public override void UpdateForce(RigidBody body, float duration) { if (body.HasFiniteMass()) return; body.AddForce(VectorGravity * body.GetMass()); }
public override void UpdateForce(RigidBody body, float duration) { if (body.HasFiniteMass()) return; body.AddForce(VectorGravity * body.GetMass()); }