// 일시 정지 취소 public void TimeGo() { Audio.clip = buttonClick; Audio.Play(); RemoveCanvas.SetActive(true); TimeStop_Screen.SetActive(false); GameOver_Screen.SetActive(false); Result_Screen.SetActive(false);// Time.timeScale = 1; }
// 게임 결과 창 뜨게 하기 public void Result() { if (playerHP > 0) { s_variable.finish2 = true; s_variable.score[1] = playerHP; } RemoveCanvas.SetActive(false); mode = enemyMode.End; Result_Screen.SetActive(true); StartCoroutine("ending"); }
// 게임 결과 창 뜨게 하기 public void Result() { if (playerHP > 0) { s_variable.finish3 = true; s_variable.score[2] = playerHP; } //Time.timeScale = 0; RemoveCanvas.SetActive(false); Result_Screen.SetActive(true); StartCoroutine(ending()); }
// 게임 결과 창 뜨게 하기 public void Result() { RemoveCanvas.SetActive(false); mode = enemyMode.End; Time.timeScale = 0; Result_Screen.SetActive(true); if (playerHP >= 250) { Good.SetActive(true); Bad.SetActive(false); } else { Good.SetActive(false); Bad.SetActive(true); } }