コード例 #1
0
        /*
         * Returns the best cell to make next move into
         */
        private Cell GetCellToMakeMove()
        {
            AllowedCellsSearcher cellsSearcher   = new AllowedCellsSearcher(currentBoardState, currentColor);
            SortedSet <Cell>     allowedCellsSet = cellsSearcher.GetAllAllowedCells();

            allowedCellsSet.Remove(blackHole);
            List <Cell> allowedCells = allowedCellsSet.ToList();

            if (allowedCells.Count == 0)
            {
                GameIsOver = true;
                model.Pass(currentColor);
                Console.WriteLine("pass");
                return(new Cell(0, 0));
            }

            int bestWinRate    = 0;
            int bestWinRateInd = 0;

            for (int j = 0; j < allowedCells.Count; j++)
            {
                int currentWinCount = CountRandomWinsFromMove(allowedCells[j]);
                if (currentWinCount > bestWinRate)
                {
                    bestWinRate    = currentWinCount;
                    bestWinRateInd = j;
                }
            }

            return(allowedCells[bestWinRateInd]);
        }
コード例 #2
0
ファイル: Program.cs プロジェクト: Pyrohova/Reversi
        static void Main()
        {
            model          = new ReversiModel();
            generator      = new Generator(model);
            opponentPassed = false;
            Color opponentColor;

            try
            {
                AIGenerator.Cell blackHole = ReadCell();
                playerColor   = ReadColor();
                opponentColor = playerColor == Color.Black ? Color.White : Color.Black;
                generator.StartGame(blackHole, playerColor);

                if (playerColor == Color.Black)
                {
                    generator.MakeMove();
                }

                while (!generator.GameIsOver || !opponentPassed)
                {
                    opponentPassed = false;

                    AIGenerator.Cell opponentMoveCell = ReadOpponentMove();

                    if (!opponentPassed)
                    {
                        model.PutChip(opponentMoveCell.X, opponentMoveCell.Y);
                    }
                    else
                    {
                        model.Pass(opponentColor);
                    }

                    generator.MakeMove();
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
            }
        }