public override void Load() { sprite = new LoopingSprite("TestAnimation"); sprite.Position = Screen.Center; sprite.Color = Color.BlueViolet; AddObject(sprite); cTrans = new ReversibleTransition<Color>(Color.BlanchedAlmond, Color.Coral, 1); cTrans.OnValueChanged = new Action<Color>(ChangeColor); cTrans.Loops = true; cTrans.OnLoopReverse = new Action(Reversed); cTrans.Running = true; AddObject(cTrans); InputManager.AddInput(ColorControls.Click, MouseButtons.MouseLeft); InputManager.AddInput(ColorControls.Up, Keys.Up, InputModifier.Held); InputManager.AddInput(ColorControls.Left, Keys.Left, InputModifier.Held); InputManager.AddInput(ColorControls.Right, Keys.Right, InputModifier.Held); InputManager.AddInput(ColorControls.Down, Keys.Down, InputModifier.Held); InputManager.AddInput(ColorControls.SpeedUp, Keys.W); InputManager.AddInput(ColorControls.SpeedDown, Keys.S); InputManager.AddCombinedInput(ColorControls.RotateRight, Keys.Left, Keys.Right); InputManager.AddCombinedInput(ColorControls.RotateLeft, Keys.Left, Keys.Right, Keys.RightShift); InputManager.AddCombinedInput(ColorControls.ScaleUp, Keys.Up, Keys.Down); InputManager.AddCombinedInput(ColorControls.ScaleDown, Keys.Up, Keys.Down, Keys.RightShift); }
public void SetColor(Color start, Color end) { ReversibleTransition<Color> tmpTrans = new ReversibleTransition<Color>(start, end, 1); tmpTrans.OnValueChanged = new Action<Color>(ChangeColor); tmpTrans.Loops = true; tmpTrans.OnLoopReverse = new Action(Reversed); tmpTrans.Running = true; ReplaceObject(ref cTrans, tmpTrans); }