コード例 #1
0
        private async Task LoadCache()
        {
            Progress.IsIndeterminate = false;
            Progress.Value           = 0;
            Status.Text       = Text.Loading;
            Cancel.Visibility = Visibility.Hidden;
            Hint.Visibility   = Visibility.Visible;

            WebCache.Init();
            if (WebCache.CacheGameVersion != await Riot.GetLatestVersionAsync() ||
                WebCache.CacheLocale != CultureInfo.CurrentCulture.Name)
            {
                LogTo.Info("Clearing web cache due to a new LoL version being available, or a language change");
                WebCache.Clear();

                WebCache.CacheGameVersion = await Riot.GetLatestVersionAsync();

                WebCache.CacheLocale = CultureInfo.CurrentCulture.Name;
            }

            Riot.SetLanguage(Config.Current.Culture);
            await Riot.CacheAllAsync(o => Dispatcher.Invoke(() => Progress.Value = o * 0.7));

            await TeamGuesser.Load(new Progress <float>(o => Dispatcher.Invoke(() => Progress.Value = 0.7 + (o * 0.3))));
        }
コード例 #2
0
        public async Task Load(IProgress <float> progress)
        {
            if (!File.Exists("guesser_data.json"))
            {
                var ugg = new UGGProvider();

                var version = await Riot.GetLatestVersionAsync();

                var data      = JObject.Parse(await WebCache.String($"http://ddragon.leagueoflegends.com/cdn/{version}/data/en_US/champion.json"));
                var champions = data["data"].ToObject <Dictionary <string, TeamChampion> >();

                var ev = new AsyncCountdownEvent(8);

                int champCount  = 0;
                int totalChamps = champions.Count;
                foreach (var champs in Partitioner.Create(champions.Values).GetPartitions(8))
                {
                    new Thread(async() =>
                    {
                        while (champs.MoveNext())
                        {
                            var champ = champs.Current;
                            var roles = (await ugg.GetDeepRoles(champ.ID)).ToArray();

                            Console.WriteLine($"{champ.Name}: {string.Join(", ", roles)}");
                            ChampionPositions[champ.ID] = roles;

                            progress?.Report((float)champCount / totalChamps);
                        }

                        ev.Signal();
                    }).Start();
                }

                await ev.WaitAsync();

                ugg = null;
                GC.Collect();

                File.WriteAllText("guesser_data.json", JsonConvert.SerializeObject(ChampionPositions));
            }
            else
            {
                ChampionPositions = JsonConvert.DeserializeObject <Dictionary <int, PositionData[]> >(File.ReadAllText("guesser_data.json"));
            }
        }