// loading resources for the first scence public void LoadResources() { scene = Object.Instantiate(Resources.Load("River", typeof(GameObject)), new Vector3(-2.503f, -8.267982f, 2.844666f), Quaternion.identity) as GameObject; characters = new Character[6]; leftside = new RiverSide(true); rightside = new RiverSide(false); Vector3 dst; for (int i = 0; i < 3; i++) { Character character = new Character(true, i); characters[i] = character; dst = leftside.JoinLand(character); character.obj.transform.position = dst; } for (int i = 3; i < 6; i++) { Character character = new Character(false, i); characters[i] = character; dst = leftside.JoinLand(character); character.obj.transform.position = dst; } boat = new Boat(); }