/// <summary> /// Used to unmarshal data back into the correct PDU type. /// </summary> /// <param name="pduType">PDU type</param> /// <param name="ds">Datastream which contains the raw packet and Endian Type</param> /// <remarks>Added by PES to work with Mobile.</remarks> /// <returns>The PDU instance.</returns> public static Pdu UnmarshalRawPdu(PduType pduType, DataInputStream ds) { Pdu pdu = new Pdu(); switch (pduType) { case PduType.EntityState: EntityStatePdu entityStatePdu = new EntityStatePdu(); entityStatePdu.Unmarshal(ds); pdu = (Pdu)entityStatePdu; break; case PduType.Fire: FirePdu firePdu = new FirePdu(); firePdu.Unmarshal(ds); pdu = (Pdu)firePdu; break; case PduType.Detonation: DetonationPdu detonationPdu = new DetonationPdu(); detonationPdu.Unmarshal(ds); pdu = (Pdu)detonationPdu; break; case PduType.Collision: CollisionPdu collisionPdu = new CollisionPdu(); collisionPdu.Unmarshal(ds); pdu = (Pdu)collisionPdu; break; case PduType.ServiceRequest: ServiceRequestPdu serviceRequestPdu = new ServiceRequestPdu(); serviceRequestPdu.Unmarshal(ds); pdu = (Pdu)serviceRequestPdu; break; case PduType.ResupplyOffer: ResupplyOfferPdu resupplyOfferPdu = new ResupplyOfferPdu(); resupplyOfferPdu.Unmarshal(ds); pdu = (Pdu)resupplyOfferPdu; break; case PduType.ResupplyReceived: ResupplyReceivedPdu resupplyReceivedPdu = new ResupplyReceivedPdu(); resupplyReceivedPdu.Unmarshal(ds); pdu = (Pdu)resupplyReceivedPdu; break; case PduType.ResupplyCancel: ResupplyCancelPdu resupplyCancelPdu = new ResupplyCancelPdu(); resupplyCancelPdu.Unmarshal(ds); pdu = (Pdu)resupplyCancelPdu; break; case PduType.RepairComplete: RepairCompletePdu repairCompletePdu = new RepairCompletePdu(); repairCompletePdu.Unmarshal(ds); pdu = (Pdu)repairCompletePdu; break; case PduType.RepairResponse: RepairResponsePdu repairResponsePdu = new RepairResponsePdu(); repairResponsePdu.Unmarshal(ds); pdu = (Pdu)repairResponsePdu; break; case PduType.CreateEntity: CreateEntityPdu createEntityPdu = new CreateEntityPdu(); createEntityPdu.Unmarshal(ds); pdu = (Pdu)createEntityPdu; break; case PduType.RemoveEntity: RemoveEntityPdu removeEntityPdu = new RemoveEntityPdu(); removeEntityPdu.Unmarshal(ds); pdu = (Pdu)removeEntityPdu; break; case PduType.StartResume: StartResumePdu startResumePdu = new StartResumePdu(); startResumePdu.Unmarshal(ds); pdu = (Pdu)startResumePdu; break; case PduType.Acknowledge: AcknowledgePdu acknowledgePdu = new AcknowledgePdu(); acknowledgePdu.Unmarshal(ds); pdu = (Pdu)acknowledgePdu; break; case PduType.ActionRequest: ActionRequestPdu actionRequestPdu = new ActionRequestPdu(); actionRequestPdu.Unmarshal(ds); pdu = (Pdu)actionRequestPdu; break; case PduType.ActionResponse: ActionResponsePdu actionResponsePdu = new ActionResponsePdu(); actionResponsePdu.Unmarshal(ds); pdu = (Pdu)actionResponsePdu; break; case PduType.DataQuery: DataQueryPdu dataQueryPdu = new DataQueryPdu(); dataQueryPdu.Unmarshal(ds); pdu = (Pdu)dataQueryPdu; break; case PduType.SetData: SetDataPdu setDataPdu = new SetDataPdu(); setDataPdu.Unmarshal(ds); pdu = (Pdu)setDataPdu; break; case PduType.EventReport: EventReportPdu eventReportPdu = new EventReportPdu(); eventReportPdu.Unmarshal(ds); pdu = (Pdu)eventReportPdu; break; case PduType.Comment: CommentPdu commentPdu = new CommentPdu(); commentPdu.Unmarshal(ds); pdu = (Pdu)commentPdu; break; case PduType.StopFreeze: StopFreezePdu stopFreezePdu = new StopFreezePdu(); stopFreezePdu.Unmarshal(ds); pdu = (Pdu)stopFreezePdu; break; case PduType.Signal: SignalPdu signalPdu = new SignalPdu(); signalPdu.Unmarshal(ds); pdu = (Pdu)signalPdu; break; case PduType.Transmitter: TransmitterPdu transmitterPdu = new TransmitterPdu(); transmitterPdu.Unmarshal(ds); pdu = (Pdu)transmitterPdu; break; } return(pdu); }
