// Use this for initialization void Start() { resultScore = ScoreText.getScore(); animator = player.GetComponent <Animator>(); if (Player.getDeathFlg()) { s = "GAME OVER"; resultText.setResult(s); animator.SetBool("sad", true); } else { if (resultScore > happyScore) { s = "GAME COMPLETE"; resultText.setResult(s); animator.SetBool("happy", true); } else { s = "GAME CLEAR"; resultText.setResult(s); animator.SetBool("soso", true); } } }