public void Copy(RestraintInfo src) { enable = src.enable; duration = src.duration; damageInterval = src.damageInterval; damageRate = src.damageRate; reduceTimeByFlick = src.reduceTimeByFlick; radius = src.radius; effectName = src.effectName; isStopMotion = src.isStopMotion; }
public void OnRestraintStart(RestraintInfo restInfo) { if (base.enableSend && base.owner.IsOriginal()) { Coop_Model_PlayerRestraint coop_Model_PlayerRestraint = new Coop_Model_PlayerRestraint(); coop_Model_PlayerRestraint.id = base.owner.id; coop_Model_PlayerRestraint.duration = restInfo.duration; coop_Model_PlayerRestraint.damageInterval = restInfo.damageInterval; coop_Model_PlayerRestraint.damageRate = restInfo.damageRate; coop_Model_PlayerRestraint.reduceTimeByFlick = restInfo.reduceTimeByFlick; coop_Model_PlayerRestraint.effectName = restInfo.effectName; coop_Model_PlayerRestraint.isStopMotion = restInfo.isStopMotion; SendBroadcast(coop_Model_PlayerRestraint, false, null, null); } }
public void Initialize(Player targetPlayer, RestraintInfo restInfo) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Expected O, but got Unknown //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Expected O, but got Unknown //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Expected O, but got Unknown //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) Transform val = (!MonoBehaviourSingleton <StageObjectManager> .IsValid()) ? MonoBehaviourSingleton <EffectManager> .I._transform : MonoBehaviourSingleton <StageObjectManager> .I._transform; m_targetPlayer = targetPlayer; Transform transform = targetPlayer._transform; Transform val2 = this.get_transform(); val2.set_parent(val); Transform effect = EffectManager.GetEffect(restInfo.effectName, val); effect.set_position(transform.get_position()); effect.set_localScale(Vector3.get_one()); effect.set_localRotation(Quaternion.get_identity()); m_effectRestraint = effect.get_gameObject(); m_effectCenterTrans = effect.FindChild("Center"); SphereCollider val3 = this.get_gameObject().AddComponent <SphereCollider>(); val3.set_isTrigger(true); val3.set_radius(restInfo.radius); m_isValidFlickInput = (restInfo.reduceTimeByFlick > 0f); if (targetPlayer.objectType == StageObject.OBJECT_TYPE.SELF) { if (IsValidFlickInput) { Transform effect2 = EffectManager.GetEffect("ef_btl_target_flick", this.get_transform()); if (effect2 != null) { effect2.set_localPosition(Vector3.get_zero()); effect2.set_localScale(Vector3.get_one()); effect2.set_localRotation(Quaternion.get_identity()); m_effectFlickWarning = effect2.get_gameObject(); } } } else { TargetPoint targetPoint = this.get_gameObject().AddComponent <TargetPoint>(); targetPoint.markerZShift = 0f; targetPoint.offset = Vector3.get_up() * 0.5f; targetPoint.regionID = -1; targetPoint.isTargetEnable = true; targetPoint.isAimEnable = true; targetPoint.bleedOffsetPos = Vector3.get_zero(); targetPoint.bleedOffsetRot = Vector3.get_zero(); targetPoint.aimMarkerPointRate = 1f; targetPoint.ForceDisplay(); m_targetPoint = targetPoint; } AdjustPosition(); }
protected override bool HandleCoopEvent(CoopPacket packet) { //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_0290: Unknown result type (might be due to invalid IL or missing references) //IL_02ba: Unknown result type (might be due to invalid IL or missing references) //IL_037b: Unknown result type (might be due to invalid IL or missing references) //IL_04a7: Unknown result type (might be due to invalid IL or missing references) //IL_04be: Unknown result type (might be due to invalid IL or missing references) //IL_04c3: Unknown result type (might be due to invalid IL or missing references) //IL_04e9: Unknown result type (might be due to invalid IL or missing references) //IL_0533: Unknown result type (might be due to invalid IL or missing references) //IL_0564: Unknown result type (might be due to invalid IL or missing references) //IL_0569: Unknown result type (might be due to invalid IL or missing references) //IL_056e: Unknown result type (might be due to invalid IL or missing references) //IL_0573: Unknown result type (might be due to invalid IL or missing references) //IL_0585: Unknown result type (might be due to invalid IL or missing references) //IL_066e: Unknown result type (might be due to invalid IL or missing references) //IL_06b2: Unknown result type (might be due to invalid IL or missing references) //IL_0835: Unknown result type (might be due to invalid IL or missing references) //IL_085c: Unknown result type (might be due to invalid IL or missing references) //IL_0894: Unknown result type (might be