public void StartEarthCrashEvent() { Debug.Log("maa3 event started"); Rigidbody RigiPre; RigiPre = Instantiate(Prefab, SpawnPoint.position, SpawnPoint.rotation) as Rigidbody; RigiPre.AddForce(0, 0, -10000); }
public void WhaleSpawn() { print("valasSpawn"); Rigidbody RigiPre; RigiPre = Instantiate(Prefab, SpawnPoint.position, SpawnPoint.rotation) as Rigidbody; RigiPre.AddForce(60000, 0, 0); StartCoroutine(Lopetus()); }
public void StartEarthMissedEvent() { //Debug.Log("Earth Missed (maa2) event started"); Rigidbody RigiPre; RigiPre = Instantiate(Prefab, SpawnPoint.position, SpawnPoint.rotation) as Rigidbody; RigiPre.AddForce(0, 0, -4000); print("maaOhi lopetus"); StartCoroutine(Lopetus()); }
public void StartEarthJumpEvent() { Debug.Log("Start Earth Jump event (maahyppy) started"); Rigidbody RigiPre; Rigidbody RigiPre2; Rigidbody RigiPre3; RigiPre = Instantiate(Prefab, SpawnPoint.position, SpawnPoint.rotation) as Rigidbody; RigiPre2 = Instantiate(Prefab2, SpawnPoint2.position, SpawnPoint2.rotation) as Rigidbody; RigiPre.AddForce(0, 0, -4000); RigiPre2.AddForce(0, 0, -4000); }