public RhythmicComboEvent(float dropComboDelay, float executionWindowTime, RhythmicComboWeapon.ComboStatuses state) { DropComboDelay = dropComboDelay; ExecutionWindowTime = executionWindowTime; ComboState = state; }
public static void Trigger(float dropComboDelay, float executionWindowTime, RhythmicComboWeapon.ComboStatuses state) { e.ExecutionWindowTime = executionWindowTime; e.DropComboDelay = dropComboDelay; e.ComboState = state; MMEventManager.TriggerEvent(e); }