public void Rg32() { // Test the limits. Assert.AreEqual(0x0, new Rg32(Vector2.Zero).PackedValue); Assert.AreEqual(0xFFFFFFFF, new Rg32(Vector2.One).PackedValue); // Test ToVector2 Assert.AreEqual(Vector2.Zero, new Rg32(Vector2.Zero).ToVector2()); Assert.AreEqual(Vector2.One, new Rg32(Vector2.One).ToVector2()); // Test clamping. Assert.AreEqual(Vector2.Zero, new Rg32(Vector2.One * -1234.0f).ToVector2()); Assert.AreEqual(Vector2.One, new Rg32(Vector2.One * 1234.0f).ToVector2()); //Test Ordering float x = 0xb6dc; float y = 0xA59f; Assert.AreEqual(0xa59fb6dc, new Rg32(x / 0xffff, y / 0xffff).PackedValue); x = 0.1f; y = -0.3f; Assert.AreEqual(6554, new Rg32(x, y).PackedValue); var packed = new Rg32(x, y).PackedValue; var unpacked = new Rg32() { PackedValue = packed }.ToVector2(); Assert.AreEqual(x, unpacked.X, 0.01f); Assert.AreEqual(0f, unpacked.Y); }
public void Rg32() { // Test the limits. Assert.Equal((uint)0x0, new Rg32(Vector2.Zero).PackedValue); Assert.Equal(0xFFFFFFFF, new Rg32(Vector2.One).PackedValue); // Test ToVector2 Assert.True(Equal(Vector2.Zero, new Rg32(Vector2.Zero).ToVector2())); Assert.True(Equal(Vector2.One, new Rg32(Vector2.One).ToVector2())); // Test ToScaledVector4. Vector4 scaled = new Rg32(Vector2.One).ToScaledVector4(); Assert.Equal(1, scaled.X); Assert.Equal(1, scaled.Y); Assert.Equal(0, scaled.Z); Assert.Equal(1, scaled.W); // Test PackFromScaledVector4. var pixel = default(Rg32); pixel.PackFromScaledVector4(scaled); Assert.Equal(0xFFFFFFFF, pixel.PackedValue); // Test clamping. Assert.True(Equal(Vector2.Zero, new Rg32(Vector2.One * -1234.0f).ToVector2())); Assert.True(Equal(Vector2.One, new Rg32(Vector2.One * 1234.0f).ToVector2())); // Test Ordering float x = 0xb6dc; float y = 0xA59f; Assert.Equal(0xa59fb6dc, new Rg32(x / 0xffff, y / 0xffff).PackedValue); x = 0.1f; y = -0.3f; Assert.Equal((uint)6554, new Rg32(x, y).PackedValue); // Test ordering var rgb = default(Rgb24); var rgba = default(Rgba32); var bgr = default(Bgr24); var bgra = default(Bgra32); new Rg32(x, y).ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(25, 0, 0)); new Rg32(x, y).ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(25, 0, 0, 255)); new Rg32(x, y).ToBgr24(ref bgr); Assert.Equal(bgr, new Bgr24(25, 0, 0)); new Rg32(x, y).ToBgra32(ref bgra); Assert.Equal(bgra, new Bgra32(25, 0, 0, 255)); }
public void Rg32_FromBgra5551() { // arrange var rg32 = new Rg32(Vector2.One); uint expected = 0xFFFFFFFF; // act rg32.FromBgra5551(new Bgra5551(1.0f, 1.0f, 1.0f, 1.0f)); // assert Assert.Equal(expected, rg32.PackedValue); }
public void Rg32_ToRgba32() { // arrange var rg32 = new Rg32(0.1f, -0.3f); var actual = default(Rgba32); var expected = new Rgba32(25, 0, 0, 255); // act rg32.ToRgba32(ref actual); // assert Assert.Equal(expected, actual); }
public void Rg32_ToBgr24() { // arrange var rg32 = new Rg32(0.1f, -0.3f); var actual = default(Bgr24); var expected = new Bgr24(25, 0, 0); // act rg32.ToBgr24(ref actual); // assert Assert.Equal(expected, actual); }
public void Rg32_ToScaledVector4() { // arrange var rg32 = new Rg32(Vector2.One); // act Vector4 actual = rg32.ToScaledVector4(); // assert Assert.Equal(1, actual.X); Assert.Equal(1, actual.Y); Assert.Equal(0, actual.Z); Assert.Equal(1, actual.W); }
public void Rg32_FromScaledVector4() { // arrange var rg32 = new Rg32(Vector2.One); var pixel = default(Rg32); uint expected = 0xFFFFFFFF; // act Vector4 scaled = rg32.ToScaledVector4(); pixel.FromScaledVector4(scaled); uint actual = pixel.PackedValue; // assert Assert.Equal(expected, actual); }
