コード例 #1
0
        static void Main(string[] args)
        {
            //Start.
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            //Argument mode.
            if (args.Length > 0)
            {
                //Switch type.
                switch (Path.GetExtension(args[0]))
                {
                //Sound archive.
                case ".sdat":
                    Application.Run(new MainWindow(args[0]));
                    break;

                //Sound sequence.
                case ".sseq":
                    Application.Run(new SequenceEditor(args[0]));
                    break;

                //Sound archive.
                case ".ssar":
                    Application.Run(new SequenceArchiveEditor(args[0]));
                    break;

                //Sound bank.
                case ".sbnk":
                    Application.Run(new BankEditor(args[0]));
                    break;

                //Sound wave archive.
                case ".swar":
                    Application.Run(new WaveArchiveEditor(args[0]));
                    break;

                //Stream.
                case ".strm":
                    RiffWave r = new RiffWave();
                    NitroFileLoader.Stream s = new NitroFileLoader.Stream();
                    s.Read(args[0]);
                    r.FromOtherStreamFile(s);
                    r.Write(MainWindow.NitroPath + "/" + "tmpStream" + 0 + ".wav");
                    Application.Run(new StreamPlayer(null, MainWindow.NitroPath + "/" + "tmpStream" + 0 + ".wav", Path.GetFileNameWithoutExtension(args[0])));
                    break;
                }
            }
            else
            {
                //Start the editor.
                Application.Run(new MainWindow());
            }
        }
コード例 #2
0
 /// <summary>
 /// Load a stream.
 /// </summary>
 /// <param name="s">The sound file.</param>
 public void LoadStream(SoundFile s)
 {
     Riff = new RiffWave();
     Riff.FromOtherStreamFile(s);
     MemoryStream   = new MemoryStream(Riff.Write());
     WaveFileReader = new WaveFileReader(MemoryStream);
     SoundOut.Dispose();
     SoundOut   = new WaveOut();
     LoopStream = new LoopStream(this, WaveFileReader, Riff.Loops && Loop, s.LoopStart, (Riff.Loops && Loop) ? s.LoopEnd : (uint)s.Audio.NumSamples);
     try {
         SoundOut.Init(LoopStream);
     } catch (NAudio.MmException e) { SoundOut = new NullWavePlayer(); }
 }
コード例 #3
0
        /// <summary>
        /// Write the text format, and dump files.
        /// </summary>
        /// <param name="path">The path.</param>
        /// <param name="name">The name.</param>
        public void WriteTextFormat(string path, string name)
        {
            //SWLS.
            List <string> swls = new List <string>();
            int           ind  = 0;

            Directory.CreateDirectory(path + "/" + name);
            foreach (var w in File.Waves)
            {
                swls.Add(name + "/" + ind.ToString("D4") + ".adpcm.swav");
                w.Write(path + "/" + name + "/" + ind.ToString("D4") + ".adpcm.swav");
                RiffWave r = new RiffWave();
                r.FromOtherStreamFile(w);
                r.Write(path + "/" + name + "/" + ind.ToString("D4") + ".wav");
                ind++;
            }
            System.IO.File.WriteAllLines(path + "/" + name + ".swls", swls);
        }
コード例 #4
0
        /// <summary>
        /// Export the wave.
        /// </summary>
        public override void NodeExport()
        {
            //Get the file.
            SaveFileDialog s = new SaveFileDialog();

            s.Filter           = "Supported Audio Files|*.wav;*.swav;*.strm|Wave|*.wav|Sound Wave|*.swav|Sound Stream|*.strm";
            s.RestoreDirectory = true;
            s.FileName         = "Wave " + tree.SelectedNode.Index + ".swav";
            s.ShowDialog();

            //If valid.
            if (s.FileName != "")
            {
                //Wave.
                Wave w = WA.Waves[tree.SelectedNode.Index];

