void Start() { context = RoadNetworkGenerator.BeginInteractiveGeneration(); visited = new HashSet <Segment>(); mask = ((displayHighways) ? RoadNetworkTraversal.HIGHWAYS_MASK : 0) | ((displayStreets) ? RoadNetworkTraversal.STREETS_MASK : 0); segmentsGOs = new List <GameObject>(); iconGOs = new List <GameObject>(); action = 1; }
void Start() { context = RoadNetworkGenerator.BeginInteractiveGeneration(); iconGOs = new List <GameObject>(); action = 1; }