public void TestMemberFn_ToString_i() { var testCase = new Rg32(); testCase.PackFrom(0.222f, 0.861f); String s = testCase.ToString (); Assert.That(s, Is.EqualTo("DC6A38D5")); }
public void TestRandomValues_i() { var rand = new System.Random(); var buff = new Byte[4]; for(Int32 i = 0; i < Settings.NumTests; ++i) { rand.NextBytes(buff); UInt32 packed = BitConverter.ToUInt32(buff, 0); var packedObj = new Rg32(); packedObj.PackedValue = packed; Single realR, realG = 0f; packedObj.UnpackTo(out realR, out realG); var newPackedObj = new Rg32(realR, realG); Assert.That(newPackedObj.PackedValue, Is.EqualTo(packed)); } }
public static void SetTextureLevel(Texture2D texture, int level, float[] data) { if (texture == null) throw new ArgumentNullException("texture"); if (data == null) throw new ArgumentNullException("data"); if (texture.Format == SurfaceFormat.Alpha8) { var buffer = new byte[data.Length]; for (int i = 0; i < buffer.Length; i++) buffer[i] = (byte)(data[i] * 255.0f); texture.SetData(level, null, buffer, 0, buffer.Length); } else if (texture.Format == SurfaceFormat.Color) { var buffer = new Color[data.Length]; for (int i = 0; i < buffer.Length; i++) buffer[i] = new Color(data[i], data[i], data[i], data[i]); texture.SetData(level, null, buffer, 0, buffer.Length); } else if (texture.Format == SurfaceFormat.Rg32) { var buffer = new Rg32[data.Length]; for (int i = 0; i < buffer.Length; i++) buffer[i] = new Rg32(data[i], data[i]); texture.SetData(level, null, buffer, 0, buffer.Length); } else if (texture.Format == SurfaceFormat.Rgba64) { var buffer = new Rgba64[data.Length]; for (int i = 0; i < buffer.Length; i++) buffer[i] = new Rgba64(data[i], data[i], data[i], data[i]); texture.SetData(level, null, buffer, 0, buffer.Length); } else if (texture.Format == SurfaceFormat.Single) { texture.SetData(level, null, data, 0, data.Length); } else if (texture.Format == SurfaceFormat.Vector2) { var buffer = new Vector2[data.Length]; for (int i = 0; i < buffer.Length; i++) buffer[i] = new Vector2(data[i], data[i]); texture.SetData(level, null, buffer, 0, buffer.Length); } else if (texture.Format == SurfaceFormat.Vector4) { var buffer = new Vector4[data.Length]; for (int i = 0; i < buffer.Length; i++) buffer[i] = new Vector4(data[i], data[i], data[i], data[i]); texture.SetData(level, null, buffer, 0, buffer.Length); } else if (texture.Format == SurfaceFormat.HalfSingle) { var buffer = new HalfSingle[data.Length]; for (int i = 0; i < buffer.Length; i++) buffer[i] = new HalfSingle(data[i]); texture.SetData(level, null, buffer, 0, buffer.Length); } else if (texture.Format == SurfaceFormat.HalfVector2) { var buffer = new HalfVector2[data.Length]; for (int i = 0; i < buffer.Length; i++) buffer[i] = new HalfVector2(data[i], data[i]); texture.SetData(level, null, buffer, 0, buffer.Length); } else if (texture.Format == SurfaceFormat.HalfVector4) { var buffer = new HalfVector4[data.Length]; for (int i = 0; i < buffer.Length; i++) buffer[i] = new HalfVector4(data[i], data[i], data[i], data[i]); texture.SetData(level, null, buffer, 0, buffer.Length); } else { throw new NotSupportedException("Texture format '" + texture.Format + "' is not yet supported."); } }
