public static ResultPlayerGiveUp CreateResultPlayerGiveUpMsg(string RoomCode, string giveUpOpenId, string nextOpenId) { ResultPlayerGiveUp msg = new ResultPlayerGiveUp(RoomCode); msg.GiveUpUserOpenId = giveUpOpenId; msg.NextUserOpenId = nextOpenId; return(msg); }
public override List <IGameMessage> HandleData(GameUserSession session, dataPlayerGiveUp Data) { List <IGameMessage> msgList = new List <IGameMessage>(); GameManager gm = session.GameManager; gm.PlayerGiveUp(); var gi = gm.PreNextStep(true); var dealCards = gm.DealCard(gi); if (dealCards != null) { ResultPlayerGiveUp giveUpMsg = GameMessageHandle.CreateResultPlayerGiveUpMsg(gm.RoomCode, Data.OpenId, ""); msgList.Add(giveUpMsg); gi = gm.PreNextStep(true); var cardsMsg = GameMessageHandle.CreateDealCardMsg(gm.RoomCode, dealCards, gi); msgList.Add(cardsMsg); GameTaskManager.SyncTask_DealCardDone(session, gi); } else { var msg = gm.WaitNextPlayer(gi); if (msg != null) { msgList.Add(msg); } else { ResultPlayerGiveUp giveUpMsg = GameMessageHandle.CreateResultPlayerGiveUpMsg(gm.RoomCode, Data.OpenId, gi.CurBetUserOpenId); msgList.Add(giveUpMsg); } } return(msgList); }