コード例 #1
0
 public void RemoveHandler(RoadEvent e, RoadEventHandler del)
 {
     try
     {
         this.m_lock.AcquireWriterLock(3000);
         try
         {
             WeakMulticastDelegate deleg = (WeakMulticastDelegate)this.m_events[e];
             if (deleg != null)
             {
                 deleg = WeakMulticastDelegate.Remove(deleg, del);
                 if (deleg == null)
                 {
                     this.m_events.Remove(e);
                 }
                 else
                 {
                     this.m_events[e] = deleg;
                 }
             }
         }
         finally
         {
             this.m_lock.ReleaseWriterLock();
         }
     }
     catch (ApplicationException ex)
     {
         LogProvider.Default.Error("Failed to remove event handler!", ex);
     }
 }
コード例 #2
0
 public void RemoveHandler(RoadEvent e, RoadEventHandler del)
 {
     try
     {
         this.m_lock.AcquireWriterLock(3000);
         try
         {
             WeakMulticastDelegate weakMulticastDelegate = (WeakMulticastDelegate)this.m_events[e];
             if (weakMulticastDelegate != null)
             {
                 weakMulticastDelegate = WeakMulticastDelegate.Remove(weakMulticastDelegate, del);
                 if (weakMulticastDelegate == null)
                 {
                     this.m_events.Remove(e);
                 }
                 else
                 {
                     this.m_events[e] = weakMulticastDelegate;
                 }
             }
         }
         finally
         {
             this.m_lock.ReleaseWriterLock();
         }
     }
     catch (ApplicationException exception)
     {
         if (RoadEventHandlerCollection.log.IsErrorEnabled)
         {
             RoadEventHandlerCollection.log.Error("Failed to remove event handler!", exception);
         }
     }
 }
コード例 #3
0
 public void AddHandlerUnique(RoadEvent e, RoadEventHandler del)
 {
     try
     {
         this.m_lock.AcquireWriterLock(3000);
         try
         {
             WeakMulticastDelegate deleg = (WeakMulticastDelegate)this.m_events[e];
             if (deleg == null)
             {
                 this.m_events[e] = new WeakMulticastDelegate(del);
             }
             else
             {
                 this.m_events[e] = WeakMulticastDelegate.CombineUnique(deleg, del);
             }
         }
         finally
         {
             this.m_lock.ReleaseWriterLock();
         }
     }
     catch (ApplicationException ex)
     {
         LogProvider.Default.Error("Failed to add event handler!", ex);
     }
 }
コード例 #4
0
ファイル: GameEventMgr.cs プロジェクト: SkelletonX/DDTServer
 public static void RemoveHandler(object obj, RoadEvent e, RoadEventHandler del)
 {
     if (obj == null)
     {
         throw new ArgumentNullException("obj", "No object given!");
     }
     if (e == null)
     {
         throw new ArgumentNullException("e", "No event type given!");
     }
     if (del == null)
     {
         throw new ArgumentNullException("del", "No event handler given!");
     }
     try
     {
         GameEventMgr.m_lock.AcquireReaderLock(3000);
         try
         {
             RoadEventHandlerCollection col = (RoadEventHandlerCollection)GameEventMgr.m_GameObjectEventCollections[obj];
             if (col != null)
             {
                 col.RemoveHandler(e, del);
             }
         }
         finally
         {
             GameEventMgr.m_lock.ReleaseReaderLock();
         }
     }
     catch (ApplicationException ex)
     {
         LogProvider.Default.Error("Failed to remove local event handler!", ex);
     }
 }
コード例 #5
0
 /// <summary>
 /// Adds an event handler to the list, if it's already added do nothing
 /// </summary>
 /// <param name="e">The event from which we add a handler</param>
 /// <param name="del">The callback method</param>
 public void AddHandlerUnique(RoadEvent e, RoadEventHandler del)
 {
     try
     {
         m_lock.AcquireWriterLock(TIMEOUT);
         try
         {
             WeakMulticastDelegate deleg = (WeakMulticastDelegate)m_events[e];
             if (deleg == null)
             {
                 m_events[e] = new WeakMulticastDelegate(del);
             }
             else
             {
                 m_events[e] = WeakMulticastDelegate.CombineUnique(deleg, del);
             }
         }
         finally
         {
             m_lock.ReleaseWriterLock();
         }
     }
     catch (ApplicationException ex)
     {
         if (log.IsErrorEnabled)
