// Use this for initialization void Start () { last = lastArea.GetComponent<RoadChange>(); spawned = new GameObject[0]; setPoints (); // for (int i = 0; i < 20; i++) { // for (int ii = 0; ii < 3; ii++) { // Debug.Log (netPoints [i, ii]); // } // } }
// Use this for initialization void Start() { last = lastArea.GetComponent <RoadChange>(); spawned = new GameObject[0]; setPoints(); // for (int i = 0; i < 20; i++) { // for (int ii = 0; ii < 3; ii++) { // Debug.Log (netPoints [i, ii]); // } // } }