public void PublishRichPresence([In] RichPresenceUpdate[] updates) { UpdateRequest updateRequest = new UpdateRequest(); updateRequest.EntityId = this.m_battleNet.GameAccountId; FieldOperation fieldOperation = new FieldOperation(); Field field = new Field(); FieldKey fieldKey = new FieldKey(); fieldKey.SetProgram(BnetProgramId.BNET.GetValue()); fieldKey.SetGroup(2u); fieldKey.SetField(8u); foreach (RichPresenceUpdate richPresenceUpdate in updates) { fieldKey.SetIndex(richPresenceUpdate.presenceFieldIndex); RichPresence richPresence = new RichPresence(); richPresence.SetIndex(richPresenceUpdate.index); richPresence.SetProgramId(richPresenceUpdate.programId); richPresence.SetStreamId(richPresenceUpdate.streamId); Variant variant = new Variant(); variant.SetMessageValue(ProtobufUtil.ToByteArray(richPresence)); field.SetKey(fieldKey); field.SetValue(variant); fieldOperation.SetField(field); updateRequest.SetEntityId(this.m_battleNet.GameAccountId); updateRequest.AddFieldOperation(fieldOperation); } this.PublishField(updateRequest); }
public void PublishRichPresence([In] RichPresenceUpdate[] updates) { UpdateRequest updateRequest = new UpdateRequest() { EntityId = this.m_battleNet.GameAccountId }; FieldOperation fieldOperation = new FieldOperation(); Field field = new Field(); FieldKey fieldKey = new FieldKey(); fieldKey.SetProgram(BnetProgramId.BNET.GetValue()); fieldKey.SetGroup(2); fieldKey.SetField(8); RichPresenceUpdate[] richPresenceUpdateArray = updates; for (int i = 0; i < (int)richPresenceUpdateArray.Length; i++) { RichPresenceUpdate richPresenceUpdate = richPresenceUpdateArray[i]; fieldKey.SetIndex(richPresenceUpdate.presenceFieldIndex); RichPresence richPresence = new RichPresence(); richPresence.SetIndex(richPresenceUpdate.index); richPresence.SetProgramId(richPresenceUpdate.programId); richPresence.SetStreamId(richPresenceUpdate.streamId); bnet.protocol.attribute.Variant variant = new bnet.protocol.attribute.Variant(); variant.SetMessageValue(ProtobufUtil.ToByteArray(richPresence)); field.SetKey(fieldKey); field.SetValue(variant); fieldOperation.SetField(field); updateRequest.SetEntityId(this.m_battleNet.GameAccountId); updateRequest.AddFieldOperation(fieldOperation); } this.PublishField(updateRequest); }