCDOODQQQ.OQOOCOCDDQ(); if (roadMaterialEdit == null) { roadMaterialEdit = (Material)Resources.Load("materials/roadMaterialEdit", typeof(Material)); } if (objectType == 0 && GameObject.Find(gameObject.name + "/road") == null) { GameObject road = new GameObject("road"); road.transform.parent = transform; } OQCODQCQOC.OQQDOCCQCD(obj, OCDQCCOCOC, ODOOCQDQCD.roadWidth, surfaceOpacity, out ODQQCDQDQD, out indent, applyAnimation, waveSize, waveHeight); OQCODQCQOC.ODDQODQCOO = ODDQODQCOO; OQCODQCQOC.OCOCODCCDD = OCOCODCCDD; OQCODQCQOC.OdQODQOD = OdQODQOD + 1; OQCODQCQOC.OOQQQDOD = OOQQQDOD; OQCODQCQOC.OOQQQDODOffset = OOQQQDODOffset; OQCODQCQOC.OOQQQDODLength = OOQQQDODLength; OQCODQCQOC.objectType = objectType; OQCODQCQOC.snapY = snapY; OQCODQCQOC.terrainRendered = OOCQCCQOQQ; OQCODQCQOC.handleVegetation = handleVegetation; OQCODQCQOC.raise = raise; OQCODQCQOC.roadResolution = roadResolution; OQCODQCQOC.multipleTerrains = multipleTerrains; OQCODQCQOC.editRestore = editRestore; OQCODQCQOC.roadMaterialEdit = roadMaterialEdit; OQCODQCQOC.renderRoad = renderRoad; OQCODQCQOC.rscrpts = rscrpts.Length; if (backupLocation == 0) { OOCDCOQDQC.backupFolder = "/EasyRoads3D"; } else { OOCDCOQDQC.backupFolder = "/Assets/EasyRoads3D/backups"; } ODODQOQO = OQCODQCQOC.ODDDCOQDCC(); ODODQOQOInt = OQCODQCQOC.OCDDCDCCQD(); if (OOCQCCQOQQ) { doRestore = true; } ODDCCCQCOC(); if (arr != null || ODODQOOQ == null) { OOCQQQQQQQ(arr, DOODQOQO, OODDQOQO); } if (doRestore) { return; } }
private static void OOQCOOQQDO(RoadObjectScript target) { EditorUtility.DisplayProgressBar("Build EasyRoads3D Object - " + target.gameObject.name,"Initializing", 0); RoadObjectScript[] scripts = (RoadObjectScript[])FindObjectsOfType(typeof(RoadObjectScript)); List<Transform> rObj = new List<Transform>(); #if UNITY_4_6 #elif UNITY_4_5 #elif UNITY_4_3 #else Undo.RegisterUndo(OQCDOODQQQ.terrain.terrainData, "EasyRoads3D Terrain leveling"); #endif foreach(RoadObjectScript script in scripts) { if(script.transform != target.transform) rObj.Add(script.transform); } if(target.ODODQOQO == null){ target.ODODQOQO = target.OQCODQCQOC.ODDDCOQDCC(); target.ODODQOQOInt = target.OQCODQCQOC.OCDDCDCCQD(); } target.OQDODQOODQ(0.5f, true, false); List<tPoint> hitOCOCCDOQQD = target.OQCODQCQOC.OQCCCOQCOO(Vector3.zero, target.raise, target.obj, target.OOQDOOQQ, rObj, target.handleVegetation); List<Vector3> changeArr = new List<Vector3>(); float stepsf = Mathf.Floor(hitOCOCCDOQQD.Count / 10); int steps = Mathf.RoundToInt(stepsf); for(int i = 0; i < 10;i++){ changeArr = target.OQCODQCQOC.OOCDDDQQQD(hitOCOCCDOQQD, i * steps, steps, changeArr); EditorUtility.DisplayProgressBar("Build EasyRoads3D Object - " + target.gameObject.name,"Updating Terrain", i * 10); } changeArr = target.OQCODQCQOC.OOCDDDQQQD(hitOCOCCDOQQD, 10 * steps, hitOCOCCDOQQD.Count - (10 * steps), changeArr); target.OQCODQCQOC.OQCQCCCOOQ(changeArr, rObj); target.OQCCOODCDO(); EditorUtility.ClearProgressBar(); }