コード例 #1
0
ファイル: RoadEditor.cs プロジェクト: abdullah-19/roadcreator
    public void OnSceneGUI()
    {
        if (roadCreator == null)
        {
            roadCreator = (RoadCreator)target;
        }

        if (roadCreator.transform.hasChanged)
        {
            roadCreator.CreateMesh();
            roadCreator.transform.hasChanged = false;
        }

        guiEvent = Event.current;

        Ray        ray = HandleUtility.GUIPointToWorldRay(guiEvent.mousePosition);
        RaycastHit raycastHit;

        if (Physics.Raycast(ray, out raycastHit, 100f, ~(1 << roadCreator.settings.FindProperty("ignoreMouseRayLayer").intValue)))
        {
            hitPosition = raycastHit.point;

            if (guiEvent.control == true)
            {
                Vector3 nearestGuideline = Misc.GetNearestGuidelinePoint(hitPosition);
                if (nearestGuideline != Misc.MaxVector3)
                {
                    hitPosition = new Vector3(nearestGuideline.x, hitPosition.y, nearestGuideline.z);
                }
                else
                {
                    hitPosition = new Vector3(Mathf.Round(hitPosition.x), hitPosition.y, Mathf.Round(hitPosition.z));
                }
            }

            if (guiEvent.type == EventType.MouseDown)
            {
                if (guiEvent.button == 0)
                {
                    if (guiEvent.shift == true)
                    {
                        CreatePoints();
                    }
                }
                else if (guiEvent.button == 1 && guiEvent.shift == true)
                {
                    RemovePoints();
                }
            }
            else if (guiEvent.type == EventType.KeyDown && guiEvent.keyCode == KeyCode.S)
            {
                roadCreator.sDown = true;
            }
            else if (guiEvent.type == EventType.KeyUp && guiEvent.keyCode == KeyCode.S)
            {
                roadCreator.sDown = false;
            }
            else if (guiEvent.type == EventType.KeyDown && guiEvent.keyCode == KeyCode.A)
            {
                roadCreator.aDown = true;
            }
            else if (guiEvent.type == EventType.KeyUp && guiEvent.keyCode == KeyCode.A)
            {
                roadCreator.aDown = false;
            }

            if (roadCreator.transform.GetChild(0).childCount > 0 && roadCreator.transform.GetChild(0).GetChild(roadCreator.transform.GetChild(0).childCount - 1).GetChild(0).childCount == 2 && (guiEvent.type == EventType.MouseDrag || guiEvent.type == EventType.MouseMove || guiEvent.type == EventType.MouseDown))
            {
                points = CalculateTemporaryPoints(hitPosition);
            }

            if (roadCreator.transform.childCount > 0)
            {
                Draw(hitPosition);
            }
        }

        if (Physics.Raycast(ray, out raycastHit, 100f, ~(1 << roadCreator.settings.FindProperty("roadLayer").intValue)))
        {
            hitPosition = raycastHit.point;

            if (guiEvent.control == true)
            {
                Vector3 nearestGuideline = Misc.GetNearestGuidelinePoint(hitPosition);
                if (nearestGuideline != Misc.MaxVector3)
                {
                    hitPosition = new Vector3(nearestGuideline.x, hitPosition.y, nearestGuideline.z);
                }
                else
                {
                    hitPosition = new Vector3(Mathf.Round(hitPosition.x), hitPosition.y, Mathf.Round(hitPosition.z));
                }
            }

            if (guiEvent.shift == false)
            {
                MovePoints(raycastHit);
            }
            else
            {
                hitPosition = Misc.MaxVector3;
                MovePoints(raycastHit);
            }
        }

        if (guiEvent.type == EventType.MouseDown && guiEvent.button == 0 && Physics.Raycast(ray, out raycastHit, 100f, (1 << roadCreator.settings.FindProperty("roadLayer").intValue)))
        {
            hitPosition = raycastHit.point;

            if (guiEvent.control == true)
            {
                Vector3 nearestGuideline = Misc.GetNearestGuidelinePoint(hitPosition);
                if (nearestGuideline != Misc.MaxVector3)
                {
                    hitPosition = new Vector3(nearestGuideline.x, hitPosition.y, nearestGuideline.z);
                }
                else
                {
                    hitPosition = new Vector3(Mathf.Round(hitPosition.x), hitPosition.y, Mathf.Round(hitPosition.z));
                }
            }

            roadCreator.SplitSegment(hitPosition, raycastHit);
        }

        GameObject.FindObjectOfType <RoadSystem>().ShowCreationButtons();
        SceneView.currentDrawingSceneView.Repaint();
    }