//-------------------------------------------------------------- /// <summary> /// Gets the texture data of the specified mipmap level as a <see cref="Vector4"/> array. /// </summary> /// <param name="texture">The texture.</param> /// <param name="level">The mipmap level to read. Currently only 0 is supported!</param> /// <returns> /// The array containing the data of the specified mipmap level. /// (One <see cref="Vector4"/> element per pixel.) /// </returns> /// <remarks> /// <para> /// This method can be used with following texture surface formats: /// <see cref="SurfaceFormat.Alpha8"/>, <see cref="SurfaceFormat.Color"/>, /// <see cref="SurfaceFormat.Rg32"/>, <see cref="SurfaceFormat.Rgba64"/>, /// <see cref="SurfaceFormat.Single"/>, <see cref="SurfaceFormat.Vector2"/>, /// <see cref="SurfaceFormat.Vector4"/>, <see cref="SurfaceFormat.HalfSingle"/>, /// <see cref="SurfaceFormat.HalfVector2"/>, <see cref="SurfaceFormat.HalfVector4"/> /// </para> /// </remarks> /// <exception cref="ArgumentNullException"> /// <paramref name="texture"/> is <see langword="null"/>. /// </exception> /// <exception cref="NotImplementedException"> /// Invalid mipmap level. Extracting mipmap levels other than 0 is not yet implemented. /// </exception> /// <exception cref="NotSupportedException"> /// Texture format is not yet supported. /// </exception> public static Vector4[] GetTextureLevelVector4(Texture2D texture, int level) { if (texture == null) throw new ArgumentNullException("texture"); if (level < 0) throw new ArgumentOutOfRangeException("level"); if (level > 0) throw new NotImplementedException("GetTextureLevelVector4 for levels other than 0 is not yet implemented."); var bufferLevel0 = new Vector4[texture.Width * texture.Height]; if (texture.Format == SurfaceFormat.Alpha8) { var buffer = new byte[bufferLevel0.Length]; texture.GetData(buffer); for (int i = 0; i < buffer.Length; i++) bufferLevel0[i] = new Vector4(0, 0, 0, buffer[i] / 255.0f); } else if (texture.Format == SurfaceFormat.Color) { var buffer = new Color[bufferLevel0.Length]; texture.GetData(buffer); for (int i = 0; i < buffer.Length; i++) bufferLevel0[i] = buffer[i].ToVector4(); } else if (texture.Format == SurfaceFormat.Rg32) { var buffer = new Rg32[bufferLevel0.Length]; texture.GetData(buffer); for (int i = 0; i < buffer.Length; i++) { var v = buffer[i].ToVector2(); bufferLevel0[i] = new Vector4(v.X, v.Y, 0, 0); } } else if (texture.Format == SurfaceFormat.Rgba64) { var buffer = new Rgba64[bufferLevel0.Length]; texture.GetData(buffer); for (int i = 0; i < buffer.Length; i++) bufferLevel0[i] = buffer[i].ToVector4(); } else if (texture.Format == SurfaceFormat.Single) { var buffer = new Single[bufferLevel0.Length]; texture.GetData(buffer); for (int i = 0; i < buffer.Length; i++) bufferLevel0[i] = new Vector4(buffer[i]); } else if (texture.Format == SurfaceFormat.Vector2) { var buffer = new Vector2[bufferLevel0.Length]; texture.GetData(buffer); for (int i = 0; i < buffer.Length; i++) bufferLevel0[i] = new Vector4(buffer[i].X, buffer[i].Y, 0, 0); } else if (texture.Format == SurfaceFormat.Vector4) { texture.GetData(bufferLevel0); } else if (texture.Format == SurfaceFormat.HalfSingle) { var buffer = new HalfSingle[bufferLevel0.Length]; texture.GetData(buffer); for (int i = 0; i < buffer.Length; i++) bufferLevel0[i] = new Vector4(buffer[i].ToSingle(), 0, 0, 0); } else if (texture.Format == SurfaceFormat.HalfVector2) { var buffer = new HalfVector2[bufferLevel0.Length]; texture.GetData(buffer); for (int i = 0; i < buffer.Length; i++) { var v = buffer[i].ToVector2(); bufferLevel0[i] = new Vector4(v.X, v.Y, 0, 0); } } else if (texture.Format == SurfaceFormat.HalfVector4) { var buffer = new HalfVector4[bufferLevel0.Length]; texture.GetData(buffer); for (int i = 0; i < buffer.Length; i++) bufferLevel0[i] = buffer[i].ToVector4(); } else { throw new NotSupportedException("Texture format '" + texture.Format + "' is not yet supported."); } return bufferLevel0; }
