コード例 #1
0
ファイル: Boss_stage3.cs プロジェクト: mcmashi/DMSP
    // Use this for initialization
    void Start()
    {
        redimage = GameObject.Find("redzone").GetComponent <Image>();

        audiosource = this.GetComponent <AudioSource>();

        rigidbody2D = this.GetComponent <Rigidbody2D>();
        //下に降りてくる向き
        dir = new Vector2(0, -1.0f);

        score   = GameObject.Find("Score");
        Sscript = score.GetComponent <Score>();

        Wave    = GameObject.Find("Stage");
        wscript = Wave.GetComponent <Stage3_Wave>();

        banimator = this.GetComponent <Animator>();

        dbw = banimator.GetInteger("damage");

        LW = GameObject.Find("LPoint");
        RW = GameObject.Find("RPoint");

        lwscript = LW.GetComponent <LeftW>();
        rwscript = RW.GetComponent <RightW>();
    }
コード例 #2
0
    // Update is called once per frame
    void Update()
    {
        if (PlayerPrefs.HasKey("Up"))
        {
            UpW = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Up"));
        }
        if (PlayerPrefs.HasKey("UpAlt"))
        {
            UpAltW = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("UpAlt"));
        }
        if (PlayerPrefs.HasKey("UpAlt2"))
        {
            UpAlt2W = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("UpAlt2"));
        }
        if (PlayerPrefs.HasKey("Left"))
        {
            LeftW = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Left"));
        }
        if (PlayerPrefs.HasKey("LeftAlt"))
        {
            LeftAltW = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("LeftAlt"));
        }
        if (PlayerPrefs.HasKey("Right"))
        {
            RightW = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Right"));
        }
        if (PlayerPrefs.HasKey("RightAlt"))
        {
            RightAltW = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("RightAlt"));
        }
        if (PlayerPrefs.HasKey("ESC"))
        {
            ESCW = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ESC"));
        }
        if (PlayerPrefs.HasKey("F1"))
        {
            F1W = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("F1"));
        }


        skok1.text  = UpW.ToString();
        skok2.text  = UpAltW.ToString();
        skok3.text  = UpAlt2W.ToString();
        left4.text  = LeftW.ToString();
        left5.text  = LeftAltW.ToString();
        right6.text = RightW.ToString();
        right7.text = RightAltW.ToString();
        ESC.text    = ESCW.ToString();
        F1.text     = F1W.ToString();
        if (scena.name != "Menu")
        {
            ESCPocz.text = ESCW.ToString() + ".";
            F1Pocz.text  = F1W.ToString() + ".";
        }
    }