/// <summary>ゲーム終了</summary> public void EndOfGame() { m_timerText.SetActive(false); m_timeManager.TimerStop(); ChangeGameState(GameState.NonInitialized); m_gravityController.JoystickJudgment(); m_resultPanel.SetActive(true); m_resultDataController.RankingText(m_timeManager.GetTime); }