private void enableButton_Click(object sender, RoutedEventArgs e) { int slotNumber = 0; if (Slot1R.IsChecked != null && Slot1R.IsChecked.Value) { slotNumber = 1; } else if (Slot2R.IsChecked != null && Slot2R.IsChecked.Value) { slotNumber = 2; } else if (Slot3R.IsChecked != null && Slot3R.IsChecked.Value) { slotNumber = 3; } var slotInput = _reversalTool.SetInputInSlot(slotNumber, InputTextBox.Text); _reversalTool.StartReversalLoop(slotInput); this.ReversalActivation(true); }
private void enableButton_Click(object sender, RoutedEventArgs e) { int slotNumber = 0; if (Slot1R.IsChecked != null && Slot1R.IsChecked.Value) { slotNumber = 1; } else if (Slot2R.IsChecked != null && Slot2R.IsChecked.Value) { slotNumber = 2; } else if (Slot3R.IsChecked != null && Slot3R.IsChecked.Value) { slotNumber = 3; } var slotInput = _reversalTool.SetInputInSlot(slotNumber, InputTextBox.Text); Action action = () => { Dispatcher.Invoke(StopReversal); }; _reversalTool.StartReversalLoop(slotInput, action); EnableButton.IsEnabled = false; DisableButton.IsEnabled = true; InputTextBox.IsEnabled = false; Slot1R.IsEnabled = false; Slot2R.IsEnabled = false; Slot3R.IsEnabled = false; }
private void enableButton_Click(object sender, RoutedEventArgs e) { int slotNumber = 0; if (Slot1R.IsChecked != null && Slot1R.IsChecked.Value) { slotNumber = 1; } else if (Slot2R.IsChecked != null && Slot2R.IsChecked.Value) { slotNumber = 2; } else if (Slot3R.IsChecked != null && Slot3R.IsChecked.Value) { slotNumber = 3; } var slotInput = _reversalTool.SetInputInSlot(slotNumber, InputTextBox.Text); _reversalTool.StartReversalLoop(slotInput); EnableButton.IsEnabled = false; DisableButton.IsEnabled = true; InputTextBox.IsEnabled = false; BurstTabItem.IsEnabled = false; Slot1R.IsEnabled = false; Slot2R.IsEnabled = false; Slot3R.IsEnabled = false; }
private void button2_Click(object sender, EventArgs e) { _reversalTool.SetInputInSlot(1, textBox1.Text); }
private void button2_Click(object sender, EventArgs e) { SlotInput slotInput = new SlotInput(textBox1.Text); _reversalTool.SetInputInSlot(1, slotInput); }