public override void Init(RigManager rigManager, BurinkeruCharacterController characterController, ParticlesManager particlesManager) { base.Init(rigManager, characterController, particlesManager); rigAnmationController = rigManager.RigWithKatana; rigAnmationController.OnAttackEnded += onAttackEnded; rigAnmationController.OnAttackStarted += onAttackStarted; rigAnmationController.OnCustomEvent += onCustomEventOccured; }
public virtual void Init(RigManager rigManager, BurinkeruCharacterController characterController, ParticlesManager particleManager) { this.rigManager = rigManager; this.characterController = characterController; this.particleManager = particleManager; CanAttack = true; initActionsDefinitions(); }
public override void Init(RigManager rigManager, BurinkeruCharacterController characterController, ParticlesManager particlesManager) { base.Init(rigManager, characterController, particlesManager); rigAnmationController = rigManager.RigWithRevolver; rigAnmationController.OnAttackEnded += onAttackEnded; rigAnmationController.OnCustomEvent += onCustomEvent; Bullets = MAX_BULLETS; CanAttack = true; }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this); Debug.Log("Destroying another rig manager", gameObject); } }
public List <RigDetail> GetRigDetail() { Country country = new Country() { CountryId = 1, CountryName = "abc" }; Region region = new Region() { RegionId = 1, RegionName = "Abc", Country = country, IsActive = true }; RigManager rigManager = new RigManager() { RigManagerId = 1, RigManagerName = "abc" }; RigType rigType = new RigType() { RigTypeId = 1, RigTypeName = "abc", IsActive = true }; List <RigDetail> rigDetails = new List <RigDetail>(); rigDetails.Add(new RigDetail() { RigDetailId = 1, RigName = "Abc", RigWaterDepth = 300, RigDrillingDepth = 30000, CurrentBlockOrWell = "abc", CurrentLocationEndDate = DateTime.Parse("01-01-2020"), CurrentLocationStartDate = DateTime.Parse("10-10-2020"), CurrentLocation = region, RigManager = rigManager }); return(rigDetails); }
// Start is called before the first frame update void Awake() { RM = this; }