コード例 #1
0
    //UI的初始化请放在这里
    public override void OnOpen()
    {
        m_ShopItem = GetReusingScrollRect("Items");

        m_ShopItem.Init(UIEventKey, "ShopWindow_Item");

        m_ShopItem.SetData(GetShopData());

        AddOnClickListener("Button_Close", OnClickCLose);
    }
コード例 #2
0
    //UI的初始化请放在这里
    public override void OnInit()
    {
        string itemName = "BaseBoardItem";
        List <Dictionary <string, object> > data = new List <Dictionary <string, object> >();

        for (int i = 0; i < 10000; i++)
        {
            data.Add(new Dictionary <string, object>());
        }

        m_rsr.Init(itemName);
        m_rsr.SetData(data);
    }
コード例 #3
0
 static int SetData(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         ReusingScrollRect obj = (ReusingScrollRect)ToLua.CheckObject(L, 1, typeof(ReusingScrollRect));
         System.Collections.Generic.List <System.Collections.Generic.Dictionary <string, object> > arg0 = (System.Collections.Generic.List <System.Collections.Generic.Dictionary <string, object> >)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List <System.Collections.Generic.Dictionary <string, object> >));
         obj.SetData(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #4
0
ファイル: ShopWindow.cs プロジェクト: 603010999/bs_project
    //UI的初始化请放在这里
    public override void OnOpen()
    {
        m_ShopItem.Init(UIEventKey, "ShopWindow_Item");

        m_ShopItem.SetData(GetShopData());
    }