private void Update() { RingExpression desiredExpression = ringData.GetExpressionValue(); if (desiredExpression != currentExpression) { SpritesController.SetExpression(desiredExpression); currentExpression = desiredExpression; } }
public void SetExpression(RingExpression val) { ExpressionRenderer.sprite = ringData.description.Expressions[(int)val]; }
// Ring Expressions public void SetDataValue(RingExpression val) { data.expression = val; }