// TODO: Car Info public void generateCar(RoadChunk chunk) { var rand = Random.Range(0f, 1f); if (m_CarList.Count > 0) { var roadNum = chunk.getRoadNum(); var roadPicker = Random.Range(0, roadNum); var position = chunk.computeRoadCenterWorld(roadPicker); position.y = transform.position.y; var rotation = chunk.transform.rotation; var carPicker = Random.Range(0, m_CarList.Count); var carPrefab = m_CarList[carPicker]; var car = Instantiate(carPrefab, position, rotation, transform.root); var script = car.GetComponent <CarController>(); script.setEnginePower(0.7f); } }