private void GetColorData(Texture2D texture2D) { int colorDataLength = texture2D.Width * texture2D.Height; colorData = new Color[colorDataLength]; switch (texture2D.Format) { case SurfaceFormat.Color: texture2D.GetData<Color>(colorData); break; case SurfaceFormat.Alpha8: var alpha8Data = new Alpha8[colorDataLength]; texture2D.GetData<Alpha8>(alpha8Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)alpha8Data[i]).ToVector4()); } break; case SurfaceFormat.Bgr565: var bgr565Data = new Bgr565[colorDataLength]; texture2D.GetData<Bgr565>(bgr565Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)bgr565Data[i]).ToVector4()); } break; case SurfaceFormat.Bgra4444: var bgra4444Data = new Bgra4444[colorDataLength]; texture2D.GetData<Bgra4444>(bgra4444Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)bgra4444Data[i]).ToVector4()); } break; case SurfaceFormat.Bgra5551: var bgra5551Data = new Bgra5551[colorDataLength]; texture2D.GetData<Bgra5551>(bgra5551Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)bgra5551Data[i]).ToVector4()); } break; case SurfaceFormat.HalfSingle: var halfSingleData = new HalfSingle[colorDataLength]; texture2D.GetData<HalfSingle>(halfSingleData); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)halfSingleData[i]).ToVector4()); } break; case SurfaceFormat.HalfVector2: var halfVector2Data = new HalfVector2[colorDataLength]; texture2D.GetData<HalfVector2>(halfVector2Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)halfVector2Data[i]).ToVector4()); } break; case SurfaceFormat.HalfVector4: var halfVector4Data = new HalfVector4[colorDataLength]; texture2D.GetData<HalfVector4>(halfVector4Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)halfVector4Data[i]).ToVector4()); } break; case SurfaceFormat.NormalizedByte2: var normalizedByte2Data = new NormalizedByte2[colorDataLength]; texture2D.GetData<NormalizedByte2>(normalizedByte2Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)normalizedByte2Data[i]).ToVector4()); } break; case SurfaceFormat.NormalizedByte4: var normalizedByte4Data = new NormalizedByte4[colorDataLength]; texture2D.GetData<NormalizedByte4>(normalizedByte4Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)normalizedByte4Data[i]).ToVector4()); } break; case SurfaceFormat.Rg32: var rg32Data = new Rg32[colorDataLength]; texture2D.GetData<Rg32>(rg32Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)rg32Data[i]).ToVector4()); } break; case SurfaceFormat.Rgba64: var rgba64Data = new Rgba64[colorDataLength]; texture2D.GetData<Rgba64>(rgba64Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)rgba64Data[i]).ToVector4()); } break; case SurfaceFormat.Rgba1010102: var rgba1010102Data = new Rgba1010102[colorDataLength]; texture2D.GetData<Rgba1010102>(rgba1010102Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)rgba1010102Data[i]).ToVector4()); } break; default: throw new Exception("Texture surface format not supported"); } }