         {
             log.Error("Failed to add event handler!", ex);
         }
     }
 }
コード例 #6
0
 /// <summary>
 /// Removes an event handler from the list
 /// </summary>
 /// <param name="e">The event from which to remove the handler</param>
 /// <param name="del">The callback method to remove</param>
 public void RemoveHandler(RoadEvent e, RoadEventHandler del)
 {
     try
     {
         m_lock.AcquireWriterLock(TIMEOUT);
         try
         {
             WeakMulticastDelegate deleg = (WeakMulticastDelegate)m_events[e];
             if (deleg != null)
             {
                 deleg = WeakMulticastDelegate.Remove(deleg, del);
                 if (deleg == null)
                 {
                     m_events.Remove(e);
                 }
                 else
                 {
                     m_events[e] = deleg;
                 }
             }
         }
         finally
         {
             m_lock.ReleaseWriterLock();
         }
     }
     catch (ApplicationException ex)
     {
         if (log.IsErrorEnabled)
         {
             log.Error("Failed to remove event handler!", ex);
         }
     }
 }
コード例 #7
0
 /// <summary>
 /// Adds an event handler to the list
 /// </summary>
 /// <param name="e">The event from which we add a handler</param>
 /// <param name="del">The callback method</param>
 public void AddHandler(RoadEvent e, RoadEventHandler del)
 {
     try
     {
         m_lock.AcquireWriterLock(TIMEOUT);
         try
         {
             WeakMulticastDelegate deleg = (WeakMulticastDelegate)m_events[e];
             if (deleg == null)
             {
                 m_events[e] = new WeakMulticastDelegate(del);
             }
             else
             {
                 m_events[e] = WeakMulticastDelegate.Combine(deleg, del);
             }
         }
         finally
         {
             m_lock.ReleaseWriterLock();
         }
     }
     catch (ApplicationException ex)
     {
         if (log.IsErrorEnabled)
             log.Error("Failed to add event handler!", ex);
     }
 }
コード例 #8
0
 public void AddHandlerUnique(RoadEvent e, RoadEventHandler del)
 {
     try
     {
         this.m_lock.AcquireWriterLock(3000);
         try
         {
             WeakMulticastDelegate weakMulticastDelegate = (WeakMulticastDelegate)this.m_events[e];
             if (weakMulticastDelegate == null)
             {
                 this.m_events[e] = new WeakMulticastDelegate(del);
             }
             else
             {
                 this.m_events[e] = WeakMulticastDelegate.CombineUnique(weakMulticastDelegate, del);
             }
         }
         finally
         {
             this.m_lock.ReleaseWriterLock();
         }
     }
     catch (ApplicationException exception)
     {
         if (RoadEventHandlerCollection.log.IsErrorEnabled)
         {
             RoadEventHandlerCollection.log.Error("Failed to add event handler!", exception);
         }
     }
 }
コード例 #9
0
 private static void AddHandler(object obj, RoadEvent e, RoadEventHandler del, bool unique)
 {
     if (obj == null)
     {
         throw new ArgumentNullException("obj", "No object given!");
     }
     if (e == null)
     {
         throw new ArgumentNullException("e", "No event type given!");
     }
     if (del == null)
     {
         throw new ArgumentNullException("del", "No event handler given!");
     }
     if (!e.IsValidFor(obj))
     {
         throw new ArgumentException("Object is not valid for this event type", "obj");
     }
     try
     {
         GameEventMgr.m_lock.AcquireReaderLock(3000);
         try
         {
             RoadEventHandlerCollection roadEventHandlerCollection = (RoadEventHandlerCollection)GameEventMgr.m_GameObjectEventCollections[obj];
             if (roadEventHandlerCollection == null)
             {
                 roadEventHandlerCollection = new RoadEventHandlerCollection();
                 LockCookie lockCookie = GameEventMgr.m_lock.UpgradeToWriterLock(3000);
                 try
                 {
                     GameEventMgr.m_GameObjectEventCollections[obj] = roadEventHandlerCollection;
                 }
                 finally
                 {
                     GameEventMgr.m_lock.DowngradeFromWriterLock(ref lockCookie);
                 }
             }
             if (unique)
             {
                 roadEventHandlerCollection.AddHandlerUnique(e, del);
             }
             else
             {
                 roadEventHandlerCollection.AddHandler(e, del);
