// Update is called once per frame void Update () { XboxButton btn = getButtonSelection(); if(btn != XboxButton.NONE) { bool doPlaySound = true; Debug.Log(String.Format("Determing which controller {0}", controller)); switch(controller) { case XboxController.First: curPlayer = Player.Red; break; case XboxController.Second: curPlayer = Player.Blue; break; } Debug.Log(String.Format("Getting button action for button={0}", btn)); switch (btn) { case XboxButton.A: Debug.Log(String.Format("Got button A for controller {0}", controller)); doRitualActionSelection(ActionButton.A); break; case XboxButton.Y: Debug.Log(String.Format("Got button Y for controller {0}", controller)); doRitualActionSelection(ActionButton.Y); break; case XboxButton.B: Debug.Log(String.Format("Got button B for controller {0}", controller)); doRitualActionSelection(ActionButton.B); break; case XboxButton.X: Debug.Log(String.Format("Got button X for controller {0}", controller)); doRitualActionSelection(ActionButton.X); break; case XboxButton.DPadLeft: Debug.Log(String.Format("Got left pad for controller {0}. Getting Ritual", controller)); curRitual = UIManager.Instance.SelectRitualObject(Direction.Left, curPlayer); Debug.Log(String.Format("controller {0} ritual {1}", controller, curRitual)); break; case XboxButton.DPadRight: Debug.Log(String.Format("Got right pad for controller {0}. Getting Ritual", controller)); curRitual = UIManager.Instance.SelectRitualObject(Direction.Right, curPlayer); Debug.Log(String.Format("controller {0} ritual {1}", controller, curRitual)); break; default: Debug.Log(String.Format("Got button {0} from controller {1} however {2} it is unmapped", btn, controller, btn)); doPlaySound = false; break; } if(doPlaySound) { playSound(); } } }
public void ClearPlayerSelections(Player player) { if (player == Player.Red) { redjersey.PlayObjectInteraction(RitualObjAnimation.Deselected); redbobbleHead.PlayObjectInteraction(RitualObjAnimation.Deselected); redpizzaBox.PlayObjectInteraction(RitualObjAnimation.Deselected); redbuddha.PlayObjectInteraction(RitualObjAnimation.Deselected); redfoamFinger.PlayObjectInteraction(RitualObjAnimation.Deselected); redsocks.PlayObjectInteraction(RitualObjAnimation.Deselected); /* foreach (var canvas in redjerseyAnimations) { canvas.gameObject.SetActive(false); } foreach (var canvas in redbobbleHeadAnimations) { canvas.gameObject.SetActive(false); } foreach (var canvas in redfoamFingerAnimations) { canvas.gameObject.SetActive(false); } foreach (var canvas in redpizzaBoxAnimations) { canvas.gameObject.SetActive(false); } foreach (var canvas in redsocksAnimations) { canvas.gameObject.SetActive(false); } foreach (var canvas in redbuddhaAnimations) { canvas.gameObject.SetActive(false); } */ currentSelectionRed = RitualObjectId.NONE; } else if (player == Player.Blue) { bluejersey.PlayObjectInteraction(RitualObjAnimation.Deselected); bluebobbleHead.PlayObjectInteraction(RitualObjAnimation.Deselected); bluepizzaBox.PlayObjectInteraction(RitualObjAnimation.Deselected); bluebuddha.PlayObjectInteraction(RitualObjAnimation.Deselected); bluefoamFinger.PlayObjectInteraction(RitualObjAnimation.Deselected); bluesocks.PlayObjectInteraction(RitualObjAnimation.Deselected); /* foreach (var canvas in bluejerseyAnimations) { canvas.gameObject.SetActive(false); } foreach (var canvas in bluebobbleHeadAnimations) { canvas.gameObject.SetActive(false); } foreach (var canvas in bluefoamFingerAnimations) { canvas.gameObject.SetActive(false); } foreach (var canvas in bluepizzaBoxAnimations) { canvas.gameObject.SetActive(false); } foreach (var canvas in bluesocksAnimations) { canvas.gameObject.SetActive(false); } foreach (var canvas in bluebuddhaAnimations) { canvas.gameObject.SetActive(false); } */ currentSelectionBlue = RitualObjectId.NONE; } }
void DisplaySelection(RitualObjectId ritualObj, RitualObjAnimation anim, Player play) { if (play == Player.Red) { switch(ritualObj) { case RitualObjectId.BobbleHead: //foreach (var ui in redbobbleHeadAnimations) //{ // ui.gameObject.SetActive(false); //} //redbobbleHeadAnimations[(int)anim].gameObject.SetActive(true); redbobbleHead.PlayObjectInteraction(anim); break; case RitualObjectId.Buddha: //foreach (var ui in redbuddhaAnimations) //{ // ui.gameObject.SetActive(false); //} //redbuddhaAnimations[(int)anim].gameObject.SetActive(true); redbuddha.PlayObjectInteraction(anim); break; case RitualObjectId.FoamFinger: //foreach (var ui in redfoamFingerAnimations) //{ // ui.gameObject.SetActive(false); //} //redfoamFingerAnimations[(int)anim].gameObject.SetActive(true); redfoamFinger.PlayObjectInteraction(anim); break; case RitualObjectId.Jersey: //foreach (var ui in redjerseyAnimations) //{ // ui.gameObject.SetActive(false); //} //redjerseyAnimations[(int)anim].gameObject.SetActive(true); redjersey.PlayObjectInteraction(anim); break; case RitualObjectId.PizzaBox: //foreach (var ui in redpizzaBoxAnimations) //{ // ui.gameObject.SetActive(false); //} //redpizzaBoxAnimations[(int)anim].gameObject.SetActive(true); redpizzaBox.PlayObjectInteraction(anim); break; case RitualObjectId.Socks: //foreach (var ui in redsocksAnimations) //{ // ui.gameObject.SetActive(false); //} //redsocksAnimations[(int)anim].gameObject.SetActive(true); redsocks.PlayObjectInteraction(anim); break; default: break; } } else if (play == Player.Blue) { switch (ritualObj) { case RitualObjectId.BobbleHead: //foreach (var ui in bluebobbleHeadAnimations) //{ // ui.gameObject.SetActive(false); //} //bluebobbleHeadAnimations[(int)anim].gameObject.SetActive(true); bluebobbleHead.PlayObjectInteraction(anim); break; case RitualObjectId.Buddha: //foreach (var ui in bluebuddhaAnimations) //{ // ui.gameObject.SetActive(false); //} //bluebuddhaAnimations[(int)anim].gameObject.SetActive(true); bluebuddha.PlayObjectInteraction(anim); break; case RitualObjectId.FoamFinger: //foreach (var ui in bluefoamFingerAnimations) //{ // ui.gameObject.SetActive(false); //} //bluefoamFingerAnimations[(int)anim].gameObject.SetActive(true); bluefoamFinger.PlayObjectInteraction(anim); break; case RitualObjectId.Jersey: //foreach (var ui in bluejerseyAnimations) //{ // ui.gameObject.SetActive(false); //} //bluejerseyAnimations[(int)anim].gameObject.SetActive(true); bluejersey.PlayObjectInteraction(anim); break; case RitualObjectId.PizzaBox: //foreach (var ui in bluepizzaBoxAnimations) //{ // ui.gameObject.SetActive(false); //} //bluepizzaBoxAnimations[(int)anim].gameObject.SetActive(true); bluepizzaBox.PlayObjectInteraction(anim); break; case RitualObjectId.Socks: //foreach (var ui in bluesocksAnimations) //{ // ui.gameObject.SetActive(false); //} //bluesocksAnimations[(int)anim].gameObject.SetActive(true); bluesocks.PlayObjectInteraction(anim); break; default: break; } } }
public RitualObjectId SelectRitualObject(Direction direction, Player play) { RitualObjectId tempSelection = RitualObjectId.NONE; if (play == Player.Red && acceptingInput) { if (currentSelectionRed == RitualObjectId.NONE) { tempSelection = RitualObjectId.Jersey; } else if (currentSelectionRed == RitualObjectId.Socks && direction == Direction.Right) { DisplaySelection(currentSelectionRed, RitualObjAnimation.Deselected, play); tempSelection = RitualObjectId.Jersey; } else if (currentSelectionRed == RitualObjectId.Jersey && direction == Direction.Left) { DisplaySelection(currentSelectionRed, RitualObjAnimation.Deselected, play); tempSelection = RitualObjectId.Socks; } else if (direction == Direction.Right) { DisplaySelection(currentSelectionRed, RitualObjAnimation.Deselected, play); tempSelection = (RitualObjectId)(((int)currentSelectionRed)+1); } else if (direction == Direction.Left) { DisplaySelection(currentSelectionRed, RitualObjAnimation.Deselected, play); tempSelection = (RitualObjectId)(((int)currentSelectionRed) - 1); } ClearPlayerSelections(play); currentSelectionRed = tempSelection; } else if (play == Player.Blue && acceptingInput) { if (currentSelectionBlue == RitualObjectId.NONE) { tempSelection = RitualObjectId.Jersey; } else if (currentSelectionBlue == RitualObjectId.Socks && direction == Direction.Right) { DisplaySelection(currentSelectionBlue, RitualObjAnimation.Deselected, play); tempSelection = RitualObjectId.Jersey; } else if (currentSelectionBlue == RitualObjectId.Jersey && direction == Direction.Left) { DisplaySelection(currentSelectionBlue, RitualObjAnimation.Deselected, play); tempSelection = RitualObjectId.Socks; } else if (direction == Direction.Right) { DisplaySelection(currentSelectionBlue, RitualObjAnimation.Deselected, play); tempSelection = (RitualObjectId)(((int)currentSelectionBlue) + 1); } else if (direction == Direction.Left) { DisplaySelection(currentSelectionBlue, RitualObjAnimation.Deselected, play); tempSelection = (RitualObjectId)(((int)currentSelectionBlue) - 1); } ClearPlayerSelections(play); currentSelectionBlue = tempSelection; } DisplaySelection(tempSelection, RitualObjAnimation.Selected, play); return tempSelection; }