private void GetColorData(Texture2D texture2D) { int colorDataLength = texture2D.Width * texture2D.Height; colorData = new Color[colorDataLength]; switch (texture2D.Format) { case SurfaceFormat.Single: var floatData = new float[colorDataLength]; texture2D.GetData <float>(floatData); for (int i = 0; i < colorDataLength; i++) { float brightness = floatData[i]; // Export as a greyscale image. colorData[i] = new Color(brightness, brightness, brightness); } break; case SurfaceFormat.Color: texture2D.GetData <Color>(colorData); break; case SurfaceFormat.Alpha8: var alpha8Data = new Alpha8[colorDataLength]; texture2D.GetData <Alpha8>(alpha8Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)alpha8Data[i]).ToVector4()); } break; case SurfaceFormat.Bgr565: var bgr565Data = new Bgr565[colorDataLength]; texture2D.GetData <Bgr565>(bgr565Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)bgr565Data[i]).ToVector4()); } break; case SurfaceFormat.Bgra4444: var bgra4444Data = new Bgra4444[colorDataLength]; texture2D.GetData <Bgra4444>(bgra4444Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)bgra4444Data[i]).ToVector4()); } break; case SurfaceFormat.Bgra5551: var bgra5551Data = new Bgra5551[colorDataLength]; texture2D.GetData <Bgra5551>(bgra5551Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)bgra5551Data[i]).ToVector4()); } break; case SurfaceFormat.HalfSingle: var halfSingleData = new HalfSingle[colorDataLength]; texture2D.GetData <HalfSingle>(halfSingleData); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)halfSingleData[i]).ToVector4()); } break; case SurfaceFormat.HalfVector2: var halfVector2Data = new HalfVector2[colorDataLength]; texture2D.GetData <HalfVector2>(halfVector2Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)halfVector2Data[i]).ToVector4()); } break; case SurfaceFormat.HalfVector4: var halfVector4Data = new HalfVector4[colorDataLength]; texture2D.GetData <HalfVector4>(halfVector4Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)halfVector4Data[i]).ToVector4()); } break; case SurfaceFormat.NormalizedByte2: var normalizedByte2Data = new NormalizedByte2[colorDataLength]; texture2D.GetData <NormalizedByte2>(normalizedByte2Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)normalizedByte2Data[i]).ToVector4()); } break; case SurfaceFormat.NormalizedByte4: var normalizedByte4Data = new NormalizedByte4[colorDataLength]; texture2D.GetData <NormalizedByte4>(normalizedByte4Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)normalizedByte4Data[i]).ToVector4()); } break; case SurfaceFormat.Rg32: var rg32Data = new Rg32[colorDataLength]; texture2D.GetData <Rg32>(rg32Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)rg32Data[i]).ToVector4()); } break; case SurfaceFormat.Rgba64: var rgba64Data = new Rgba64[colorDataLength]; texture2D.GetData <Rgba64>(rgba64Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)rgba64Data[i]).ToVector4()); } break; case SurfaceFormat.Rgba1010102: var rgba1010102Data = new Rgba1010102[colorDataLength]; texture2D.GetData <Rgba1010102>(rgba1010102Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)rgba1010102Data[i]).ToVector4()); } break; default: throw new Exception("Texture surface format not supported"); } }