                //Switch type.
                switch (Path.GetExtension(s.FileName))
                {
                case ".wav":
                    RiffWave r = new RiffWave();
                    r.FromOtherStreamFile(w);
                    r.Write(s.FileName);
                    break;

                case ".swav":
                    w.Write(s.FileName);
                    break;

                case ".strm":
                    NitroFileLoader.Stream stm = new NitroFileLoader.Stream();
                    stm.FromOtherStreamFile(w);
                    stm.Write(s.FileName);
                    break;

                default:
                    MessageBox.Show("Unsupported file format!");
                    return;
                }
            }
        }
コード例 #5
0
ファイル: Bank.cs プロジェクト: cruuud/NitroStudio2
        /// <summary>
        /// Convert the bank to downloadable sounds.
        /// </summary>
        /// <param name="a">The sound archive.</param>
        /// <param name="b">The bank info.</param>
        /// <returns>The bank as DLS.</returns>
        public DownloadableSounds ToDLS(SoundArchive a, BankInfo b)
        {
            //New DLS.
            DownloadableSounds d = new DownloadableSounds();

            //Wave map.
            Dictionary <uint, RiffWave>   waveMap  = new Dictionary <uint, RiffWave>();
            Dictionary <ushort, RiffWave> psgMap   = new Dictionary <ushort, RiffWave>();
            Dictionary <ushort, RiffWave> noiseMap = new Dictionary <ushort, RiffWave>();

            d.Waves.Add(new RiffWave("Hardware/Null.wav"));

            //Add each instrument.
            foreach (var inst in Instruments)
            {
                //New instrument.
                GotaSoundBank.DLS.Instrument im = new GotaSoundBank.DLS.Instrument();
                im.BankId       = (uint)(inst.Index / 128);
                im.InstrumentId = (uint)(inst.Index % 128);
                im.Name         = "Instrument " + im.InstrumentId;

                //Add regions.
                byte lastNote = inst as DrumSetInstrument != null ? (inst as DrumSetInstrument).Min : (byte)0;
                foreach (var n in inst.NoteInfo)
                {
                    //New region.
                    Region r = new Region();

                    //Set note info.
                    r.VelocityLow    = 0;
                    r.VelocityHigh   = 127;
                    r.NoteLow        = lastNote;
                    r.NoteHigh       = (inst as DirectInstrument != null) ? (byte)127 : (byte)n.Key;
                    lastNote         = (byte)(n.Key + 1);
                    r.ChannelFlags   = 1;
                    r.DoublePlayback = true;
                    r.Layer          = 1;
                    r.NoTruncation   = true;
                    r.RootNote       = (byte)n.BaseNote;

                    //Wave data.
                    int wavInd = 0;
                    switch (n.InstrumentType)
                    {
                    case InstrumentType.PCM:
                        uint key = 0xFFFFFFFF;
                        try {
                            var p = b.WaveArchives[n.WarId].File.Waves[n.WaveId];
                            key = (uint)(b.WaveArchives[n.WarId].Index << 16) | n.WaveId;
                        } catch { }
                        if (key != 0xFFFFFFFF)
                        {
                            if (!waveMap.ContainsKey(key))
                            {
                                RiffWave pcm = new RiffWave();
                                pcm.FromOtherStreamFile(b.WaveArchives[n.WarId].File.Waves[n.WaveId]);
                                waveMap.Add(key, pcm);
                                d.Waves.Add(pcm);
                            }
                            wavInd = d.Waves.IndexOf(waveMap[key]);
                        }
                        break;

                    case InstrumentType.PSG:
                        if (!psgMap.ContainsKey(n.WaveId))
                        {
                            RiffWave psg = new RiffWave("Hardware/DutyCycle" + (n.WaveId + 1) + ".wav");
                            psgMap.Add(n.WaveId, psg);
                            d.Waves.Add(psg);
                        }
                        wavInd = d.Waves.IndexOf(psgMap[n.WaveId]);
                        break;

                    case InstrumentType.Noise:
                        if (!noiseMap.ContainsKey(0))
                        {
                            RiffWave noise = new RiffWave("Hardware/WhiteNoise.wav");
                            noiseMap.Add(0, noise);
                            d.Waves.Add(noise);
                            wavInd = d.Waves.IndexOf(noise);
                        }
                        else
                        {
                            wavInd = d.Waves.IndexOf(noiseMap[0]);
                        }
                        break;
                    }

