コード例 #1
0
ファイル: SkeletonState.cs プロジェクト: lukyhruska96/VRLife
        public Skeleton ToNetworkModel()
        {
            Skeleton s = new Skeleton();

            s.UserId        = UserId;
            s.BodyLocation  = BodyLocation.ToCoord();
            s.BodyRotation  = BodyRotation.ToCoord();
            s.Head          = Head.ToCoord();
            s.Neck          = Neck.ToCoord();
            s.Spine         = Spine.ToCoord();
            s.Hips          = Hips.ToCoord();
            s.LeftShoulder  = LeftShoulder.ToCoord();
            s.LeftArm       = LeftArm.ToCoord();
            s.LeftHand      = LeftHand.ToCoord();
            s.RightShoulder = RightShoulder.ToCoord();
            s.RightArm      = RightArm.ToCoord();
            s.RightHand     = RightHand.ToCoord();
            s.LeftKnee      = LeftKnee.ToCoord();
            s.LeftFoot      = LeftFoot.ToCoord();
            s.RightKnee     = RightKnee.ToCoord();
            s.RightFoot     = RightFoot.ToCoord();
            return(s);
        }
コード例 #2
0
    public virtual void Update(float elapsed)
    {
        sinceCheckedConnected += elapsed;
        if (sinceCheckedConnected >= ConnectedCheckFrequency)
        {
            sinceCheckedConnected -= ConnectedCheckFrequency;
            if (Application.platform.IsOSX())
            {
                Connected = Input.GetJoystickNames().Length > (int)playerIndex;
            }
            else if (Application.platform.IsWindows())
            {
                Connected = GamePad.GetState(PlayerIndex).IsConnected;
            }
        }

        if (!Connected)
        {
            return;
        }

        // XInput.NET
        if (Application.platform.IsWindows())
        {
            GamePadState gamepadState;
            try { gamepadState = GamePad.GetState(PlayerIndex, GamePadDeadZone.None); }
            catch { return; }

            // Vibration
            if (leftMotor.Active)
            {
                leftMotor = UpdateMotor(leftMotor, elapsed);
            }
            if (rightMotor.Active)
            {
                rightMotor = UpdateMotor(rightMotor, elapsed);
            }

            if (leftMotor.LastAmount != leftMotor.CurrentAmount || rightMotor.LastAmount != rightMotor.CurrentAmount)
            {
                GamePad.SetVibration(PlayerIndex, leftMotor.CurrentAmount, rightMotor.CurrentAmount);
            }

            // Shoulders
            LeftShoulder  = LeftShoulder.NextState(gamepadState.Buttons.LeftShoulder == ButtonState.Pressed, elapsed);
            RightShoulder = RightShoulder.NextState(gamepadState.Buttons.RightShoulder == ButtonState.Pressed, elapsed);

            // Triggers
            LeftTrigger  = LeftTrigger.NextState(gamepadState.Triggers.Left, elapsed);
            RightTrigger = RightTrigger.NextState(gamepadState.Triggers.Right, elapsed);

            // Buttons
            Start = Start.NextState(gamepadState.Buttons.Start == ButtonState.Pressed, elapsed);
            Back  = Back.NextState(gamepadState.Buttons.Back == ButtonState.Pressed, elapsed);

            A = A.NextState(gamepadState.Buttons.A == ButtonState.Pressed, elapsed);
            B = B.NextState(gamepadState.Buttons.B == ButtonState.Pressed, elapsed);
            X = X.NextState(gamepadState.Buttons.X == ButtonState.Pressed, elapsed);
            Y = Y.NextState(gamepadState.Buttons.Y == ButtonState.Pressed, elapsed);

            // D-Pad
            DPad = DPad.NextState(gamepadState.DPad.Up == ButtonState.Pressed,
                                  gamepadState.DPad.Down == ButtonState.Pressed,
                                  gamepadState.DPad.Left == ButtonState.Pressed,
                                  gamepadState.DPad.Right == ButtonState.Pressed, elapsed);

