コード例 #1
0
        private Item CreateItem(RewardInfo.ItemData itemData)
        {
            Item item = ItemManager.CreateByItemID(itemData.itemid, itemData.amount, itemData.skin);

            item.condition = itemData.condition;

            if (itemData.instanceData != null)
            {
                itemData.instanceData.Restore(item);
            }

            BaseProjectile weapon = item.GetHeldEntity() as BaseProjectile;

            if (weapon != null)
            {
                if (!string.IsNullOrEmpty(itemData.ammotype))
                {
                    weapon.primaryMagazine.ammoType = ItemManager.FindItemDefinition(itemData.ammotype);
                }
                weapon.primaryMagazine.contents = itemData.ammo;
            }
            if (itemData.contents != null)
            {
                foreach (var contentData in itemData.contents)
                {
                    var newContent = ItemManager.CreateByItemID(contentData.itemid, contentData.amount);
                    if (newContent != null)
                    {
                        newContent.condition = contentData.condition;
                        newContent.MoveToContainer(item.contents);
                    }
                }
            }
            return(item);
        }
コード例 #2
0
        private void ccmdBounty(ConsoleSystem.Arg arg)
        {
            if (arg.Connection != null)
            {
                return;
            }

            if (arg.Args == null || arg.Args.Length == 0)
            {
                SendReply(arg, "bounty view <target name or ID> - View active bounties on the specified player");
                SendReply(arg, "bounty top - View the top 20 bounty hunters");
                SendReply(arg, "bounty wanted - View the top 20 most wanted players");
                SendReply(arg, "bounty clear <target name or ID> - Clear all active bounties on the specified player");
                SendReply(arg, "bounty wipe - Wipe all bounty data");
                return;
            }

            switch (arg.Args[0].ToLower())
            {
            case "view":
            {
                if (arg.Args.Length < 2)
                {
                    SendReply(arg, "Invalid command syntax! Type 'bounty' to see available commands");
                    return;
                }

                IPlayer targetPlayer = covalence.Players.FindPlayer(arg.Args[1]);
                if (targetPlayer == null)
                {
                    SendReply(arg, "Unable to find a player with that name or ID");
                    return;
                }

                PlayerData playerData;
                if (!storedData.players.TryGetValue(ulong.Parse(targetPlayer.Id), out playerData) || playerData.activeBounties.Count == 0)
                {
                    SendReply(arg, "That player does not have any active bounties");
                    return;
                }

                SendReply(arg, string.Format("{0} has {1} active bounties", targetPlayer.Name, playerData.activeBounties.Count));
                foreach (var bounty in playerData.activeBounties)
                {
                    RewardInfo rewardInfo = storedData.rewards[bounty.rewardId];
                    string     reward     = string.Empty;
                    if (rewardInfo.rewardItems.Count > 1)
                    {
                        for (int i = 0; i < rewardInfo.rewardItems.Count; i++)
                        {
                            RewardInfo.ItemData itemData = rewardInfo.rewardItems.ElementAt(i);
                            reward += (string.Format("{0}x {1}", itemData.amount, idToDisplayName[itemData.itemid]) + (i < rewardInfo.rewardItems.Count - 1 ? ", " : ""));
                        }
                    }
                    else
                    {
                        reward = rewardInfo.econAmount > 0 ? string.Format("{0} economics", rewardInfo.econAmount) : string.Format("{0} rp", rewardInfo.rpAmount);
                    }

                    SendReply(arg, string.Format("Placed by {0} {1} ago. Reward: {2}", bounty.initiatorName, FormatTime(CurrentTime() - bounty.initiatedTime), reward));
                }
            }
                return;

            case "top":
                IEnumerable <PlayerData> top20Hunters = storedData.players.Values.OrderByDescending(x => x.bountiesClaimed).Take(20);
                string hunterMessage = "Top 20 Hunters:";

                foreach (PlayerData playerData in top20Hunters)
                {
                    hunterMessage += string.Format("\n{0} - {1} bounties collected", playerData.displayName, playerData.bountiesClaimed);
                }