/// <summary> /// Used to unmarshal data back into the correct PDU type. /// </summary> /// <param name="pduType">PDU type</param> /// <param name="ds">Datastream which contains the raw packet and Endian Type</param> /// <remarks>Added by PES to work with Mobile.</remarks> /// <returns>The PDU instance.</returns> public static Pdu UnmarshalRawPdu(PduType pduType, DataInputStream ds) { var pdu = new Pdu(); switch (pduType) { case PduType.EntityState: pdu = new EntityStatePdu(); pdu.Unmarshal(ds); break; case PduType.Fire: pdu = new FirePdu(); pdu.Unmarshal(ds); break; case PduType.Detonation: pdu = new DetonationPdu(); pdu.Unmarshal(ds); break; case PduType.Collision: pdu = new CollisionPdu(); pdu.Unmarshal(ds); break; case PduType.ServiceRequest: pdu = new ServiceRequestPdu(); pdu.Unmarshal(ds); break; case PduType.ResupplyOffer: pdu = new ResupplyOfferPdu(); pdu.Unmarshal(ds); break; case PduType.ResupplyReceived: pdu = new ResupplyReceivedPdu(); pdu.Unmarshal(ds); break; case PduType.ResupplyCancel: pdu = new ResupplyCancelPdu(); pdu.Unmarshal(ds); break; case PduType.RepairComplete: pdu = new RepairCompletePdu(); pdu.Unmarshal(ds); break; case PduType.RepairResponse: pdu = new RepairResponsePdu(); pdu.Unmarshal(ds); break; case PduType.CreateEntity: pdu = new CreateEntityPdu(); pdu.Unmarshal(ds); break; case PduType.RemoveEntity: pdu = new RemoveEntityPdu(); pdu.Unmarshal(ds); break; case PduType.StartResume: pdu = new StartResumePdu(); pdu.Unmarshal(ds); break; case PduType.Acknowledge: pdu = new AcknowledgePdu(); pdu.Unmarshal(ds); break; case PduType.ActionRequest: pdu = new ActionRequestPdu(); pdu.Unmarshal(ds); break; case PduType.ActionResponse: pdu = new ActionResponsePdu(); pdu.Unmarshal(ds); break; case PduType.DataQuery: pdu = new DataQueryPdu(); pdu.Unmarshal(ds); break; case PduType.SetData: pdu = new SetDataPdu(); pdu.Unmarshal(ds); break; case PduType.EventReport: pdu = new EventReportPdu(); pdu.Unmarshal(ds); break; case PduType.Comment: pdu = new CommentPdu(); pdu.Unmarshal(ds); break; case PduType.StopFreeze: pdu = new StopFreezePdu(); pdu.Unmarshal(ds); break; case PduType.Signal: pdu = new SignalPdu(); pdu.Unmarshal(ds); break; case PduType.Transmitter: pdu = new TransmitterPdu(); pdu.Unmarshal(ds); break; case PduType.ElectromagneticEmission: pdu = new ElectronicEmissionsPdu(); pdu.Unmarshal(ds); break; case PduType.Designator: pdu = new DesignatorPdu(); pdu.Unmarshal(ds); break; case PduType.Receiver: pdu = new ReceiverPdu(); pdu.Unmarshal(ds); break; case PduType.IFF_ATC_NAVAIDS: pdu = new IffAtcNavAidsLayer1Pdu(); pdu.Unmarshal(ds); break; case PduType.UnderwaterAcoustic: pdu = new UaPdu(); pdu.Unmarshal(ds); break; case PduType.SupplementalEmissionEntityState: pdu = new SeesPdu(); pdu.Unmarshal(ds); break; case PduType.IntercomSignal: pdu = new IntercomSignalPdu(); pdu.Unmarshal(ds); break; case PduType.IntercomControl: pdu = new IntercomControlPdu(); pdu.Unmarshal(ds); break; case