void Start() { LeftGateAnchorOff.SetActive(true); RightGateAnchorOff.SetActive(true); LeftGateAnchorOn.SetActive(false); RightGateAnchorOn.SetActive(false); LeftFireOrb.GetComponent <MeshRenderer>().material = fireOff; RightFireOrb.GetComponent <MeshRenderer>().material = fireOff; LeftFireOrb.SetActive(false); RightFireOrb.SetActive(false); LeftGateFire.SetActive(false); RightGateFire.SetActive(false); LeftCanLight = false; RightCanLight = false; }
public void ReplaceRightKey() { RightFireOrb.SetActive(true); RightKeySocket.gameObject.transform.position = new Vector3(10, -10, -10); RightCanLight = true; }