                    //Set wave data.
                    r.WaveId = (uint)wavInd;
                    r.Loops  = d.Waves[wavInd].Loops;
                    if (r.Loops)
                    {
                        r.LoopStart  = d.Waves[wavInd].LoopStart;
                        r.LoopLength = d.Waves[wavInd].LoopEnd - d.Waves[wavInd].LoopStart;
                        if (r.LoopLength < 0)
                        {
                            r.LoopLength = 0;
                        }
                    }

                    //Articulator.
                    Articulator ar = new Articulator();
                    ar.Connections.Add(new Connection()
                    {
                        DestinationConnection = DestinationConnection.EG1AttackTime, Scale = n.Attack >= 127 ? int.MinValue : MillisecondsToTimecents(AttackTable[n.Attack]) * 65536
                    });
                    ar.Connections.Add(new Connection()
                    {
                        DestinationConnection = DestinationConnection.EG1DecayTime, Scale = n.Decay >= 127 ? int.MinValue : MillisecondsToTimecents(MaxReleaseTimes[n.Decay]) * 65536
                    });
                    ar.Connections.Add(new Connection()
                    {
                        DestinationConnection = DestinationConnection.EG1SustainLevel, Scale = (int)Math.Round(Sustain2Fraction(n.Sustain) * 1000, MidpointRounding.AwayFromZero) * 65536
                    });
                    ar.Connections.Add(new Connection()
                    {
                        DestinationConnection = DestinationConnection.EG1ReleaseTime, Scale = n.Release >= 127 ? int.MinValue : MillisecondsToTimecents(MaxReleaseTimes[n.Release]) * 65536
                    });
                    ar.Connections.Add(new Connection()
                    {
                        DestinationConnection = DestinationConnection.Pan, Scale = GetPan(n.Pan) * 65536
                    });
                    r.Articulators.Add(ar);

                    //Add region.
                    im.Regions.Add(r);
                }

                //Add the instrument.
                d.Instruments.Add(im);
            }

            //Return the DLS.
            return(d);
        }
コード例 #6
0
        /// <summary>
        /// Write an instrument.
        /// </summary>
        /// <param name="bnk">The bank.</param>
        /// <param name="instrumentId">The instrument Id.</param>
        /// <param name="a">Sound archive.</param>
        /// <param name="war0">Wave archive 0.</param>
        /// <param name="war1">Wave archive 1.</param>
        /// <param name="war2">Wave archive 2.</param>
        /// <param name="war3">Wave archive 3.</param>
        public void WriteInstrument(Bank bnk, int instrumentId, SoundArchive a, ushort war0, ushort war1, ushort war2, ushort war3)
        {
            //Set the instrument.
            var repl = bnk.Instruments.Where(x => x.Index == instrumentId).FirstOrDefault();

            Inst.Index = instrumentId;

            //Sound archive check.
            if (a == null)
            {
                return;
            }

            //Get wave archives.
            WaveArchiveInfo[] wars = new WaveArchiveInfo[4];
            if (war0 != 0xFFFF)
            {
                wars[0] = a.WaveArchives.Where(x => x.Index == (int)war0).FirstOrDefault();
            }
            if (war1 != 0xFFFF)
            {
                wars[1] = a.WaveArchives.Where(x => x.Index == (int)war1).FirstOrDefault();
            }
            if (war2 != 0xFFFF)
            {
                wars[2] = a.WaveArchives.Where(x => x.Index == (int)war2).FirstOrDefault();
            }
            if (war3 != 0xFFFF)
            {
                wars[3] = a.WaveArchives.Where(x => x.Index == (int)war3).FirstOrDefault();
            }

            //Make sure there are linked wave archives.
            if (wars.Where(x => x != null).Count() < 1)
            {
                return;
            }

            //For each region in the instrument.
            foreach (var r in Inst.NoteInfo)
            {
                //PCM type.
                if (r.InstrumentType != InstrumentType.PCM)
                {
                    continue;
                }

                //Waves are not null.
                if (Waves == null)
                {
                    continue;
                }

                //Get entry.
                var e = Waves.Where(x => x.WarId == r.WarId && x.WaveId == r.WaveId).FirstOrDefault();
                if (e == null)
                {
                    continue;
                }

                //Wave is not null.
                if (e.Wave == null)
                {
                    continue;
                }

