public void OnApplicationStart() { Console.WriteLine("[BailOut] Starting Bailout"); GameEnergyPatches.PatchMethods(); //this patches the functions necessary to stop you from failing when your energy reaches it's lowest point. ResultsViewControllerPatches.PatchMethods(); // jk i fixed it, but I didn't rename shit sorry :( PauseMenuManagerPatches.PatchMethods(); // This should prevent bailout mode from glitching out if you fail then quit. Console.WriteLine("[BailOut] Assembly Patched"); Settings.loadBailoutSettings(); SceneManager.sceneLoaded += SceneManager_sceneLoaded; }
public void OnApplicationStart() { Console.WriteLine("[BailOut] Starting Bailout"); GameEnergyPatches.PatchMethods(); //this patches the functions necessary to stop you from failing when your energy reaches it's lowest point. ResultsViewControllerPatches.PatchMethods(); // jk i fixed it, but I didn't rename shit sorry :( PauseMenuManagerPatches.PatchMethods(); // This should prevent bailout mode from glitching out if you fail then quit. Console.WriteLine("[BailOut] Assembly Patched"); Settings.loadBailoutSettings(); BeatSaberMarkupLanguage.Settings.BSMLSettings.instance.AddSettingsMenu("BailOutModeHacked", "BailOutMode.UI.settings.bsml", BailOutMode.UI.BailOutUI.BOMSettings.instance); SceneManager.sceneLoaded += SceneManager_sceneLoaded; }