            // Deadzone that shit
            const float DeadZone = 0.1f;

            var left  = new Vector2(gamepadState.ThumbSticks.Left.X, gamepadState.ThumbSticks.Left.Y);
            var right = new Vector2(gamepadState.ThumbSticks.Right.X, gamepadState.ThumbSticks.Right.Y);

            if (Math.Abs(left.x) < DeadZone)
            {
                left.x = 0;
            }
            else
            {
                left.x = (left.x - DeadZone * Math.Sign(left.x)) / (1 - DeadZone);
            }
            if (Math.Abs(left.y) < DeadZone)
            {
                left.y = 0;
            }
            else
            {
                left.y = (left.y - DeadZone * Math.Sign(left.y)) / (1 - DeadZone);
            }
            if (Math.Abs(right.x) < DeadZone)
            {
                right.x = 0;
            }
            else
            {
                right.x = (right.x - DeadZone * Math.Sign(right.x)) / (1 - DeadZone);
            }
            if (Math.Abs(right.y) < DeadZone)
            {
                right.y = 0;
            }
            else
            {
                right.y = (right.y - DeadZone * Math.Sign(right.y)) / (1 - DeadZone);
            }

            // Thumbsticks
            LeftStick  = LeftStick.NextState(left, gamepadState.Buttons.LeftStick == ButtonState.Pressed, elapsed);
            RightStick = LeftStick.NextState(right, gamepadState.Buttons.RightStick == ButtonState.Pressed, elapsed);
        }

        // Tattiebogle
        if (Application.platform.IsOSX())
        {
            string playerPrefix = "Player" + ((int)PlayerIndex + 1);

            // Shoulders
            LeftShoulder  = LeftShoulder.NextState(Input.GetButton(playerPrefix + " LeftShoulder"), elapsed);
            RightShoulder = RightShoulder.NextState(Input.GetButton(playerPrefix + " RightShoulder"), elapsed);

            // Triggers
            LeftTrigger  = LeftTrigger.NextState(Input.GetAxisRaw(playerPrefix + " LeftTrigger"), elapsed);
            RightTrigger = RightTrigger.NextState(Input.GetAxisRaw(playerPrefix + " RightTrigger"), elapsed);

            // Buttons
            Start = Start.NextState(Input.GetButton(playerPrefix + " Start"), elapsed);
            Back  = Back.NextState(Input.GetButton(playerPrefix + " Back"), elapsed);

            A = A.NextState(Input.GetButton(playerPrefix + " A"), elapsed);
            B = B.NextState(Input.GetButton(playerPrefix + " B"), elapsed);
            X = X.NextState(Input.GetButton(playerPrefix + " X"), elapsed);
            Y = Y.NextState(Input.GetButton(playerPrefix + " Y"), elapsed);

            // D-Pad
            DPad = DPad.NextState(Input.GetButton(playerPrefix + " DPadUp"),
                                  Input.GetButton(playerPrefix + " DPadDown"),
                                  Input.GetButton(playerPrefix + " DPadLeft"),
                                  Input.GetButton(playerPrefix + " DPadRight"), elapsed);

            // Deadzone that shit
            const float DeadZone = 0.1f;

            var left  = new Vector2(Input.GetAxisRaw(playerPrefix + " LeftStick X"), Input.GetAxisRaw(playerPrefix + " LeftStick Y") * -1);
            var right = new Vector2(Input.GetAxisRaw(playerPrefix + " RightStick X"), Input.GetAxisRaw(playerPrefix + " RightStick Y") * -1);

            if (Math.Abs(left.x) < DeadZone)
            {
                left.x = 0;
            }
            else
            {
                left.x = (left.x - DeadZone * Math.Sign(left.x)) / (1 - DeadZone);
            }
            if (Math.Abs(left.y) < DeadZone)
            {
                left.y = 0;
            }
            else
            {
                left.y = (left.y - DeadZone * Math.Sign(left.y)) / (1 - DeadZone);
            }
            if (Math.Abs(right.x) < DeadZone)
            {
                right.x = 0;
            }
            else
            {
                right.x = (right.x - DeadZone * Math.Sign(right.x)) / (1 - DeadZone);
            }
            if (Math.Abs(right.y) < DeadZone)
            {
                right.y = 0;
            }
            else
            {
                right.y = (right.y - DeadZone * Math.Sign(right.y)) / (1 - DeadZone);
            }

