public void Rgba1010102_ToRgba32() { // arrange var rgba = new Rgba1010102(0.1f, -0.3f, 0.5f, -0.7f); var actual = default(Rgba32); var expected = new Rgba32(25, 0, 128, 0); // act rgba.ToRgba32(ref actual); // assert Assert.Equal(expected, actual); }
public void Rgba1010102() { // Test the limits. Assert.Equal((uint)0x0, new Rgba1010102(Vector4.Zero).PackedValue); Assert.Equal(0xFFFFFFFF, new Rgba1010102(Vector4.One).PackedValue); // Test ToVector4 Assert.True(Equal(Vector4.Zero, new Rgba1010102(Vector4.Zero).ToVector4())); Assert.True(Equal(Vector4.One, new Rgba1010102(Vector4.One).ToVector4())); // Test clamping. Assert.True(Equal(Vector4.Zero, new Rgba1010102(Vector4.One * -1234.0f).ToVector4())); Assert.True(Equal(Vector4.One, new Rgba1010102(Vector4.One * 1234.0f).ToVector4())); // Test Ordering float x = 0x2db; float y = 0x36d; float z = 0x3b7; float w = 0x1; Assert.Equal((uint)0x7B7DB6DB, new Rgba1010102(x / 0x3ff, y / 0x3ff, z / 0x3ff, w / 3).PackedValue); x = 0.1f; y = -0.3f; z = 0.5f; w = -0.7f; Assert.Equal((uint)536871014, new Rgba1010102(x, y, z, w).PackedValue); var rgb = default(Rgb24); var rgba = default(Rgba32); var bgr = default(Bgr24); var bgra = default(Bgra32); new Rgba1010102(x, y, z, w).ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(25, 0, 128)); new Rgba1010102(x, y, z, w).ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(25, 0, 128, 0)); new Rgba1010102(x, y, z, w).ToBgr24(ref bgr); Assert.Equal(bgr, new Bgr24(25, 0, 128)); new Rgba1010102(x, y, z, w).ToBgra32(ref bgra); Assert.Equal(bgra, new Bgra32(25, 0, 128, 0)); // Alpha component accuracy will be awful. var r = new Rgba1010102(); r.PackFromRgba32(new Rgba32(25, 0, 128, 0)); r.ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(25, 0, 128, 0)); }