/// <summary> /// Enables the reverb effect. /// </summary> public void EnableReverbEffect() { DisposeGuard(); if (IsReverbEffectEnabled) { return; } if (MasteringVoice != null) { if (ReverbVoice == null) { CreateReverbSubmixVoice(); } else { ReverbVoice.EnableEffect(0); } } IsReverbEffectEnabled = true; }