            // Thumbsticks
            LeftStick  = LeftStick.NextState(left, Input.GetButton(playerPrefix + " LeftStick Press"), elapsed);
            RightStick = LeftStick.NextState(right, Input.GetButton(playerPrefix + " RightStick Press"), elapsed);
        }
    }
コード例 #3
0
ファイル: DataTypes.cs プロジェクト: lukyhruska96/VRLife
 public void MergeFrom(Skeleton other)
 {
     if (other == null)
     {
         return;
     }
     if (other.UserId != 0UL)
     {
         UserId = other.UserId;
     }
     if (other.bodyLocation_ != null)
     {
         if (bodyLocation_ == null)
         {
             bodyLocation_ = new global::VrLifeShared.Networking.NetworkingModels.Coord();
         }
         BodyLocation.MergeFrom(other.BodyLocation);
     }
     if (other.bodyRotation_ != null)
     {
         if (bodyRotation_ == null)
         {
             bodyRotation_ = new global::VrLifeShared.Networking.NetworkingModels.Coord();
         }
         BodyRotation.MergeFrom(other.BodyRotation);
     }
     if (other.head_ != null)
     {
         if (head_ == null)
         {
             head_ = new global::VrLifeShared.Networking.NetworkingModels.Coord();
         }
         Head.MergeFrom(other.Head);
     }
     if (other.neck_ != null)
     {
         if (neck_ == null)
         {
             neck_ = new global::VrLifeShared.Networking.NetworkingModels.Coord();
         }
         Neck.MergeFrom(other.Neck);
     }
     if (other.spine_ != null)
     {
         if (spine_ == null)
         {
             spine_ = new global::VrLifeShared.Networking.NetworkingModels.Coord();
         }
         Spine.MergeFrom(other.Spine);
     }
     if (other.hips_ != null)
     {
         if (hips_ == null)
         {
             hips_ = new global::VrLifeShared.Networking.NetworkingModels.Coord();
         }
         Hips.MergeFrom(other.Hips);
     }
     if (other.leftShoulder_ != null)
     {
         if (leftShoulder_ == null)
         {
             leftShoulder_ = new global::VrLifeShared.Networking.NetworkingModels.Coord();
         }
         LeftShoulder.MergeFrom(other.LeftShoulder);
     }
     if (other.leftArm_ != null)
     {
         if (leftArm_ == null)
         {
             leftArm_ = new global::VrLifeShared.Networking.NetworkingModels.Coord();
         }
         LeftArm.MergeFrom(other.LeftArm);
     }
     if (other.leftHand_ != null)
     {
         if (leftHand_ == null)
         {
             leftHand_ = new global::VrLifeShared.Networking.NetworkingModels.Coord();
         }
         LeftHand.MergeFrom(other.LeftHand);
     }
     if (other.rightShoulder_ != null)
     {
         if (rightShoulder_ == null)
         {
             rightShoulder_ = new global::VrLifeShared.Networking.NetworkingModels.Coord();
         }
         RightShoulder.MergeFrom(other.RightShoulder);
     }
     if (other.rightArm_ != null)
     {
         if (rightArm_ == null)
         {
             rightArm_ = new global::VrLifeShared.Networking.NetworkingModels.Coord();
         }
         RightArm.MergeFrom(other.RightArm);
     }
     if (other.rightHand_ != null)
     {
         if (rightHand_ == null)
         {
             rightHand_ = new global::VrLifeShared.Networking.NetworkingModels.Coord();
         }
         RightHand.MergeFrom(other.RightHand);
     }
     if (other.leftKnee_ != null)
     {
         if (leftKnee_ == null)
         {
             leftKnee_ = new global::VrLifeShared.Networking.NetworkingModels.Coord();
         }
         LeftKnee.MergeFrom(other.LeftKnee);
     }
     if (other.leftFoot_ != null)
     {
         if (leftFoot_ == null)
         {
             leftFoot_ = new global::VrLifeShared.Networking.NetworkingModels.Coord();
         }
         LeftFoot.MergeFrom(other.LeftFoot);
     }
     if (other.rightKnee_ != null)
     {
         if (rightKnee_ == null)
         {
             rightKnee_ = new global::VrLifeShared.Networking.NetworkingModels.Coord();
         }
         RightKnee.MergeFrom(other.RightKnee);
     }
     if (other.rightFoot_ != null)
     {
         if (rightFoot_ == null)
         {
             rightFoot_ = new global::VrLifeShared.Networking.NetworkingModels.Coord();
         }
         RightFoot.MergeFrom(other.RightFoot);
     }
 }
コード例 #4
0
ファイル: DataTypes.cs プロジェクト: lukyhruska96/VRLife
        public override int GetHashCode()
        {
            int hash = 1;