PduType.AggregateState: pdu = new AggregateStatePdu(); pdu.Unmarshal(ds); break; case PduType.IsGroupOf: pdu = new IsGroupOfPdu(); pdu.Unmarshal(ds); break; case PduType.TransferControl: pdu = new TransferControlRequestPdu(); pdu.Unmarshal(ds); break; case PduType.IsPartOf: pdu = new IsPartOfPdu(); pdu.Unmarshal(ds); break; case PduType.MinefieldState: pdu = new MinefieldStatePdu(); pdu.Unmarshal(ds); break; case PduType.MinefieldQuery: pdu = new MinefieldQueryPdu(); pdu.Unmarshal(ds); break; case PduType.MinefieldData: pdu = new MinefieldDataPdu(); pdu.Unmarshal(ds); break; case PduType.MinefieldResponseNAK: pdu = new MinefieldResponseNackPdu(); pdu.Unmarshal(ds); break; case PduType.EnvironmentalProcess: pdu = new EnvironmentalProcessPdu(); pdu.Unmarshal(ds); break; case PduType.GriddedData: pdu = new GriddedDataPdu(); pdu.Unmarshal(ds); break; case PduType.PointObjectState: pdu = new PointObjectStatePdu(); pdu.Unmarshal(ds); break; case PduType.LinearObjectState: pdu = new LinearObjectStatePdu(); pdu.Unmarshal(ds); break; case PduType.ArealObjectState: pdu = new ArealObjectStatePdu(); pdu.Unmarshal(ds); break; case PduType.TSPI: throw new NotSupportedException(); case PduType.Appearance: throw new NotSupportedException(); case PduType.ArticulatedParts: throw new NotSupportedException(); case PduType.LEFire: throw new NotSupportedException(); case PduType.LEDetonation: throw new NotSupportedException(); case PduType.CreateEntityR: pdu = new CreateEntityReliablePdu(); pdu.Unmarshal(ds); break; case PduType.RemoveEntityR: pdu = new RemoveEntityReliablePdu(); pdu.Unmarshal(ds); break; case PduType.StartResumeR: pdu = new StartResumeReliablePdu(); pdu.Unmarshal(ds); break; case PduType.StopFreezeR: pdu = new StopFreezeReliablePdu(); pdu.Unmarshal(ds); break; case PduType.AcknowledgeR: pdu = new AcknowledgeReliablePdu(); pdu.Unmarshal(ds); break; case PduType.ActionRequestR: pdu = new ActionRequestReliablePdu(); pdu.Unmarshal(ds); break; case PduType.ActionResponseR: pdu = new ActionResponseReliablePdu(); pdu.Unmarshal(ds); break; case PduType.DataQueryR: pdu = new DataQueryReliablePdu(); pdu.Unmarshal(ds); break; case PduType.SetDataR: pdu = new SetDataReliablePdu(); pdu.Unmarshal(ds); break; case PduType.DataR: pdu = new DataReliablePdu(); pdu.Unmarshal(ds); break; case PduType.EventReportR: pdu = new EventReportReliablePdu(); pdu.Unmarshal(ds); break; case PduType.CommentR: pdu = new CommentReliablePdu(); pdu.Unmarshal(ds); break; case PduType.RecordR: pdu = new RecordQueryReliablePdu(); pdu.Unmarshal(ds); break; case PduType.SetRecordR: pdu = new SetRecordReliablePdu(); pdu.Unmarshal(ds); break; case PduType.RecordQueryR: pdu = new RecordQueryReliablePdu(); pdu.Unmarshal(ds); break; case PduType.CollisionElastic: pdu = new CollisionElasticPdu(); pdu.Unmarshal(ds); break; case PduType.EntityStateUpdate: pdu = new EntityStateUpdatePdu(); pdu.Unmarshal(ds); break; } return(pdu); }
