コード例 #1
0
    public void Show()
    {
        m_rescuedValue.text = GameSettings.SuiRescuedCount.ToString();
        GGHeroGame.SaveScore(m_gameplay, GameSettings.SuiRescuedCount);

        m_recordValue.text = GGHeroGame.GetRecord().ToString();

        NGUITools.SetActive(m_continueButton.gameObject, RewardedAds.GetInstance().IsReady());
    }
コード例 #2
0
ファイル: Gameplay.cs プロジェクト: asmCode/ggb_hero
    public void ContinueWithAd()
    {
        GameAnalytics.NewDesignEvent("ContinueWithAd", GameSettings.SuiRescuedCount);

        RewardedAds.GetInstance().Play((args) =>
        {
            if (args.Result == Ssg.Ads.AdFinishedEventArgs.ResultType.FullyWatched)
            {
                Continue();
            }
        });
    }
コード例 #3
0
    private void InitRewardedAds()
    {
        UnityEngine.Debug.Log("Initializing rewarded ads");
#if UNITY_EDITOR
        UnityEngine.Debug.Log("Creating UnityEditorAdsAdaper");
        RewardedAds.GetInstance().Add(new UnityEditorAdsAdaper());
#else
        UnityEngine.Debug.Log("Creating VungleAdaper");
        Vungle.init("578f0a3200e14959060000bb", "578f0a0be024f26c23000093");
        RewardedAds.GetInstance().Add(new VungleAdaper());

        UnityEngine.Debug.Log("Creating UnityAdaper");
        RewardedAds.GetInstance().Add(new UnityAdapter());
#endif
    }