public static ReturnBarrier GetInstance() { if (instance == null) { instance = FindObjectOfType <ReturnBarrier>(); } return(instance); }
private void PlacePlayer(Vector2 position) { player.transform.position = position + new Vector2(0, 2); ReturnBarrier.GetInstance().SetReturnPosition(player.transform.position); player.GetComponent <CameraUpifier>().Snap(); }