コード例 #1
0
ファイル: ResultManager.cs プロジェクト: xSYUxx/LastHopeGames
    void Awake()
    {
        cameraManager  = GetComponent <ResultCamera>();
        mothionManager = GetComponent <ResultMothion>();

        if (player1HP > player2HP)
        {
            winner = 1;
        }
        //2P Wins
        else if (player1HP < player2HP)
        {
            winner = 2;
        }
        //draw
        else
        {
            winner = 0;
        }

        cameraManager.cameraStart(winner, ref camera1P, ref camera2P);
        mothionManager.mothionStart(winner, ref player1Obj, ref player2Obj);
    }
コード例 #2
0
    public int ShakeCount = 0;                          //地震発生のカメラ振動を捕える補数。初期値0


    // Start is called before the first frame update
    void Start()
    {
        // オープニング
        GameOpening();
        SinarioFlag    = 0;
        MapDisplayFlag = 0;
        ShakeCount     = 0;
        Efect.SetActive(false);
        Siya.SetActive(false);
        StartCamera.SetActive(true);
        OtherCamara.SetActive(false);
        //Trajectory.SetActive(false);
        ResultCamera.SetActive(false);
        //NPC.SetActive(false);
        Wave.GetComponent <WaveController>().enabled = false;
        Player.gameObject.GetComponent <UnityChanControlScriptWithRgidBody>().enabled = false;
        //GetComponent<NPCControl>().enabled = false;
        ControllText.SetActive(false);
        audioSource.SetActive(false);
        MapDisplay.SetActive(false);
        HinanArea.SetActive(false);
        Notification.SetActive(false);
        Atari      = GameObject.Find("Atari");
        atari      = Atari.GetComponent <Atari>();
        AreaCount  = GameObject.Find("hinanarea (2)");
        HinanCount = AreaCount.GetComponent <HinanAreaCount>();
        HighCount  = GameObject.Find("hinanarea (1)");
        HighHinan  = HighCount.GetComponent <HighHinanAreaCount>();
        //HighCount = GameObject.Find("hinanarea (1)");
        //HighhinanCount = HighCount.GetComponent<HinanareaCount>();
        //Changer = GameObject.Find("MainCamera");
        Camerachanger = OtherCamara.GetComponent <CameraChanger>();
        if (HinanCount.AreaCount == 0)
        {
            FinishButton.SetActive(false);
        }
    }
コード例 #3
0
    // Update is called once per frame
    void Update()
    {
        //Debug.Log(Time.time + ": Flag :" +SinarioFlag);
        Vector3 Ppos = Player.transform.position;

        if (SinarioFlag == 0)
        {
            StartCamera.SetActive(true);
            OtherCamara.SetActive(false);
            ControllText.SetActive(false);
            //Trajectory.GetComponent<Material>().color = new Color(1.0f, 1.0f, 1.0f, 0.0f);
        }
        if (SinarioFlag == 1)
        {
            //audioSource.Play();
            audioSource.SetActive(true);
            StartCamera.SetActive(false);
            OtherCamara.SetActive(true);
            ControllText.SetActive(true);
            Player.gameObject.GetComponent <UnityChanControlScriptWithRgidBody>().enabled = true;
            if (Input.GetKey(KeyCode.UpArrow) || Input.GetKey(KeyCode.W))
            {
                Text.SetActive(false);
            }
            if (atari.AtariFlag == 1)
            {
                Notification.SetActive(true);
            }
        }
        else
        {
            Notification.SetActive(false);
        }
        if (SinarioFlag == 2)
        {
            Invoke("StopShake", 10);
        }

        if (SinarioFlag == 3)
        {
            if (Input.GetKeyUp(KeyCode.UpArrow))
            {
                if (ShakeCount <= 2)
                {
                    ShakeCount = 1;
                    Debug.Log("ShakeCount : " + ShakeCount);
                }
            }
            if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.RightArrow))
            {
                if (ShakeCount == 0)
                {
                    ShakeCount = 2;
                    Debug.Log("ShakeCount : " + ShakeCount);
                }
            }
            if (Input.GetKey(KeyCode.C))
            {
                ShakeCount = 3;
                Debug.Log("ShakeCount : " + ShakeCount);
            }
        }
        if (SinarioFlag == 4)
        {
            Debug.Log("シナリオ4です。");
        }

        if (SinarioFlag == 5)
        {
            Player.gameObject.GetComponent <UnityChanControlScriptWithRgidBody>().enabled = false;
            OtherCamara.SetActive(false);
            GameOverCamera.SetActive(false);
            ResultCamera.SetActive(true);
            audioSource.SetActive(false);
            if (HinanCount.AreaCount == 1)
            {
                FinishButton.SetActive(true);
            }
            if (HighHinan.HighHinanCount == 1)
            {
                FinishButton2.SetActive(true);
            }
            if (Camerachanger.ChangerCount == 0)
            {
                ResultText1.SetActive(false);
                ResultText2.SetActive(true);
            }
            else if (Camerachanger.ChangerCount == 1)
            {
                ResultText1.SetActive(true);
                ResultText2.SetActive(false);
            }

            //Wave.GetComponent<WaveController>().enabled = false;
            //Trajectory.GetComponent<Material>().color = new Color(1.0f, 1.0f, 1.0f, 1.0f);
            //Trajectory.SetActive(true);
        }
        if (SinarioFlag == 6)
        {
            Start();
        }
        if (SinarioFlag == 1 || SinarioFlag == 2 || SinarioFlag == 3 || SinarioFlag == 4)
        {
            if (MapDisplayFlag == 0)
            {
                if (Input.GetKeyDown(KeyCode.M))
                {
                    MapDisplay.SetActive(true);
                    MapDisplayFlag = 1;
                    Debug.Log("Mapを表示");
                    if (SinarioFlag == 3)
                    {
                        HinanArea.SetActive(true);
                    }
                }
            }
            else
            {
                if (Input.GetKeyDown(KeyCode.M))
                {
                    MapDisplay.SetActive(false);
                    MapDisplayFlag = 0;
                    Debug.Log("Mapを非表示");
                    if (SinarioFlag == 3)
                    {
                        HinanArea.SetActive(false);
                    }
                }
            }
        }
    }