void lockRB2D(GameObject go) { Rigidbody2DLock gorb2dl = go.GetComponent <Rigidbody2DLock>(); if (gorb2dl == null) { gorb2dl = go.AddComponent <Rigidbody2DLock>(); } gorb2dl.addLock(this.gameObject); }
private void OnTriggerExit2D(Collider2D collision) { Rigidbody2DLock rb2dl = collision.gameObject.GetComponent <Rigidbody2DLock>(); if (rb2dl) { if (rb2dl.holdsLock(gameObject)) { rb2dl.removeLock(gameObject); } } }