コード例 #1
0
ファイル: RitterAI.cs プロジェクト: bpohlmann/Dungeon-Crawler
    // Use this for initialization
    void Start()
    {
        agent       = GetComponent <UnityEngine.AI.NavMeshAgent>();
        anim        = transform.GetComponent <Animator>();
        standBool   = Animator.StringToHash("Stehen");
        player      = GameObject.FindGameObjectWithTag("Player");
        messageText = GameObject.FindGameObjectWithTag("Message").
                      GetComponent <Text>(); //uGUI

        ritterFolgenAi = GetComponent <RitterFolgenAI>();
    }
コード例 #2
0
 void Start()
 {
     //finalBucket.SetActive(false);
     player           = GameObject.FindGameObjectWithTag("Player");
     playerController = player.GetComponent <PlayerController>();
     inventory        = player.GetComponent <Inventory>();
     //messageText = GameObject.FindGameObjectWithTag ("Message").
     //	GetComponent<GUIText>();	//GUIElement
     messageText = GameObject.FindGameObjectWithTag("Message").
                   GetComponent <Text>();    //uGUI
     epController = GameObject.FindGameObjectWithTag("GameController").
                    GetComponent <EPController>();
     ritterFolgenAi = Ritter.GetComponent <RitterFolgenAI>();
 }