public static void Unselect() { if (Selected != null) { foreach (Rhythm_Loop_Border border in Selected.Borders) { border.GetComponent <Image>().color = color_not_selected; } } Selected = null; }
public void Select() { Unselect(); foreach (Rhythm_Loop_Border border in Borders) { border.GetComponent <Image>().color = color_selected; } Selected = this; Rhythm_Loop_Editor.Singleton.Show_In_Loop_Editor(this); }
public void Show_In_Loop_Editor(Rhythm_Loop loop) { parent.SetActive(true); Repetitions.text = loop.Data.Repetitions.ToString(); }
private void Awake() { loop = transform.parent.GetComponent <Rhythm_Loop>(); rect_Transform = GetComponent <RectTransform>(); }
void Handle_Data_Response(string response, Handler_Type type) { string data = Utils.Split(response, '~')[1]; foreach (string rhythm in Utils.Split(data, "%")) { Rhythm_Data new_rhythm = new Rhythm_Data(); string[] rhythm_data = Utils.Split(rhythm, '#'); new_rhythm.Id = uint.Parse(rhythm_data[0]); new_rhythm.Name = rhythm_data[1]; new_rhythm.Description = rhythm_data[2]; new_rhythm.PPM = uint.Parse(rhythm_data[3]); new_rhythm.Time_Signature = (Rhythm_Data.Time_Signature_Type)Enum.Parse(typeof(Rhythm_Data.Time_Signature_Type), rhythm_data[4]); new_rhythm.Creation = Utils.Get_DateTime(rhythm_data[5]); new_rhythm.Last_Update = Utils.Get_DateTime(rhythm_data[6]); new_rhythm.Author_id = uint.Parse(rhythm_data[7]); foreach (Sound_Data.Sound_Type sound_type in (Sound_Data.Sound_Type[])Enum.GetValues(typeof(Sound_Data.Sound_Type))) { if (sound_type == Sound_Data.Sound_Type.None) { continue; } Sound_Data new_sound = Parse_Sound(sound_type, rhythm_data[8]); new_rhythm.Sounds_Data.Add(new_sound); if (!Sound_Type_Mono.Sounds.Exists(a => a.Sound_Type == new_sound.Type)) { continue; } Sound_Type_Mono sound_mono = Sound_Type_Mono.Sounds.Find(a => a.Sound_Type == new_sound.Type); foreach (Sound_Data.Instance instance in new_sound.Instances) { sound_mono.Instances[instance.Fire_Time].Set_Enabled(true); sound_mono.Instances[instance.Fire_Time].Instance = instance; } foreach (Sound_Data.Loop loop in new_sound.Loops) { int sibling_index = sound_mono.Instances[loop.Start_Time].transform.GetSiblingIndex(); Rhythm_Loop rhythm_loop = Instantiate(loop_prefab, sound_mono.transform).GetComponent <Rhythm_Loop>(); rhythm_loop.Data = loop; rhythm_loop.Sound = sound_mono; rhythm_loop.Sound.Loops.Add(rhythm_loop); rhythm_loop.Update_Core(); rhythm_loop.Update_Periphery(); } } Rhythms.Add(new_rhythm); } rhythm_title.text = Rhythms[0].Name.ToString(); PPM = Rhythms[0].PPM; rhythm_speed.text = PPM.ToString(); rhythm_length.text = Song_Length.ToString(); time_signature.value = (int)Rhythms[0].Time_Signature; time_signature.onValueChanged.AddListener((int value) => { Rhythms[0].Time_Signature = (Rhythm_Data.Time_Signature_Type)value; Update_Separators(); }); Update_Numerators(); Update_Separators(); Reset_Events(); Utils.Update_UI = true; }