            if (UserId != 0UL)
            {
                hash ^= UserId.GetHashCode();
            }
            if (bodyLocation_ != null)
            {
                hash ^= BodyLocation.GetHashCode();
            }
            if (bodyRotation_ != null)
            {
                hash ^= BodyRotation.GetHashCode();
            }
            if (head_ != null)
            {
                hash ^= Head.GetHashCode();
            }
            if (neck_ != null)
            {
                hash ^= Neck.GetHashCode();
            }
            if (spine_ != null)
            {
                hash ^= Spine.GetHashCode();
            }
            if (hips_ != null)
            {
                hash ^= Hips.GetHashCode();
            }
            if (leftShoulder_ != null)
            {
                hash ^= LeftShoulder.GetHashCode();
            }
            if (leftArm_ != null)
            {
                hash ^= LeftArm.GetHashCode();
            }
            if (leftHand_ != null)
            {
                hash ^= LeftHand.GetHashCode();
            }
            if (rightShoulder_ != null)
            {
                hash ^= RightShoulder.GetHashCode();
            }
            if (rightArm_ != null)
            {
                hash ^= RightArm.GetHashCode();
            }
            if (rightHand_ != null)
            {
                hash ^= RightHand.GetHashCode();
            }
            if (leftKnee_ != null)
            {
                hash ^= LeftKnee.GetHashCode();
            }
            if (leftFoot_ != null)
            {
                hash ^= LeftFoot.GetHashCode();
            }
            if (rightKnee_ != null)
            {
                hash ^= RightKnee.GetHashCode();
            }
            if (rightFoot_ != null)
            {
                hash ^= RightFoot.GetHashCode();
            }
            return(hash);
        }
コード例 #5
0
        public void Update(TimeSpan elapsed)
        {
            if (!Connected)
            {
                return;
            }

            State state        = Controller.GetState();
            var   gamepadState = state.Gamepad;

            // Sadly we can't really use the packet information because everything is temporal
            // Even if everything stayed the same, that's valid data (elapsed time goes up, etc.)

            // Vibration
            if (leftMotor.Active)
            {
                leftMotor = UpdateMotor(leftMotor, elapsed);
            }
            if (rightMotor.Active)
            {
                rightMotor = UpdateMotor(rightMotor, elapsed);
            }

            if (leftMotor.LastAmount != leftMotor.CurrentAmount || rightMotor.LastAmount != rightMotor.CurrentAmount)
            {
                Controller.SetVibration(new Vibration
                {
                    LeftMotorSpeed  = (ushort)(leftMotor.CurrentAmount * ushort.MaxValue),
                    RightMotorSpeed = (ushort)(rightMotor.CurrentAmount * ushort.MaxValue)
                });
            }

            // Shoulders
            LeftShoulder  = LeftShoulder.NextState((gamepadState.Buttons & GamepadButtonFlags.LeftShoulder) != 0, elapsed);
            RightShoulder = RightShoulder.NextState((gamepadState.Buttons & GamepadButtonFlags.RightShoulder) != 0, elapsed);

            // Triggers
            LeftTrigger  = LeftTrigger.NextState(gamepadState.LeftTrigger / (float)byte.MaxValue, elapsed);
            RightTrigger = RightTrigger.NextState(gamepadState.RightTrigger / (float)byte.MaxValue, elapsed);

            // Buttons
            Start = Start.NextState((gamepadState.Buttons & GamepadButtonFlags.Start) != 0);
            Back  = Back.NextState((gamepadState.Buttons & GamepadButtonFlags.Back) != 0);

            A = A.NextState((gamepadState.Buttons & GamepadButtonFlags.A) != 0, elapsed);
            B = B.NextState((gamepadState.Buttons & GamepadButtonFlags.B) != 0, elapsed);
            X = X.NextState((gamepadState.Buttons & GamepadButtonFlags.X) != 0, elapsed);
            Y = Y.NextState((gamepadState.Buttons & GamepadButtonFlags.Y) != 0, elapsed);

            // D-Pad
            DPad = DPad.NextState((gamepadState.Buttons & GamepadButtonFlags.DPadUp) != 0,
                                  (gamepadState.Buttons & GamepadButtonFlags.DPadDown) != 0,
                                  (gamepadState.Buttons & GamepadButtonFlags.DPadLeft) != 0,
                                  (gamepadState.Buttons & GamepadButtonFlags.DPadRight) != 0, elapsed);