                SendReply(arg, hunterMessage);
                return;

            case "wanted":
                IEnumerable <PlayerData> top20Hunted = storedData.players.Values.OrderByDescending(x => x.totalWantedTime + x.GetCurrentWantedTime()).Take(20);
                string wantedMessage = "Top 20 Most Wanted:";

                foreach (PlayerData playerData in top20Hunted)
                {
                    wantedMessage += string.Format("\n{0} has all together been on the run for {1} with a total of {2} bounties", playerData.displayName, FormatTime(playerData.totalWantedTime + playerData.GetCurrentWantedTime()), playerData.totalBounties);
                }

                SendReply(arg, wantedMessage);
                return;

            case "clear":
            {
                if (arg.Args.Length < 2)
                {
                    SendReply(arg, "Invalid command syntax! Type 'bounty' to see available commands");
                    return;
                }

                IPlayer targetPlayer = covalence.Players.FindPlayer(arg.Args[1]);
                if (targetPlayer == null)
                {
                    SendReply(arg, "Unable to find a player with that name or ID");
                    return;
                }

                PlayerData playerData;
                if (!storedData.players.TryGetValue(ulong.Parse(targetPlayer.Id), out playerData) || playerData.activeBounties.Count == 0)
                {
                    SendReply(arg, "That player does not have any active bounties");
                    return;
                }

                foreach (var bounty in playerData.activeBounties)
                {
                    storedData.rewards.Remove(bounty.rewardId);
                }
                playerData.activeBounties.Clear();

                SendReply(arg, $"You have cleared all pending bounties from {targetPlayer.Name}");
            }
                return;

            case "wipe":
                storedData = new StoredData();
                SaveData();
                SendReply(arg, "All data has been wiped!");
                return;

            default:
                SendReply(arg, "Invalid command syntax! Type 'bounty' to see available commands");
                break;
            }
        }
コード例 #3
0
        private void cmdBounty(BasePlayer player, string command, string[] args)
        {
            if (!permission.UserHasPermission(player.UserIDString, "bounty.use"))
            {
                SendReply(player, msg("no_permission", player.userID));
                return;
            }

            if (args.Length == 0)
            {
                SendReply(player, string.Format(msg("title", player.userID), Title, Version));
                if (configData.Rewards.AllowItems)
                {
                    SendReply(player, msg("help1", player.userID));
                }
                if (configData.Rewards.AllowServerRewards && ServerRewards)
                {
                    SendReply(player, msg("help2", player.userID));
                }
                if (configData.Rewards.AllowEconomics && Economics)
                {
                    SendReply(player, msg("help3", player.userID));
                }
                SendReply(player, msg("help4", player.userID));
                SendReply(player, msg("help5", player.userID));
                SendReply(player, msg("help6", player.userID));
                SendReply(player, msg("help7", player.userID));
                SendReply(player, msg("help8", player.userID));

                if (player.IsAdmin || permission.UserHasPermission(player.UserIDString, "bounty.admin"))
                {
                    SendReply(player, msg("help9", player.userID));
                }

                return;
            }

            switch (args[0].ToLower())
            {
            case "add":
            {
                if (args.Length < 3)
                {
                    SendReply(player, msg("invalid_syntax", player.userID));
                    return;
                }

                List <BasePlayer> players = FindPlayer(args[2]);
                if (players.Count == 0)
                {
                    SendReply(player, msg("no_player_found", player.userID));
                    return;
                }
                if (players.Count > 1)
                {
                    SendReply(player, msg("multiple_players_found", player.userID));
                    return;
                }

                BasePlayer targetPlayer = players[0];
                if (targetPlayer == null)
                {
                    SendReply(player, msg("no_player_found", player.userID));
                    return;
                }

                if (targetPlayer == player)
                {
                    SendReply(player, msg("cant_bounty_self", player.userID));
                    return;
                }

