コード例 #1
0
ファイル: Retry.cs プロジェクト: yangzhewc/misakiMaster
    public Text text_CountDown;         // 表示用テキスト
    //===============================================


    void Start()
    {
        //Componentを取得
        audioSource = GetComponent <AudioSource>();

        //シーン管理マネージャの取得 ===================================
        SceneNavigatorObj = GameObject.Find("SceneNavigator");
        SceneScript       = SceneNavigatorObj.GetComponent <SceneNavigator>();
        //==============================================================

        image4_01.SetActive(false);
        image4_02.SetActive(false);
        image4_03.SetActive(false);
        image4_END.SetActive(false);

        Flag_4_01 = false;
        Flag_4_02 = false;
        Flag_4_03 = false;

        // カウントダウン開始秒数のセット(整数で表示されるのでカウントダウンしたい数字+1.0fにする)
        MaxTime = 6.0f;
        Seconds = 0;
        //===============================================

        RetryPanelMakeObj = GameObject.Find("RetryPanelMake");
        RetryScript       = RetryPanelMakeObj.GetComponent <RetryPanelMake>();
    }
コード例 #2
0
    public static int operate;  //ゲッター用

    // Start is called before the first frame update
    void Start()
    {
        RetryPanelMakeObj    = GameObject.Find("RetryPanelMake");
        RetryPanelMakeScript = RetryPanelMakeObj.GetComponent <RetryPanelMake>();

        boardText   = this.GetComponent <Text>();
        touchScript = GameObject.Find("TouchManager").GetComponent <Touch>();

        Operate_kawaru = Operate;
    }
コード例 #3
0
    // Start is called before the first frame update
    void Start()
    {
        //ステージマネージャーの取得
        StageManager = GameObject.Find("StageManager");
        //マネージャーが持っているmanagerスクリプト
        script = StageManager.GetComponent <manager>();

        RetryPanelMakeObj    = GameObject.Find("RetryPanelMake");
        RetryPanelMakeScript = RetryPanelMakeObj.GetComponent <RetryPanelMake>();

        boardText   = this.GetComponent <Text>();
        touchScript = GameObject.Find("TouchManager").GetComponent <Touch>();



        Operate_kawaru = Operate;
    }