private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.layer == coinLayer) { //Debug.Log("It's a coin!"); ChangeColor(colorCoin); } RigidbodyUtil.StopRigidbody(rb); Terminate(); }
private void Die() { if (!dying) { dying = true; RigidbodyUtil.StopRigidbody(rb); createBurst.SetCount(1); // Play sound effect. PlaySoundDying(); } }