// Use this for initialization void Start() { agent = GetComponent <UnityEngine.AI.NavMeshAgent>(); anim = transform.GetComponent <Animator>(); standBool = Animator.StringToHash("Stehen"); player = GameObject.FindGameObjectWithTag("Player"); messageText = GameObject.FindGameObjectWithTag("Message"). GetComponent <Text>(); //uGUI ritterFolgenAi = GetComponent <RitterFolgenAI>(); }
void Start() { //finalBucket.SetActive(false); player = GameObject.FindGameObjectWithTag("Player"); playerController = player.GetComponent <PlayerController>(); inventory = player.GetComponent <Inventory>(); //messageText = GameObject.FindGameObjectWithTag ("Message"). // GetComponent<GUIText>(); //GUIElement messageText = GameObject.FindGameObjectWithTag("Message"). GetComponent <Text>(); //uGUI epController = GameObject.FindGameObjectWithTag("GameController"). GetComponent <EPController>(); ritterFolgenAi = Ritter.GetComponent <RitterFolgenAI>(); }