            // Thumb sticks
            LeftStick = LeftStick.NextState(
                Normalize(gamepadState.LeftThumbX, gamepadState.LeftThumbY, Gamepad.GamepadLeftThumbDeadZone),
                (gamepadState.Buttons & GamepadButtonFlags.LeftThumb) != 0, elapsed);
            RightStick = RightStick.NextState(
                Normalize(gamepadState.RightThumbX, gamepadState.RightThumbY, Gamepad.GamepadRightThumbDeadZone),
                (gamepadState.Buttons & GamepadButtonFlags.RightThumb) != 0, elapsed);
        }
コード例 #6
0
ファイル: GamepadState.cs プロジェクト: Collegiennes/pico
    public virtual void Update(float elapsed)
    {
        sinceCheckedConnected += elapsed;
        if (sinceCheckedConnected >= ConnectedCheckFrequency)
        {
            sinceCheckedConnected -= ConnectedCheckFrequency;
            Connected              = GamePad.GetState(PlayerIndex).IsConnected;
        }

        if (!Connected)
        {
            return;
        }

        GamePadState gamepadState;

        try { gamepadState = GamePad.GetState(PlayerIndex, GamePadDeadZone.None); }
        catch { return; }

        // Vibration
        if (leftMotor.Active)
        {
            leftMotor = UpdateMotor(leftMotor, elapsed);
        }
        if (rightMotor.Active)
        {
            rightMotor = UpdateMotor(rightMotor, elapsed);
        }

        if (leftMotor.LastAmount != leftMotor.CurrentAmount || rightMotor.LastAmount != rightMotor.CurrentAmount)
        {
            GamePad.SetVibration(PlayerIndex, leftMotor.CurrentAmount, rightMotor.CurrentAmount);
        }

        // Shoulders
        LeftShoulder  = LeftShoulder.NextState(gamepadState.Buttons.LeftShoulder == ButtonState.Pressed, elapsed);
        RightShoulder = RightShoulder.NextState(gamepadState.Buttons.RightShoulder == ButtonState.Pressed, elapsed);

        // Triggers
        LeftTrigger  = LeftTrigger.NextState(gamepadState.Triggers.Left, elapsed);
        RightTrigger = RightTrigger.NextState(gamepadState.Triggers.Right, elapsed);

        // Buttons
        Start = Start.NextState(gamepadState.Buttons.Start == ButtonState.Pressed);
        Back  = Back.NextState(gamepadState.Buttons.Back == ButtonState.Pressed);

        A = A.NextState(gamepadState.Buttons.A == ButtonState.Pressed, elapsed);
        B = B.NextState(gamepadState.Buttons.B == ButtonState.Pressed, elapsed);
        X = X.NextState(gamepadState.Buttons.X == ButtonState.Pressed, elapsed);
        Y = Y.NextState(gamepadState.Buttons.Y == ButtonState.Pressed, elapsed);

        // D-Pad
        DPad = DPad.NextState(gamepadState.DPad.Up == ButtonState.Pressed,
                              gamepadState.DPad.Down == ButtonState.Pressed,
                              gamepadState.DPad.Left == ButtonState.Pressed,
                              gamepadState.DPad.Right == ButtonState.Pressed, elapsed);

        // Deadzone that shit
        const float DeadZone = 0.2f;

        var left  = new Vector2(gamepadState.ThumbSticks.Left.X, gamepadState.ThumbSticks.Left.Y);
        var right = new Vector2(gamepadState.ThumbSticks.Right.X, gamepadState.ThumbSticks.Right.Y);

        if (Math.Abs(left.x) < DeadZone)
        {
            left.x = 0;
        }
        else
        {
            left.x = (left.x - DeadZone * Math.Sign(left.x)) / (1 - DeadZone);
        }
        if (Math.Abs(left.y) < DeadZone)
        {
            left.y = 0;
        }
        else
        {
            left.y = (left.y - DeadZone * Math.Sign(left.y)) / (1 - DeadZone);
        }
        if (Math.Abs(right.x) < DeadZone)
        {
            right.x = 0;
        }
        else
        {
            right.x = (right.x - DeadZone * Math.Sign(right.x)) / (1 - DeadZone);
        }
        if (Math.Abs(right.y) < DeadZone)
        {
            right.y = 0;
        }
        else
        {
            right.y = (right.y - DeadZone * Math.Sign(right.y)) / (1 - DeadZone);
        }

        // Thumbsticks
        LeftStick  = LeftStick.NextState(left, gamepadState.Buttons.LeftStick == ButtonState.Pressed, elapsed);
        RightStick = LeftStick.NextState(right, gamepadState.Buttons.RightStick == ButtonState.Pressed, elapsed);
    }