//Reset the ring to it's original max velocity, removed it from the pin in the rule manager and reset the marker for a ring that is not placable. void OnTriggerExit2D(Collider2D collision) { RingScript ring = collision.GetComponentInParent <RingScript>(); ring.ResetMaxVelocity(); ruleManager.RemoveRingFromPin(ring.ringSize, pin); unplaceableRing = null; }