コード例 #1
0
        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            if (Sim == null)
            {
                return(false);
            }

            RetainedInventorySimData data = GetData <RetainedInventorySimData>(Sim);

            if (data == null || data.mInventory == null)
            {
                IncStat("Retention Missing");
                return(false);
            }

            if (data.mInventory.Count == 0)
            {
                IncStat("Inventory Empty");
                return(false);
            }

            AddStat("Inventory", data.mInventory.Count);

            foreach (GameObject obj in data.mInventory)
            {
                if (mSim.Inventory == null)
                {
                    continue;
                }

                mSim.Inventory.IgnoreInventoryValidation = true;
                try
                {
                    if (Inventories.TryToMove(obj, mSim))
                    {
                        IncStat("Returned " + obj.CatalogName);
                    }
                }
                catch (Exception e)
                {
                    Common.Exception(mSim, obj, e);
                }
                finally
                {
                    mSim.Inventory.IgnoreInventoryValidation = false;
                }
            }

            data.mInventory.Clear();

            return(true);
        }
コード例 #2
0
        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            RetainedInventorySimData data = GetData <RetainedInventorySimData>(Sim);

            data.mInventory.Clear();

            Inventory familyInventory = Sim.Household.SharedFamilyInventory.Inventory;

            familyInventory.IgnoreInventoryValidation = true;
            try
            {
                foreach (GameObject obj in Inventories.InventoryFindAll <GameObject>(mSim.SimDescription))
                {
                    if (obj is IHiddenInInventory)
                    {
                        continue;
                    }

                    try
                    {
                        if (familyInventory.TryToMove(obj))
                        {
                            data.mInventory.Add(obj);

                            IncStat("Retained " + obj.CatalogName);
                        }
                    }
                    catch (Exception e)
                    {
                        Common.Exception(mSim, obj, e);
                    }
                }
            }
            finally
            {
                familyInventory.IgnoreInventoryValidation = false;
            }

            AddStat("Inventory", data.mInventory.Count);

            return(true);
        }