void FixedUpdate() { if (Input.GetKey(KeyCode.LeftArrow) || (MyStick.isClick && MyStick.Degree > 180f)) { if (!LeanTween.isTweening(gameObject)) { if (isGrounded()) { anim.Play("Walk"); } else { anim.Play("Idle"); } if (dir != Direction.LEFT) { LeanTween.rotateAroundLocal(gameObject, Vector3.up, 180f, 0.3f).setOnComplete(TurnLeft); } else { transform.Translate(Vector3.forward * speed * Time.deltaTime); } isMoving = true; } } else if (Input.GetKey(KeyCode.RightArrow) || (MyStick.isClick && MyStick.Degree <= 180f)) { if (!LeanTween.isTweening(gameObject)) { if (isGrounded()) { anim.Play("Walk"); } else { anim.Play("Idle"); } if (dir != Direction.RIGHT) { LeanTween.rotateAroundLocal(gameObject, Vector3.up, -180f, 0.3f).setOnComplete(TurnRight); } else { transform.Translate(Vector3.forward * speed * Time.deltaTime); } isMoving = true; } } else { anim.Play("Idle"); isMoving = false; } if (Input.GetKey(KeyCode.UpArrow)) { RightArm.Rotate(Vector3.back * 200f * Time.deltaTime); LeftArm.Rotate(Vector3.back * 200f * Time.deltaTime); } else if (Input.GetKey(KeyCode.DownArrow)) { RightArm.Rotate(Vector3.forward * 200f * Time.deltaTime); LeftArm.Rotate(Vector3.forward * 200f * Time.deltaTime); } if (MyStick.isClick) { if (dir == Direction.RIGHT) { RightArm.localRotation = Quaternion.Euler(new Vector3(0f, 90f, MyStick.Degree - 90f)); LeftArm.localRotation = Quaternion.Euler(new Vector3(0f, 90f, MyStick.Degree + 90f)); } else { RightArm.localRotation = Quaternion.Euler(new Vector3(0f, 90f, 270f - MyStick.Degree)); LeftArm.localRotation = Quaternion.Euler(new Vector3(0f, 90f, 90f - MyStick.Degree)); } } if (Input.GetKey(KeyCode.Z) || Bbutton.isClick) { rigidbody.constantForce.force = Vector3.zero; if (rigidbody.velocity.y < 4f) { rigidbody.AddRelativeForce(Vector3.up * 20f); } if (!Boost.loop) { Boost.Play(); Boost.loop = true; } isMoving = true; } else { rigidbody.constantForce.force = new Vector3(0f, -10f, 0f); Boost.loop = false; } if (Input.GetKey(KeyCode.X) || Abutton.isClick) { if (!audio.isPlaying) { audio.Play(); StartCoroutine("LightControl"); } RightMuzzle.emissionRate = LeftMuzzle.emissionRate = 10; RightFire.emissionRate = LeftFire.emissionRate = 30; } else { audio.Stop(); RightMuzzle.emissionRate = RightFire.emissionRate = LeftMuzzle.emissionRate = LeftFire.emissionRate = 0; LeftLight.intensity = RightLight.intensity = 0f; StopCoroutine("LightControl"); } if (Input.GetKeyDown(KeyCode.C)) { LaunchMissile(); } rigidbody.velocity = new Vector3(0f, rigidbody.velocity.y, 0f); }
void FixedUpdate() { if (!isLocalPlayer) { return; } var horizontal = Input.GetAxis("Horizontal"); if (horizontal < 0) { if (!LeanTween.isTweening(gameObject)) { if (isGrounded()) { anim.Play("Walk"); } else { anim.Play("Idle"); } if (dir != Direction.LEFT) { LeanTween.rotateAroundLocal(gameObject, Vector3.up, 180f, 0.3f).setOnComplete(TurnLeft); } else { transform.Translate(Vector3.forward * speed * Time.deltaTime); } isMoving = true; } } else if (horizontal > 0) { if (!LeanTween.isTweening(gameObject)) { if (isGrounded()) { anim.Play("Walk"); } else { anim.Play("Idle"); } if (dir != Direction.RIGHT) { LeanTween.rotateAroundLocal(gameObject, Vector3.up, -180f, 0.3f).setOnComplete(TurnRight); } else { transform.Translate(Vector3.forward * speed * Time.deltaTime); } isMoving = true; } } else { anim.Play("Idle"); isMoving = false; } var vertical = Input.GetAxis("Vertical"); if (vertical > 0) { RightArm.Rotate(Vector3.back * 200f * Time.deltaTime); LeftArm.Rotate(Vector3.back * 200f * Time.deltaTime); } else if (vertical < 0) { RightArm.Rotate(Vector3.forward * 200f * Time.deltaTime); LeftArm.Rotate(Vector3.forward * 200f * Time.deltaTime); } if (MyStick.isClick) { if (dir == Direction.RIGHT) { RightArm.localRotation = Quaternion.Euler(new Vector3(0f, 90f, MyStick.Degree - 90f)); LeftArm.localRotation = Quaternion.Euler(new Vector3(0f, 90f, MyStick.Degree + 90f)); } else { RightArm.localRotation = Quaternion.Euler(new Vector3(0f, 90f, 270f - MyStick.Degree)); LeftArm.localRotation = Quaternion.Euler(new Vector3(0f, 90f, 90f - MyStick.Degree)); } } if (Input.GetKey(KeyCode.Z) || Bbutton.isClick) { GetComponent <Rigidbody>().GetComponent <ConstantForce>().force = Vector3.zero; if (GetComponent <Rigidbody>().velocity.y < 4f) { GetComponent <Rigidbody>().AddRelativeForce(Vector3.up * 20f); } if (!Boost.loop) { Boost.Play(); Boost.loop = true; } isMoving = true; } else { GetComponent <Rigidbody>().GetComponent <ConstantForce>().force = new Vector3(0f, -10f, 0f); Boost.loop = false; } if (Input.GetKey(KeyCode.X) || Abutton.isClick) { if (!GetComponent <AudioSource>().isPlaying) { GetComponent <AudioSource>().Play(); StartCoroutine("LightControl"); } RightMuzzle.emissionRate = LeftMuzzle.emissionRate = 10; RightFire.emissionRate = LeftFire.emissionRate = 30; } else { GetComponent <AudioSource>().Stop(); RightMuzzle.emissionRate = RightFire.emissionRate = LeftMuzzle.emissionRate = LeftFire.emissionRate = 0; LeftLight.intensity = RightLight.intensity = 0f; StopCoroutine("LightControl"); } if (Input.GetKeyDown(KeyCode.C)) { LaunchMissile(); } GetComponent <Rigidbody>().velocity = new Vector3(0f, GetComponent <Rigidbody>().velocity.y, 0f); }