                PlayerData playerData;
                if (!storedData.players.TryGetValue(targetPlayer.userID, out playerData))
                {
                    playerData = new PlayerData(targetPlayer.displayName);

                    storedData.players.Add(targetPlayer.userID, playerData);
                }

                if (playerData.activeBounties.Find(x => x.initiatorId == player.userID) != null)
                {
                    SendReply(player, msg("has_active_bounty", player.userID));
                    return;
                }

                switch (args[1].ToLower())
                {
                case "items":
                    SpawnItemContainer(player);

                    if (bountyCreator.ContainsKey(player.userID))
                    {
                        bountyCreator[player.userID] = targetPlayer.userID;
                    }
                    else
                    {
                        bountyCreator.Add(player.userID, targetPlayer.userID);
                    }
                    return;

                case "rp":
                    if (!configData.Rewards.AllowServerRewards || !ServerRewards || args.Length != 4)
                    {
                        SendReply(player, msg("invalid_syntax", player.userID));
                        return;
                    }

                    int rpAmount;
                    if (!int.TryParse(args[3], out rpAmount))
                    {
                        SendReply(player, msg("no_value_entered", player.userID));
                        return;
                    }

                    int availableRp = (int)ServerRewards?.Call("CheckPoints", player.userID);

                    if (availableRp < rpAmount || !(bool)ServerRewards?.Call("TakePoints", player.userID, rpAmount))
                    {
                        SendReply(player, msg("not_enough_rp", player.userID));
                        return;
                    }

                    CreateNewBounty(player, targetPlayer.userID, rpAmount, 0, null);
                    return;

                case "eco":
                    if (!configData.Rewards.AllowEconomics || !Economics || args.Length != 4)
                    {
                        SendReply(player, msg("invalid_syntax", player.userID));
                        return;
                    }

                    int ecoAmount;
                    if (!int.TryParse(args[3], out ecoAmount))
                    {
                        SendReply(player, msg("no_value_entered", player.userID));
                        return;
                    }

                    double availableEco = (double)Economics?.Call("Balance", player.UserIDString);

                    if (availableEco < ecoAmount || !(bool)Economics?.Call("Withdraw", player.UserIDString, (double)ecoAmount))
                    {
                        SendReply(player, msg("not_enough_eco", player.userID));
                        return;
                    }

                    CreateNewBounty(player, targetPlayer.userID, 0, ecoAmount, null);
                    return;

                default:
                    SendReply(player, msg("invalid_syntax", player.userID));
                    return;
                }
            }

            case "cancel":
            {
                if (args.Length < 2)
                {
                    SendReply(player, msg("invalid_syntax", player.userID));
                    return;
                }

                IPlayer targetPlayer = covalence.Players.FindPlayer(args[1]);
                if (targetPlayer == null)
                {
                    SendReply(player, msg("no_player_found", player.userID));
                    return;
                }

                CancelBounty(player, targetPlayer);
            }
                return;

            case "claim":
            {
                PlayerData playerData;
                if (!storedData.players.TryGetValue(player.userID, out playerData) || playerData.unclaimedRewards.Count == 0)
                {
                    SendReply(player, msg("no_rewards_pending", player.userID));
                    return;
                }

                if (args.Length < 2)
                {
                    SendReply(player, msg("help10", player.userID));
                    foreach (int rewardId in playerData.unclaimedRewards)
                    {
                        RewardInfo rewardInfo = storedData.rewards[rewardId];
                        string     reward     = string.Empty;
                        if (rewardInfo.rewardItems.Count > 1)
                        {
                            for (int i = 0; i < rewardInfo.rewardItems.Count; i++)
                            {
                                RewardInfo.ItemData itemData = rewardInfo.rewardItems.ElementAt(i);
                                reward += (string.Format(msg("reward_item", player.userID), itemData.amount, idToDisplayName[itemData.itemid]) + (i < rewardInfo.rewardItems.Count - 1 ? ", " : ""));
                            }
                        }
                        else
                        {
                            reward = rewardInfo.econAmount > 0 ? string.Format(msg("reward_econ", player.userID), rewardInfo.econAmount) : string.Format(msg("reward_rp", player.userID), rewardInfo.rpAmount);
                        }

                        SendReply(player, string.Format(msg("reward_info", player.userID), rewardId, reward));
                    }
                }
                else
                {
                    int rewardId;
                    if (!int.TryParse(args[1], out rewardId) || !playerData.unclaimedRewards.Contains(rewardId))
                    {
                        SendReply(player, msg("invalid_reward_id", player.userID));
                        return;
                    }

