コード例 #1
0
ファイル: RoadmapDe.cs プロジェクト: RoadTrain/Mafia2Toolkit
        public void Read(Stream input, Endian endian = Endian.Little)
        {
            RoadGraphRoadToJunctionEdgeMappingCount = input.ReadValueU16(endian);
            RoadGraphEdgeCount = input.ReadValueU16(endian);

            for (int i = 0; i < RoadGraphEdgeCount; i++)
            {
                RoadGraphEdges.Add(new Tuple <ushort, ushort>(input.ReadValueU16(endian), input.ReadValueU16(endian)));
            }

            ushort roadCount = input.ReadValueU16(endian);

            for (int i = 0; i < roadCount; i++)
            {
                var road = new RoadDefinitionDe();
                road.Read(input, endian);
                Roads.Add(road);
            }

            for (int i = 0; i < RoadGraphEdgeCount; i++)
            {
                var costMapping = new CostMapEntryDe();
                costMapping.Read(input, endian);
                CostMap.Add(costMapping);
            }

            byte magic0 = input.ReadValueU8();
            byte magic1 = input.ReadValueU8();
            byte magic2 = input.ReadValueU8();
            byte magic3 = input.ReadValueU8();

            if (magic0 != 0x11 && magic1 != 0x11 && magic2 != 0x11 && magic3 != 0)
            {
                throw new IOException($"Unexpected magic values ({magic0}, {magic1}, {magic2}, {magic3})");
            }

            ushort splineCount = input.ReadValueU16(endian);

            for (int i = 0; i < splineCount; i++)
            {
                var spline = new RoadSplineDe();
                spline.Read(input, endian);
                Splines.Add(spline);
            }

            for (int i = 0; i < roadCount * 2; i++)
            {
                RoadToCrossroadMapping.Add(input.ReadValueU16(endian));
            }

            ushort crossroadCount = input.ReadValueU16(endian);

            for (int i = 0; i < crossroadCount; i++)
            {
                var crossroad = new CrossroadDe();
                crossroad.Read(input, endian);
                Crossroads.Add(crossroad);
            }
        }
コード例 #2
0
ファイル: RoadmapCe.cs プロジェクト: RoadTrain/Mafia2Toolkit
        public void AddRoadEdge(ushort roadIndex)
        {
            RoadGraphEdges.Add((ushort)(roadIndex * 2 + 1));

            EnsureMappingInitialized();
            RoadGraphRoadToJunctionEdgeMapping[roadIndex * 2]     = (ushort)(CostMap.Count - 1);
            RoadGraphRoadToJunctionEdgeMapping[roadIndex * 2 + 1] = (ushort)(CostMap.Count);

            RoadGraphRoadToJunctionEdgeMapping[RoadGraphRoadToJunctionEdgeMapping.Count - 1] = (ushort)(CostMap.Count + 1);
        }
コード例 #3
0
ファイル: RoadmapDe.cs プロジェクト: RoadTrain/Mafia2Toolkit
 public void AddCrossroadJunctionEdge(ushort targetRoadIndex)
 {
     RoadGraphEdges.Add(new Tuple <ushort, ushort>(GetLastRoadEdgeIndex(), (ushort)(targetRoadIndex * 2)));
 }
コード例 #4
0
ファイル: RoadmapDe.cs プロジェクト: RoadTrain/Mafia2Toolkit
 public void AddRoadEdge(ushort roadIndex)
 {
     RoadGraphEdges.Add(new Tuple <ushort, ushort>((ushort)(roadIndex * 2), (ushort)(roadIndex * 2 + 1)));
     RoadGraphRoadToJunctionEdgeMappingCount = (ushort)(GetLastRoadEdgeIndex() + 1);
     RoadGraphEdgeCount = (ushort)(RoadGraphEdges.Count + 1);
 }
コード例 #5
0
ファイル: RoadmapCe.cs プロジェクト: RoadTrain/Mafia2Toolkit
 public void AddCrossroadJunctionEdge(ushort targetRoadIndex)
 {
     RoadGraphEdges.Add((ushort)(targetRoadIndex * 2));
 }