private void LoadStatus() { if (p.IsMovableBedMode()) { //使用者選動床模組,則此處一定為變量流。PS: 後來取消此規格 //p.flowType = RiverSimulationProfile.FlowType.VariableFlow; } switch (p.GetFlowType()) { case RiverSimulationProfile.FlowType.ConstantFlow: constantFlowRdo.Checked = true; break; case RiverSimulationProfile.FlowType.VariableFlow: variableFlowRdo.Checked = true; break; default: constantFlowRdo.Checked = false; variableFlowRdo.Checked = false; break; } //1.1 數值參數 ========================================= //1.1.1 時間 totalSimulationTimeTxt.Text = p.totalSimulationTime.ToString(); timeSpan2dTxt.Text = p.timeSpan2d.ToString(); outputFrequencyTxt.Text = p.outputFrequency.ToString(); steppingTimesInVertVslcTimeTxt.Text = p.steppingTimesInVertVslcTime.ToString(); //1.1.2 收斂條件 waterModelingConvergenceCriteria2dTxt.Text = p.waterModelingConvergenceCriteria2d.ToString(); waterModelingConvergenceCriteria3dTxt.Text = p.waterModelingConvergenceCriteria3d.ToString(); //1.1.3 輸出控制 minWaterDeothTxt.Text = p.minWaterDeoth.ToString(); viscosityFactorAdditionInMainstreamTxt.Text = p.viscosityFactorAdditionInMainstream.ToString(); viscosityFactorAdditionInSideDirectionTxt.Text = p.viscosityFactorAdditionInSideDirection.ToString(); outputControlInitialBottomElevationChk.Checked = p.outputControlInitialBottomElevation; outputControlLevelChk.Checked = p.outputControlLevel; outputControlDepthChk.Checked = p.outputControlDepth; outputControlAverageDepthFlowRateChk.Checked = p.outputControlAverageDepthFlowRate; outputControlFlowChk.Checked = p.outputControlFlow; outputControlBottomShearingStressChk.Checked = p.outputControlBottomShearingStress; outputControlVelocityInformation3DChk.Checked = p.outputControlVelocityInformation3D; //1.2 物理參數 ========================================= switch (p.roughnessType) { case RiverSimulationProfile.RoughnessType.ManningN: manningNRdo.Checked = true; break; case RiverSimulationProfile.RoughnessType.Chezy: chezyRdo.Checked = true; break; default: manningNRdo.Checked = false; chezyRdo.Checked = false; break; } //1.2.2 紊流黏滯係數 switch (p.turbulenceViscosityType) { case RiverSimulationProfile.TurbulenceViscosityType.UserDefine: userDefineRdo.Checked = true; break; case RiverSimulationProfile.TurbulenceViscosityType.ZeroEquation: zeroEquationRdo.Checked = true; break; case RiverSimulationProfile.TurbulenceViscosityType.SingleEquation: singleEquationRdo.Checked = true; break; case RiverSimulationProfile.TurbulenceViscosityType.TwinEquation: twinEquationRdo.Checked = true; break; default: userDefineRdo.Checked = false; zeroEquationRdo.Checked = false; singleEquationRdo.Checked = false; twinEquationRdo.Checked = false; break; } tvInMainstreamDirectionTxt.Text = p.tvInMainstreamDirection.ToString(); tvInSideDirectionTxt.Text = p.tvInSideDirection.ToString(); zeroEquationTypeCombo.SelectedIndex = (int)(p.zeroEquationType - 1); //1.2.3 其他 gravityConstantTxt.Text = p.gravityConstant.ToString(); waterDensityTxt.Text = p.waterDensity.ToString(); //1.3 二次流效應 二維 only switch (p.curvatureRadiusType) { case RiverSimulationProfile.CurvatureRadiusType.AutoCurvatureRadius: autoCurvatureRadiusRdo.Checked = true; break; case RiverSimulationProfile.CurvatureRadiusType.InputCurvatureRadius: inputCurvatureRadiusRdo.Checked = true; break; default: autoCurvatureRadiusRdo.Checked = false; inputCurvatureRadiusRdo.Checked = false; break; } //結構物設置 noNotice = true; tBarSetChk.Checked = p.tBarSet; tBarNumberTxt.Text = p.tBarNumber.ToString(); bridgePierSetChk.Checked = p.bridgePierSet; bridgePierNumberTxt.Text = p.bridgePierNumber.ToString(); groundsillWorkSetChk.Checked = p.groundsillWorkSet; groundsillWorkNumberTxt.Text = p.groundsillWorkNumber.ToString(); sedimentationWeirSetChk.Checked = p.sedimentationWeirSet; sedimentationWeirNumberTxt.Text = p.sedimentationWeirNumber.ToString(); noNotice = false; //1.6 高含砂效應 供使用者輸入 6 個常數:α1、β1、c 1、α2、β2、c 2 highSandEffectAlpha1Txt.Text = p.highSandEffectAlpha1.ToString(); highSandEffectBeta1Txt.Text = p.highSandEffectBeta1.ToString(); highSandEffectC1Txt.Text = p.highSandEffectC1.ToString(); highSandEffectAlpha2Txt.Text = p.highSandEffectAlpha1.ToString(); highSandEffectBeta2Txt.Text = p.highSandEffectBeta2.ToString(); highSandEffectC2Txt.Text = p.highSandEffectC2.ToString(); }