void Update() { //if (Input.GetKeyDown(KeyCode.BackQuote)) { // _movementEnabled = !_movementEnabled; // if (_movementEnabled) { // Cursor.lockState = CursorLockMode.Locked; // Cursor.visible = false; // } else { // Cursor.lockState = CursorLockMode.None; // Cursor.visible = true; // } //} if (!_movementEnabled) { return; } float xRotation = Input.GetAxis("Mouse X") * _mouseSensitivity; float yRotation = Input.GetAxis("Mouse Y") * _mouseSensitivity; _playerController.Rotate(xRotation, yRotation); if (Input.GetKeyDown(KeyCode.Space)) { _playerController.Jump(); } //if (Input.GetKeyDown(KeyCode.Q)) { // _playerController.ToggleNoClip(); //} }