                //Get MD5SUM of wave.
                string md5 = e.Wave.Md5Sum;

                //Try and find matching wave.
                bool found = false;
                for (int i = 0; i < wars.Length; i++)
                {
                    if (wars[i] != null)
                    {
                        for (int j = 0; j < wars[i].File.Waves.Count; j++)
                        {
                            if (!found && wars[i].File.Waves[j].Md5Sum == md5)
                            {
                                r.WaveId = (ushort)j;
                                r.WarId  = (ushort)i;
                                found    = true;
                            }
                        }
                    }
                }

                //Not found.
                if (!found)
                {
                    RiffWave riff = new RiffWave();
                    riff.FromOtherStreamFile(e.Wave);
                    WaveMapper mapper = new WaveMapper(new List <RiffWave>()
                    {
                        riff
                    }, wars.Where(x => x != null).ToList(), true);
                    mapper.MinimizeBox = false;
                    mapper.ShowDialog();
                    if (mapper.WarMap == null)
                    {
                        return;
                    }
                    a.WaveArchives.Where(x => x.Index == mapper.WarMap[0]).FirstOrDefault().File.Waves.Add(e.Wave);
                    r.WaveId = (ushort)(a.WaveArchives.Where(x => x.Index == mapper.WarMap[0]).FirstOrDefault().File.Waves.Count() - 1);
                    r.WarId  = (ushort)wars.ToList().IndexOf(a.WaveArchives.Where(x => x.Index == mapper.WarMap[0]).FirstOrDefault());
                }
            }

            //Set instrument.
            bnk.Instruments[bnk.Instruments.IndexOf(repl)] = Inst;
        }
コード例 #7
0
ファイル: SoundFont.cs プロジェクト: cruuud/GotaSoundBank
        /// <summary>
        /// Create a sample table from some waves and get a wave's new index.
        /// </summary>
        /// <param name="waves"></param>
        /// <param name="newIndices"></param>
        public void CreateSampleTable(List <RiffWave> waves, out Dictionary <int, int> newIndices)
        {
            //New indices.
            newIndices = new Dictionary <int, int>();
            int    currInd = 0;
            ushort link    = 1;

            //Fix loops.
            foreach (var w in waves)
            {
                if (w.LoopEnd != 0)
                {
                    w.Loops = true;
                }
            }

            //For each wave.
            Samples = new List <SampleItem>();
            for (int i = 0; i < waves.Count; i++)
            {
                //Switch the number of channels.
                switch (waves[i].Audio.Channels.Count())
                {
                //Mono.
                case 1:
                    Samples.Add(new SampleItem()
                    {
                        LinkType = SF2LinkTypes.Mono, Name = "Sample " + i, Wave = waves[i]
                    });
                    break;

                //Stereo.
                case 2:
                    RiffWave left  = new RiffWave();
                    RiffWave right = new RiffWave();
                    left.FromOtherStreamFile(waves[i]);
                    right.FromOtherStreamFile(waves[i]);
                    left.Audio.Channels.RemoveAt(1);
                    right.Audio.Channels.RemoveAt(0);
                    Samples.Add(new SampleItem()
                    {
                        LinkType = SF2LinkTypes.Left, Name = "Sample " + i + " L", Link = link, Wave = left
                    });
                    Samples.Add(new SampleItem()
                    {
                        LinkType = SF2LinkTypes.Right, Name = "Sample " + i + " R", Link = link++, Wave = right
                    });
                    break;

                //Link.
                default:
                    int chanNum = 0;
                    foreach (var w in waves)
                    {
                        RiffWave lnk = new RiffWave();
                        lnk.FromOtherStreamFile(w);
                        lnk.Audio.Channels = new List <List <GotaSoundIO.Sound.Encoding.IAudioEncoding> >()
                        {
                            lnk.Audio.Channels[chanNum++]
                        };
                        Samples.Add(new SampleItem()
                        {
                            LinkType = SF2LinkTypes.Left, Name = "Sample " + i + " Link " + chanNum, Link = link, Wave = lnk
                        });
                    }
                    link++;
                    break;
                }

                //Increase index.
                newIndices.Add(i, currInd);
                currInd += (ushort)waves[i].Audio.Channels.Count();
            }
        }