public void SetupEntityElements() { switch (EntityType) { case EntityTypes.Player: if (Globals.Me != null && Globals.Me == MyEntity) { TradeLabel.Hide(); PartyLabel.Hide(); FriendLabel.Hide(); } else { ExpBackground.Hide(); ExpBar.Hide(); ExpLbl.Hide(); ExpTitle.Hide(); EntityMap.Hide(); } EventDesc.Hide(); break; case EntityTypes.GlobalEntity: EventDesc.Hide(); ExpBackground.Hide(); ExpBar.Hide(); ExpLbl.Hide(); ExpTitle.Hide(); TradeLabel.Hide(); PartyLabel.Hide(); FriendLabel.Hide(); EntityMap.Hide(); break; case EntityTypes.Event: ExpBackground.Hide(); ExpBar.Hide(); ExpLbl.Hide(); ExpTitle.Hide(); MpBackground.Hide(); MpBar.Hide(); MpTitle.Hide(); MpLbl.Hide(); HpBackground.Hide(); HpBar.Hide(); HpLbl.Hide(); HpTitle.Hide(); TradeLabel.Hide(); PartyLabel.Hide(); FriendLabel.Hide(); EntityMap.Hide(); break; } EntityName.SetText(MyEntity.Name); ShieldBar.Hide(); }
public void SetupEntityElements() { ShowAllElements(); //Update Bars CurHpWidth = -1; CurShieldWidth = -1; CurMpWidth = -1; CurExpWidth = -1; ShieldBar.Hide(); UpdateHpBar(0, true); UpdateMpBar(0, true); if (MyEntity is Player) { UpdateXpBar(0, true); } switch (EntityType) { case EntityTypes.Player: if (Globals.Me != null && Globals.Me == MyEntity) { TradeLabel.Hide(); PartyLabel.Hide(); FriendLabel.Hide(); GuildLabel.Hide(); if (!PlayerBox) { ExpBackground.Hide(); ExpBar.Hide(); ExpLbl.Hide(); ExpTitle.Hide(); EntityMap.Hide(); } } else { ExpBackground.Hide(); ExpBar.Hide(); ExpLbl.Hide(); ExpTitle.Hide(); EntityMap.Hide(); } EventDesc.Hide(); break; case EntityTypes.GlobalEntity: EventDesc.Hide(); ExpBackground.Hide(); ExpBar.Hide(); ExpLbl.Hide(); ExpTitle.Hide(); TradeLabel.Hide(); PartyLabel.Hide(); GuildLabel.Hide(); FriendLabel.Hide(); EntityMap.Hide(); break; case EntityTypes.Event: EventDesc.Show(); ExpBackground.Hide(); ExpBar.Hide(); ExpLbl.Hide(); ExpTitle.Hide(); MpBackground.Hide(); MpBar.Hide(); MpTitle.Hide(); MpLbl.Hide(); HpBackground.Hide(); HpBar.Hide(); HpLbl.Hide(); HpTitle.Hide(); TradeLabel.Hide(); PartyLabel.Hide(); FriendLabel.Hide(); GuildLabel.Hide(); EntityMap.Hide(); break; } EntityName.SetText(MyEntity.Name); ShieldBar.Hide(); }