/// <summary> /// Used to unmarshal data back into the correct PDU type. /// </summary> /// <param name="pduType">PDU type</param> /// <param name="ds">Datastream which contains the raw packet and Endian Type</param> /// <remarks>Added by PES to work with Mobile.</remarks> /// <returns>The PDU instance.</returns> public static Pdu UnmarshalRawPdu(PduType pduType, DataInputStream ds) { Pdu pdu = new Pdu(); switch (pduType) { case PduType.EntityState: EntityStatePdu entityStatePdu = new EntityStatePdu(); entityStatePdu.Unmarshal(ds); pdu = (Pdu)entityStatePdu; break; case PduType.Fire: FirePdu firePdu = new FirePdu(); firePdu.Unmarshal(ds); pdu = (Pdu)firePdu; break; case PduType.Detonation: DetonationPdu detonationPdu = new DetonationPdu(); detonationPdu.Unmarshal(ds); pdu = (Pdu)detonationPdu; break; case PduType.Collision: CollisionPdu collisionPdu = new CollisionPdu(); collisionPdu.Unmarshal(ds); pdu = (Pdu)collisionPdu; break; case PduType.ServiceRequest: ServiceRequestPdu serviceRequestPdu = new ServiceRequestPdu(); serviceRequestPdu.Unmarshal(ds); pdu = (Pdu)serviceRequestPdu; break; case PduType.ResupplyOffer: ResupplyOfferPdu resupplyOfferPdu = new ResupplyOfferPdu(); resupplyOfferPdu.Unmarshal(ds); pdu = (Pdu)resupplyOfferPdu; break; case PduType.ResupplyReceived: ResupplyReceivedPdu resupplyReceivedPdu = new ResupplyReceivedPdu(); resupplyReceivedPdu.Unmarshal(ds); pdu = (Pdu)resupplyReceivedPdu; break; case PduType.ResupplyCancel: ResupplyCancelPdu resupplyCancelPdu = new ResupplyCancelPdu(); resupplyCancelPdu.Unmarshal(ds); pdu = (Pdu)resupplyCancelPdu; break; case PduType.RepairComplete: RepairCompletePdu repairCompletePdu = new RepairCompletePdu(); repairCompletePdu.Unmarshal(ds); pdu = (Pdu)repairCompletePdu; break; case PduType.RepairResponse: RepairResponsePdu repairResponsePdu = new RepairResponsePdu(); repairResponsePdu.Unmarshal(ds); pdu = (Pdu)repairResponsePdu; break; case PduType.CreateEntity: CreateEntityPdu createEntityPdu = new CreateEntityPdu(); createEntityPdu.Unmarshal(ds); pdu = (Pdu)createEntityPdu; break; case PduType.RemoveEntity: RemoveEntityPdu removeEntityPdu = new RemoveEntityPdu(); removeEntityPdu.Unmarshal(ds); pdu = (Pdu)removeEntityPdu; break; case PduType.StartResume: StartResumePdu startResumePdu = new StartResumePdu(); startResumePdu.Unmarshal(ds); pdu = (Pdu)startResumePdu; break; case PduType.Acknowledge: AcknowledgePdu acknowledgePdu = new AcknowledgePdu(); acknowledgePdu.Unmarshal(ds); pdu = (Pdu)acknowledgePdu; break; case PduType.ActionRequest: ActionRequestPdu actionRequestPdu = new ActionRequestPdu(); actionRequestPdu.Unmarshal(ds); pdu = (Pdu)actionRequestPdu; break; case PduType.ActionResponse: ActionResponsePdu actionResponsePdu = new ActionResponsePdu(); actionResponsePdu.Unmarshal(ds); pdu = (Pdu)actionResponsePdu; break; case PduType.DataQuery: DataQueryPdu dataQueryPdu = new DataQueryPdu(); dataQueryPdu.Unmarshal(ds); pdu = (Pdu)dataQueryPdu; break; case PduType.SetData: SetDataPdu setDataPdu = new SetDataPdu(); setDataPdu.Unmarshal(ds); pdu = (Pdu)setDataPdu; break; case PduType.EventReport: EventReportPdu eventReportPdu = new EventReportPdu(); eventReportPdu.Unmarshal(ds); pdu = (Pdu)eventReportPdu; break; case PduType.Comment: CommentPdu commentPdu = new CommentPdu(); commentPdu.Unmarshal(ds); pdu = (Pdu)commentPdu; break; case PduType.StopFreeze: StopFreezePdu stopFreezePdu = new StopFreezePdu(); stopFreezePdu.Unmarshal(ds); pdu = (Pdu)stopFreezePdu; break; case PduType.Signal: SignalPdu signalPdu = new SignalPdu(); signalPdu.Unmarshal(ds); pdu = (Pdu)signalPdu; break; case PduType.Transmitter: TransmitterPdu transmitterPdu = new TransmitterPdu(); transmitterPdu.Unmarshal(ds); pdu = (Pdu)transmitterPdu; break; } return pdu; }