             }
         }
         finally
         {
             GameEventMgr.m_lock.ReleaseReaderLock();
         }
     }
     catch (ApplicationException exception)
     {
         if (GameEventMgr.log.IsErrorEnabled)
         {
             GameEventMgr.log.Error("Failed to add local event handler!", exception);
         }
     }
 }
コード例 #10
0
ファイル: GameEventMgr.cs プロジェクト: SkelletonX/DDTServer
 public static void RemoveHandler(RoadEvent e, RoadEventHandler del)
 {
     if (e == null)
     {
         throw new ArgumentNullException("e", "No event type given!");
     }
     if (del == null)
     {
         throw new ArgumentNullException("del", "No event handler given!");
     }
     GameEventMgr.m_GlobalHandlerCollection.RemoveHandler(e, del);
 }
コード例 #11
0
 private static void AddHandler(RoadEvent e, RoadEventHandler del, bool unique)
 {
     if (e == null)
     {
         throw new ArgumentNullException("e", "No event type given!");
     }
     if (del == null)
     {
         throw new ArgumentNullException("del", "No event handler given!");
     }
     if (unique)
     {
         GameEventMgr.m_GlobalHandlerCollection.AddHandlerUnique(e, del);
         return;
     }
     GameEventMgr.m_GlobalHandlerCollection.AddHandler(e, del);
 }
コード例 #12
0
        /// <summary>
        /// Removes a single event handler from an object.
        /// You need to have registered the event before being
        /// able to remove it.
        /// </summary>
        /// <param name="obj">The object that needs to be the sender of events</param>
        /// <param name="e">The event type from which to deregister</param>
        /// <param name="del">The event handler to deregister for this event type</param>
        /// <exception cref="ArgumentNullException">If one of the parameters is null</exception>
        public static void RemoveHandler(object obj, RoadEvent e, RoadEventHandler del)
        {
            //Test the parameters
            if (obj == null)
            {
                throw new ArgumentNullException("obj", "No object given!");
            }
            if (e == null)
            {
                throw new ArgumentNullException("e", "No event type given!");
            }
            if (del == null)
            {
                throw new ArgumentNullException("del", "No event handler given!");
            }

            try
            {
                m_lock.AcquireReaderLock(TIMEOUT);
                try
                {
                    RoadEventHandlerCollection col = (RoadEventHandlerCollection)m_GameObjectEventCollections[obj];
                    if (col != null)
                    {
                        col.RemoveHandler(e, del);
                    }
                }
                finally
                {
                    m_lock.ReleaseReaderLock();
                }
            }
            catch (ApplicationException ex)
            {
                if (log.IsErrorEnabled)
                {
                    log.Error("Failed to remove local event handler!", ex);
                }
            }
        }
コード例 #13
0
 public static void RemoveHandler(object obj, RoadEvent e, RoadEventHandler del)
 {
     if (obj == null)
     {
         throw new ArgumentNullException("obj", "No object given!");
     }
     if (e == null)
     {
         throw new ArgumentNullException("e", "No event type given!");
     }
     if (del == null)
     {
         throw new ArgumentNullException("del", "No event handler given!");
     }
     try
     {
         GameEventMgr.m_lock.AcquireReaderLock(3000);
         try
         {
             RoadEventHandlerCollection roadEventHandlerCollection = (RoadEventHandlerCollection)GameEventMgr.m_GameObjectEventCollections[obj];
             if (roadEventHandlerCollection != null)
             {
                 roadEventHandlerCollection.RemoveHandler(e, del);
             }
         }
         finally
         {
             GameEventMgr.m_lock.ReleaseReaderLock();
         }
     }
     catch (ApplicationException exception)
     {
         if (GameEventMgr.log.IsErrorEnabled)
         {
             GameEventMgr.log.Error("Failed to remove local event handler!", exception);
         }
     }
 }
コード例 #14
0
ファイル: GameEventMgr.cs プロジェクト: vancourt/BaseGunnyII
 /// <summary>
 /// Registers a single global event handler.
 /// The global event handlers will be called for ALL events,
 /// so use them wisely, they might incure a big performance
 /// hit if used unwisely.