internal Color[] GetColorData() { int colorDataLength = Width * Height; var colorData = new Color[colorDataLength]; switch (Format) { case SurfaceFormat.Single: var floatData = new float[colorDataLength]; GetData(floatData); for (int i = 0; i < colorDataLength; i++) { float brightness = floatData[i]; // Export as a greyscale image. colorData[i] = new Color(brightness, brightness, brightness); } break; case SurfaceFormat.Color: GetData(colorData); break; case SurfaceFormat.Alpha8: var alpha8Data = new Alpha8[colorDataLength]; GetData(alpha8Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(alpha8Data[i].ToVector4()); } break; case SurfaceFormat.Bgr565: var bgr565Data = new Bgr565[colorDataLength]; GetData(bgr565Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(bgr565Data[i].ToVector4()); } break; case SurfaceFormat.Bgra4444: var bgra4444Data = new Bgra4444[colorDataLength]; GetData(bgra4444Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(bgra4444Data[i].ToVector4()); } break; case SurfaceFormat.Bgra5551: var bgra5551Data = new Bgra5551[colorDataLength]; GetData(bgra5551Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(bgra5551Data[i].ToVector4()); } break; case SurfaceFormat.HalfSingle: var halfSingleData = new HalfSingle[colorDataLength]; GetData(halfSingleData); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(halfSingleData[i].ToVector4()); } break; case SurfaceFormat.HalfVector2: var halfVector2Data = new HalfVector2[colorDataLength]; GetData(halfVector2Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(halfVector2Data[i].ToVector4()); } break; case SurfaceFormat.HalfVector4: var halfVector4Data = new HalfVector4[colorDataLength]; GetData(halfVector4Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(halfVector4Data[i].ToVector4()); } break; case SurfaceFormat.NormalizedByte2: var normalizedByte2Data = new NormalizedByte2[colorDataLength]; GetData(normalizedByte2Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(normalizedByte2Data[i].ToVector4()); } break; case SurfaceFormat.NormalizedByte4: var normalizedByte4Data = new NormalizedByte4[colorDataLength]; GetData(normalizedByte4Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(normalizedByte4Data[i].ToVector4()); } break; case SurfaceFormat.Rg32: var rg32Data = new Rg32[colorDataLength]; GetData(rg32Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(rg32Data[i].ToVector4()); } break; case SurfaceFormat.Rgba64: var rgba64Data = new Rgba64[colorDataLength]; GetData(rgba64Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(rgba64Data[i].ToVector4()); } break; case SurfaceFormat.Rgba1010102: var rgba1010102Data = new Rgba1010102[colorDataLength]; GetData(rgba1010102Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(rgba1010102Data[i].ToVector4()); } break; default: throw new Exception("Texture surface format not supported"); } return(colorData); }
private void ReloadDistortionMap() { if (euclideanMap != null) { euclideanMap.Dispose(); } euclideanMap = new Texture2D(graphics.GraphicsDevice, Tweaks.DISTORTION_RESX, Tweaks.DISTORTION_RESY, 0, TextureUsage.None, SurfaceFormat.Rg32); Vector2[,] mapData = metric.getEuclideanMap(new Vector2(-0.3f, -0.3f), new Vector2(1.3f, 1.3f), Tweaks.DISTORTION_RESX, Tweaks.DISTORTION_RESY, Tweaks.DISTORTION_RESX / 2, Tweaks.DISTORTION_RESY / 2, new Vector2(0.5f, 0.5f)); Rg32[] pixBuffer = new Rg32[Tweaks.DISTORTION_RESX * Tweaks.DISTORTION_RESY]; int ix = 0; for (int j = 0; j < Tweaks.DISTORTION_RESX; j++) { for (int i = 0; i < Tweaks.DISTORTION_RESY; i++) { pixBuffer[ix] = new Rg32(mapData[i, j].X, mapData[i, j].Y); ix++; } } euclideanMap.SetData(pixBuffer); }