                    RewardInfo rewardInfo = storedData.rewards[rewardId];
                    GivePlayerRewards(player, rewardInfo);
                    storedData.rewards.Remove(rewardId);
                    playerData.unclaimedRewards.Remove(rewardId);
                }
            }
                return;

            case "view":
            {
                if (args.Length < 2)
                {
                    SendReply(player, msg("invalid_syntax", player.userID));
                    return;
                }

                IPlayer targetPlayer = covalence.Players.FindPlayer(args[1]);
                if (targetPlayer == null)
                {
                    SendReply(player, msg("no_player_found", player.userID));
                    return;
                }

                PlayerData playerData;
                if (!storedData.players.TryGetValue(ulong.Parse(targetPlayer.Id), out playerData) || playerData.activeBounties.Count == 0)
                {
                    SendReply(player, msg("no_active_bounties", player.userID));
                    return;
                }

                SendReply(player, string.Format(msg("player_has_bounties", player.userID), targetPlayer.Name, playerData.activeBounties.Count));
                foreach (var bounty in playerData.activeBounties)
                {
                    RewardInfo rewardInfo = storedData.rewards[bounty.rewardId];
                    string     reward     = string.Empty;
                    if (rewardInfo.rewardItems.Count > 1)
                    {
                        for (int i = 0; i < rewardInfo.rewardItems.Count; i++)
                        {
                            RewardInfo.ItemData itemData = rewardInfo.rewardItems.ElementAt(i);
                            reward += (string.Format(msg("reward_item", player.userID), itemData.amount, idToDisplayName[itemData.itemid]) + (i < rewardInfo.rewardItems.Count - 1 ? ", " : ""));
                        }
                    }
                    else
                    {
                        reward = rewardInfo.econAmount > 0 ? string.Format(msg("reward_econ", player.userID), rewardInfo.econAmount) : string.Format(msg("reward_rp", player.userID), rewardInfo.rpAmount);
                    }

                    SendReply(player, string.Format(msg("bounty_info", player.userID), bounty.initiatorName, FormatTime(CurrentTime() - bounty.initiatedTime), reward));
                }
            }
                return;

            case "top":
                IEnumerable <PlayerData> top10Hunters = storedData.players.Values.OrderByDescending(x => x.bountiesClaimed).Take(10);
                string hunterMessage = msg("top_hunters", player.userID);

                foreach (PlayerData playerData in top10Hunters)
                {
                    hunterMessage += string.Format(msg("top_hunter_entry", player.userID), playerData.displayName, playerData.bountiesClaimed);
                }

                SendReply(player, hunterMessage);
                return;

            case "wanted":
                IEnumerable <PlayerData> top10Hunted = storedData.players.Values.OrderByDescending(x => x.totalWantedTime + x.GetCurrentWantedTime()).Take(10);
                string wantedMessage = msg("top_wanted", player.userID);

                foreach (PlayerData playerData in top10Hunted)
                {
                    wantedMessage += string.Format(msg("top_wanted_entry", player.userID), playerData.displayName, FormatTime(playerData.totalWantedTime + playerData.GetCurrentWantedTime()), playerData.totalBounties);
                }

                SendReply(player, wantedMessage);
                return;

            case "clear":
            {
                if (args.Length < 2)
                {
                    SendReply(player, msg("invalid_syntax", player.userID));
                    return;
                }

                IPlayer targetPlayer = covalence.Players.FindPlayer(args[1]);
                if (targetPlayer == null)
                {
                    SendReply(player, msg("no_player_found", player.userID));
                    return;
                }

                PlayerData playerData;
                if (!storedData.players.TryGetValue(ulong.Parse(targetPlayer.Id), out playerData) || playerData.activeBounties.Count == 0)
                {
                    SendReply(player, msg("no_active_bounties", player.userID));
                    return;
                }

                foreach (var bounty in playerData.activeBounties)
                {
                    storedData.rewards.Remove(bounty.rewardId);
                }
                playerData.activeBounties.Clear();

                SendReply(player, string.Format(msg("bounties_cleared", player.userID), targetPlayer.Name));
            }
                return;

            default:
                SendReply(player, msg("invalid_syntax", player.userID));
                break;
            }
        }