 /// If an equal handler has already been added, nothing will be done
 /// </summary>
 /// <param name="e">The event type to register for</param>
 /// <param name="del">The event handler to register for this event type</param>
 /// <exception cref="ArgumentNullException">If one of the parameters is null</exception>
 public static void AddHandlerUnique(RoadEvent e, RoadEventHandler del)
 {
     AddHandler(e, del, true);
 }
コード例 #15
0
ファイル: GameEventMgr.cs プロジェクト: vancourt/BaseGunnyII
 /// <summary>
 /// Registers a single local event handler.
 /// Local event handlers will only be called if the
 /// "sender" parameter in the Notify method equals
 /// the object for which a local event handler was
 /// registered.
 /// </summary>
 /// <remarks>
 /// Certain events will never have a local event handler.
 /// This happens if the Notify method is called without
 /// a sender parameter for example!
 /// </remarks>
 /// <param name="obj">The object that needs to be the sender of events</param>
 /// <param name="e">The event type to register for</param>
 /// <param name="del">The event handler to register for this event type</param>
 /// <exception cref="ArgumentNullException">If one of the parameters is null</exception>
 public static void AddHandler(object obj, RoadEvent e, RoadEventHandler del)
 {
     AddHandler(obj, e, del, false);
 }
コード例 #16
0
ファイル: GameEventMgr.cs プロジェクト: vancourt/BaseGunnyII
 /// <summary>
 /// Registers a single global event handler.
 /// The global event handlers will be called for ALL events,
 /// so use them wisely, they might incure a big performance
 /// hit if used unwisely.
 /// </summary>
 /// <param name="e">The event type to register for</param>
 /// <param name="del">The event handler to register for this event type</param>
 /// <exception cref="ArgumentNullException">If one of the parameters is null</exception>
 public static void AddHandler(RoadEvent e, RoadEventHandler del)
 {
     AddHandler(e, del, false);
 }
コード例 #17
0
ファイル: GameEventMgr.cs プロジェクト: vancourt/BaseGunnyII
        /// <summary>
        /// Registers a single local event handler.
        /// Local event handlers will only be called if the
        /// "sender" parameter in the Notify method equals
        /// the object for which a local event handler was
        /// registered.
        /// </summary>
        /// <remarks>
        /// Certain events will never have a local event handler.
        /// This happens if the Notify method is called without
        /// a sender parameter for example!
        /// </remarks>
        /// <param name="obj">The object that needs to be the sender of events</param>
        /// <param name="e">The event type to register for</param>
        /// <param name="del">The event handler to register for this event type</param>
        /// <param name="unique">Flag wether event shall be added unique or not</param>
        /// <exception cref="ArgumentNullException">If one of the parameters is null</exception>
        private static void AddHandler(object obj, RoadEvent e, RoadEventHandler del, bool unique)
        {
            //Test the parameters
            if (obj == null)
                throw new ArgumentNullException("obj", "No object given!");
            if (e == null)
                throw new ArgumentNullException("e", "No event type given!");
            if (del == null)
                throw new ArgumentNullException("del", "No event handler given!");

            if (!e.IsValidFor(obj))
                throw new ArgumentException("Object is not valid for this event type", "obj");

            try
            {
                m_lock.AcquireReaderLock(TIMEOUT);
                try
                {
                    RoadEventHandlerCollection col = (RoadEventHandlerCollection)m_GameObjectEventCollections[obj];
                    if (col == null)
                    {
                        col = new RoadEventHandlerCollection();
                        LockCookie lc = m_lock.UpgradeToWriterLock(TIMEOUT);
                        try
                        {
                            m_GameObjectEventCollections[obj] = col;
                        }
                        finally
                        {
                            m_lock.DowngradeFromWriterLock(ref lc);
                        }
                    }
                    if (unique)
                        col.AddHandlerUnique(e, del);
                    else
                        col.AddHandler(e, del);
                }
                finally
                {
                    m_lock.ReleaseReaderLock();
                }
            }
            catch (ApplicationException ex)
            {
                if (log.IsErrorEnabled)
                    log.Error("Failed to add local event handler!", ex);
            }
        }
コード例 #18
0
ファイル: GameEventMgr.cs プロジェクト: vancourt/BaseGunnyII
        /// <summary>
        /// Registers a single global event handler.
        /// The global event handlers will be called for ALL events,
        /// so use them wisely, they might incure a big performance
        /// hit if used unwisely.
