//UI的初始化请放在这里 public override void OnOpen() { m_ShopItem = GetReusingScrollRect("Items"); m_ShopItem.Init(UIEventKey, "ShopWindow_Item"); m_ShopItem.SetData(GetShopData()); AddOnClickListener("Button_Close", OnClickCLose); }
//UI的初始化请放在这里 public override void OnInit() { string itemName = "BaseBoardItem"; List <Dictionary <string, object> > data = new List <Dictionary <string, object> >(); for (int i = 0; i < 10000; i++) { data.Add(new Dictionary <string, object>()); } m_rsr.Init(itemName); m_rsr.SetData(data); }
static int SetData(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ReusingScrollRect obj = (ReusingScrollRect)ToLua.CheckObject(L, 1, typeof(ReusingScrollRect)); System.Collections.Generic.List <System.Collections.Generic.Dictionary <string, object> > arg0 = (System.Collections.Generic.List <System.Collections.Generic.Dictionary <string, object> >)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List <System.Collections.Generic.Dictionary <string, object> >)); obj.SetData(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
//UI的初始化请放在这里 public override void OnOpen() { m_ShopItem.Init(UIEventKey, "ShopWindow_Item"); m_ShopItem.SetData(GetShopData()); }