protected virtual void OnTriggerStay(Collider other) { Rioter rioter = other.gameObject.GetComponent <Rioter>(); if (rioter != null && !Destroyed) { if (!_isSpawned) { return; } GetDamage(rioter.TryAttack()); } }
protected override void OnTriggerStay(Collider other) { base.OnTriggerStay(other); Rioter rioter = other.gameObject.GetComponent <Rioter>(); if (rioter != null && !Destroyed) { if (!IsSpawned()) { return; } rioter.TryTakeDamage(AttackDamage); } }