        /// </summary>
        /// <param name="e">The event type to register for</param>
        /// <param name="del">The event handler to register for this event type</param>
        /// <param name="unique">Flag wether event shall be added unique or not</param>
        /// <exception cref="ArgumentNullException">If one of the parameters is null</exception>
        private static void AddHandler(RoadEvent e, RoadEventHandler del, bool unique)
        {
            if (e == null)
                throw new ArgumentNullException("e", "No event type given!");
            if (del == null)
                throw new ArgumentNullException("del", "No event handler given!");

            if (unique)
                m_GlobalHandlerCollection.AddHandlerUnique(e, del);
            else
                m_GlobalHandlerCollection.AddHandler(e, del);
        }
コード例 #19
0
ファイル: GameEventMgr.cs プロジェクト: vancourt/BaseGunnyII
        /// <summary>
        /// Removes a single event handler from an object.
        /// You need to have registered the event before being
        /// able to remove it.
        /// </summary>
        /// <param name="obj">The object that needs to be the sender of events</param>
        /// <param name="e">The event type from which to deregister</param>
        /// <param name="del">The event handler to deregister for this event type</param>
        /// <exception cref="ArgumentNullException">If one of the parameters is null</exception>
        public static void RemoveHandler(object obj, RoadEvent e, RoadEventHandler del)
        {
            //Test the parameters
            if (obj == null)
                throw new ArgumentNullException("obj", "No object given!");
            if (e == null)
                throw new ArgumentNullException("e", "No event type given!");
            if (del == null)
                throw new ArgumentNullException("del", "No event handler given!");

            try
            {
                m_lock.AcquireReaderLock(TIMEOUT);
                try
                {
                    RoadEventHandlerCollection col = (RoadEventHandlerCollection)m_GameObjectEventCollections[obj];
                    if (col != null)
                        col.RemoveHandler(e, del);
                }
                finally
                {
                    m_lock.ReleaseReaderLock();
                }
            }
            catch (ApplicationException ex)
            {
                if (log.IsErrorEnabled)
                    log.Error("Failed to remove local event handler!", ex);
            }
        }
コード例 #20
0
ファイル: GameEventMgr.cs プロジェクト: vancourt/BaseGunnyII
 /// <summary>
 /// Removes a global event handler.
 /// You need to have registered the event before being able to remove it.
 /// </summary>
 /// <param name="e">The event type from which to deregister</param>
 /// <param name="del">The event handler to deregister for this event type</param>
 /// <exception cref="ArgumentNullException">If one of the parameters is null</exception>
 public static void RemoveHandler(RoadEvent e, RoadEventHandler del)
 {
     //Test the parameters
     if (e == null)
         throw new ArgumentNullException("e", "No event type given!");
     if (del == null)
         throw new ArgumentNullException("del", "No event handler given!");
     m_GlobalHandlerCollection.RemoveHandler(e, del);
 }
コード例 #21
0
ファイル: GameEventMgr.cs プロジェクト: vancourt/BaseGunnyII
 /// <summary>
 /// Registers a single local event handler.
 /// Local event handlers will only be called if the
 /// "sender" parameter in the Notify method equals
 /// the object for which a local event handler was
 /// registered.
 /// If a equal handler has already been added, nothin will be done
 /// </summary>
 /// <remarks>
 /// Certain events will never have a local event handler.
 /// This happens if the Notify method is called without
 /// a sender parameter for example!
 /// </remarks>
 /// <param name="obj">The object that needs to be the sender of events</param>
 /// <param name="e">The event type to register for</param>
 /// <param name="del">The event handler to register for this event type</param>
 /// <exception cref="ArgumentNullException">If one of the parameters is null</exception>
 public static void AddHandlerUnique(object obj, RoadEvent e, RoadEventHandler del)
 {
     AddHandler(obj, e, del, true);
 }
コード例 #22
0
ファイル: GameEventMgr.cs プロジェクト: SkelletonX/DDTServer
 public static void AddHandlerUnique(object obj, RoadEvent e, RoadEventHandler del)
 {
     GameEventMgr.AddHandler(obj, e, del, true);
 }
コード例 #23
0
ファイル: GameEventMgr.cs プロジェクト: SkelletonX/DDTServer
 public static void AddHandler(object obj, RoadEvent e, RoadEventHandler del)
 {
     GameEventMgr.AddHandler(obj, e, del, false);
 }
コード例 #24
0
 /// <summary>
 /// Registers a single global event handler.
 /// The global event handlers will be called for ALL events,
 /// so use them wisely, they might incure a big performance
 /// hit if used unwisely.
 /// </summary>
 /// <param name="e">The event type to register for</param>
 /// <param name="del">The event handler to register for this event type</param>
 /// <exception cref="ArgumentNullException">If one of the parameters is null</exception>
 public static void AddHandler(RoadEvent e, RoadEventHandler del)
 {
     AddHandler(e, del, false);
 }
コード例 #25
0
 /// <summary>
 /// Registers a single global event handler.
 /// The global event handlers will be called for ALL events,
 /// so use them wisely, they might incure a big performance
 /// hit if used unwisely.
 /// If an equal handler has already been added, nothing will be done
 /// </summary>
 /// <param name="e">The event type to register for</param>
 /// <param name="del">The event handler to register for this event type</param>
 /// <exception cref="ArgumentNullException">If one of the parameters is null</exception>
 public static void AddHandlerUnique(RoadEvent e, RoadEventHandler del)
 {
     AddHandler(e, del, true);
 }
コード例 #26
0
        /// <summary>
        /// Registers a single local event handler.
        /// Local event handlers will only be called if the
        /// "sender" parameter in the Notify method equals
        /// the object for which a local event handler was
        /// registered.
        /// </summary>
        /// <remarks>
        /// Certain events will never have a local event handler.
        /// This happens if the Notify method is called without
        /// a sender parameter for example!
        /// </remarks>
        /// <param name="obj">The object that needs to be the sender of events</param>
        /// <param name="e">The event type to register for</param>
        /// <param name="del">The event handler to register for this event type</param>
        /// <param name="unique">Flag wether event shall be added unique or not</param>
        /// <exception cref="ArgumentNullException">If one of the parameters is null</exception>
        private static void AddHandler(object obj, RoadEvent e, RoadEventHandler del, bool unique)
        {
            //Test the parameters
            if (obj == null)
            {
                throw new ArgumentNullException("obj", "No object given!");
            }
            if (e == null)
            {
                throw new ArgumentNullException("e", "No event type given!");
            }
            if (del == null)
            {
                throw new ArgumentNullException("del", "No event handler given!");
            }

            if (!e.IsValidFor(obj))
            {
                throw new ArgumentException("Object is not valid for this event type", "obj");
            }

            try
            {
                m_lock.AcquireReaderLock(TIMEOUT);
                try
                {
                    RoadEventHandlerCollection col = (RoadEventHandlerCollection)m_GameObjectEventCollections[obj];
                    if (col == null)
                    {
                        col = new RoadEventHandlerCollection();
                        LockCookie lc = m_lock.UpgradeToWriterLock(TIMEOUT);
                        try
                        {
                            m_GameObjectEventCollections[obj] = col;
                        }
                        finally
                        {
                            m_lock.DowngradeFromWriterLock(ref lc);
                        }
                    }
                    if (unique)
                    {
                        col.AddHandlerUnique(e, del);
                    }
                    else
                    {
                        col.AddHandler(e, del);
                    }
                }
                finally
                {
                    m_lock.ReleaseReaderLock();
                }
            }
            catch (ApplicationException ex)
            {
                if (log.IsErrorEnabled)
                {
                    log.Error("Failed to add local event handler!", ex);
                }
            }
        }
コード例 #27
0
 /// <summary>
 /// Removes an event handler from the list
 /// </summary>
 /// <param name="e">The event from which to remove the handler</param>
 /// <param name="del">The callback method to remove</param>
 public void RemoveHandler(RoadEvent e, RoadEventHandler del)
 {
     try
     {
         m_lock.AcquireWriterLock(TIMEOUT);
         try
         {
             WeakMulticastDelegate deleg = (WeakMulticastDelegate)m_events[e];
             if (deleg != null)
             {
                 deleg = WeakMulticastDelegate.Remove(deleg, del);
                 if (deleg == null)
                     m_events.Remove(e);
                 else
                     m_events[e] = deleg;
             }
         }
         finally
         {
             m_lock.ReleaseWriterLock();
         }
     }
     catch (ApplicationException ex)
     {
         if (log.IsErrorEnabled)
             log.Error("Failed to remove event handler!", ex);
     }
 }