due to invalid IL or missing references) //IL_08c1: Unknown result type (might be due to invalid IL or missing references) //IL_0931: Unknown result type (might be due to invalid IL or missing references) //IL_0965: Unknown result type (might be due to invalid IL or missing references) //IL_099d: Unknown result type (might be due to invalid IL or missing references) //IL_09c3: Unknown result type (might be due to invalid IL or missing references) //IL_09fb: Unknown result type (might be due to invalid IL or missing references) //IL_0a31: Unknown result type (might be due to invalid IL or missing references) //IL_0a38: Unknown result type (might be due to invalid IL or missing references) //IL_0a79: Unknown result type (might be due to invalid IL or missing references) //IL_0a93: Unknown result type (might be due to invalid IL or missing references) //IL_0a9a: Unknown result type (might be due to invalid IL or missing references) //IL_0dd0: Unknown result type (might be due to invalid IL or missing references) //IL_0e22: Unknown result type (might be due to invalid IL or missing references) //IL_0e58: Unknown result type (might be due to invalid IL or missing references) //IL_0ea9: Unknown result type (might be due to invalid IL or missing references) //IL_0ef4: Unknown result type (might be due to invalid IL or missing references) //IL_0f1a: Unknown result type (might be due to invalid IL or missing references) //IL_0f56: Unknown result type (might be due to invalid IL or missing references) //IL_102c: Unknown result type (might be due to invalid IL or missing references) //IL_105d: Unknown result type (might be due to invalid IL or missing references) //IL_1062: Unknown result type (might be due to invalid IL or missing references) //IL_1067: Unknown result type (might be due to invalid IL or missing references) //IL_106c: Unknown result type (might be due to invalid IL or missing references) //IL_107e: Unknown result type (might be due to invalid IL or missing references) //IL_10b6: Unknown result type (might be due to invalid IL or missing references) //IL_10ee: Unknown result type (might be due to invalid IL or missing references) //IL_117d: Unknown result type (might be due to invalid IL or missing references) //IL_11cd: Unknown result type (might be due to invalid IL or missing references) //IL_11fe: Unknown result type (might be due to invalid IL or missing references) //IL_122f: Unknown result type (might be due to invalid IL or missing references) //IL_1248: Unknown result type (might be due to invalid IL or missing references) switch (packet.packetType) { case PACKET_TYPE.PLAYER_LOAD_COMPLETE: if (!player.isSetAppearPos) { return(false); } if (player.playerSender != null) { player.playerSender.OnRecvLoadComplete(packet.fromClientId); } break; case PACKET_TYPE.PLAYER_INITIALIZE: { if (player.isLoading) { return(false); } Coop_Model_PlayerInitialize model32 = packet.GetModel <Coop_Model_PlayerInitialize>(); player.ApplySyncPosition(model32.pos, model32.dir, true); player.hp = model32.hp; player.healHp = model32.healHp; player.StopCounter(model32.stopcounter); StageObject target = null; if (model32.target_id >= 0) { target = MonoBehaviourSingleton <StageObjectManager> .I.FindCharacter(model32.target_id); } player.SetActionTarget(target, true); player.buffParam.SetSyncParam(model32.buff_sync_param, true); if (MonoBehaviourSingleton <InGameRecorder> .IsValid()) { MonoBehaviourSingleton <InGameRecorder> .I.ApplySyncOwnerData(model32.id); } MonoBehaviourSingleton <StageObjectManager> .I.RemoveCacheObject(player); player.get_gameObject().SetActive(true); SetFilterMode(FILTER_MODE.NONE); player.isCoopInitialized = true; player.SetAppearPos(player._position); bool flag = false; if (player.weaponData == null != (model32.weapon_item == null)) { flag = true; } else if (player.weaponData != null && player.weaponData.eId != model32.weapon_item.eId) { flag = true; } else if (player.weaponIndex != model32.weapon_index) { flag = true; } CoopClient coopClient = MonoBehaviourSingleton <CoopManager> .I.coopRoom.clients.FindByClientId(packet.fromClientId); if (coopClient != null && !coopClient.IsBattleStart()) { player.WaitBattleStart(); player.get_gameObject().SetActive(false); MonoBehaviourSingleton <StageObjectManager> .I.AddCacheObject(player); } else if (flag) { player.LoadWeapon(model32.weapon_item, model32.weapon_index, delegate { player.ActBattleStart(true); }); } else { player.SetNowWeapon(model32.weapon_item, model32.weapon_index); player.InitParameter(); if (player.hp <= 0) { player.ActBattleStart(true); if (!player.isDead) { player.ActDeadLoop(false, 0f, 0f); } } else if (model32.act_battle_start) { player.ActBattleStart(false); } else { player.ActBattleStart(true); player.ActIdle(false, -1f); } } player.SetSyncUsingCannon(model32.cannonId); break; } case PACKET_TYPE.PLAYER_ATTACK_COMBO: { if (base.character.isDead) { return(true); } Coop_Model_PlayerAttackCombo model15 = packet.GetModel <Coop_Model_PlayerAttackCombo>(); base.owner._position = model15.pos; base.owner._rotation = Quaternion.AngleAxis(model15.dir, Vector3.get_up()); player.ActAttack(model15.attack_id, true, false); player.SetActionPosition(model15.act_pos, model15.act_pos_f); break; } case PACKET_TYPE.PLAYER_CHARGE_RELEASE: { if (base.character.isDead) { return(true); } Coop_Model_PlayerChargeRelease model36 = packet.GetModel <Coop_Model_PlayerChargeRelease>(); player.ApplySyncExRush(model36.isExRushCharge); player.ApplySyncPosition(model36.pos, model36.dir, false); player.SetChargeRelease(model36.charge_rate); player.SetLerpRotation(Quaternion.AngleAxis(model36.lerp_dir, Vector3.get_up()) * Vector3.get_forward()); player.SetActionPosition(model36.act_pos, model36.act_pos_f); break; } case PACKET_TYPE.PLAYER_RESTRAINT: { if (base.character.isDead) { return(true); } Coop_Model_PlayerRestraint model33 = packet.GetModel <Coop_Model_PlayerRestraint>(); RestraintInfo restraintInfo = new RestraintInfo(); restraintInfo.enable = true; restraintInfo.duration = model33.duration; restraintInfo.damageInterval = model33.damageInterval; restraintInfo.damageRate = model33.damageRate; restraintInfo.reduceTimeByFlick = model33.reduceTimeByFlick; restraintInfo.effectName = model33.effectName; restraintInfo.isStopMotion = model33.isStopMotion; player.ActRestraint(restraintInfo); break; } case PACKET_TYPE.PLAYER_RESTRAINT_END: if (base.character.isDead) { return(true); } player.ActRestraintEnd(); break; case PACKET_TYPE.PLAYER_AVOID: { if (base.character.isDead) { return(true); } Coop_Model_PlayerAvoid model38 = packet.GetModel <Coop_Model_PlayerAvoid>(); player.ApplySyncPosition(model38.pos, model38.dir, false); player.ActAvoid(); break; } case PACKET_TYPE.PLAYER_WARP: { if (base.character.isDead) { return(true); } Coop_Model_PlayerWarp model19 = packet.GetModel <Coop_Model_PlayerWarp>(); player.ApplySyncPosition(model19.pos, model19.dir, false); player.ActWarp(); break; } case PACKET_TYPE.PLAYER_BLOW_CLEAR: if (base.character.isDead) { return(true); } player.InputBlowClear(); break; case PACKET_TYPE.PLAYER_STUNNED_END: if (base.character.isDead) { return(true); } player.SetStunnedEnd(); break; case PACKET_TYPE.PLAYER_DEAD_COUNT: { Coop_Model_PlayerDeadCount model3 = packet.GetModel <Coop_Model_PlayerDeadCount>(); player.DeadCount(model3.remaind_time, model3.stop); break; } case PACKET_TYPE.PLAYER_DEAD_STANDUP: { Coop_Model_PlayerDeadStandup model47 = packet.GetModel <Coop_Model_PlayerDeadStandup>(); player.ActDeadStandup(model47.standupHp, model47.cType); break; } case PACKET_TYPE.PLAYER_STOP_COUNTER: { Coop_Model_PlayerStopCounter model46 = packet.GetModel <Coop_Model_PlayerStopCounter>(); player.StopCounter(model46.stop); break; } case PACKET_TYPE.PLAYER_GATHER: { if (base.character.isDead) { return(true); } Coop_Model_PlayerGather model13 = packet.GetModel <Coop_Model_PlayerGather>(); GatherPointObject gatherPointObject = null; if (MonoBehaviourSingleton <InGameProgress> .IsValid() && MonoBehaviourSingleton <InGameProgress> .I.gatherPointList != null) { int i = 0; for (int count = MonoBehaviourSingleton <InGameProgress> .I.gatherPointList.Count; i < count; i++) { if (model13.point_id == (int)MonoBehaviourSingleton <InGameProgress> .I.gatherPointList[i].pointData.pointID) { gatherPointObject = MonoBehaviourSingleton <InGameProgress> .I.gatherPointList[i]; break; } } } if (gatherPointObject != null) { player.ApplySyncPosition(model13.pos, model13.dir, false); player.ActGather(gatherPointObject); player.SetActionPosition(model13.act_pos, model13.act_pos_f); } break; } case PACKET_TYPE.PLAYER_SKILL_ACTION: { if (base.character.isDead) { return(true); } Coop_Model_PlayerSkillAction model8 = packet.GetModel <Coop_Model_PlayerSkillAction>(); player.ApplySyncPosition(model8.pos, model8.dir, false); player.ActSkillAction(model8.skill_index); player.SetActionPosition(model8.act_pos, model8.act_pos_f); break; } case PACKET_TYPE.PLAYER_GET_HEAL: { Coop_Model_PlayerGetHeal model7 = packet.GetModel <Coop_Model_PlayerGetHeal>(); player.OnGetHeal(model7.heal_hp, (HEAL_TYPE)model7.heal_type, !model7.receive, (HEAL_EFFECT_TYPE)model7.effect_type, true); break; } case PACKET_TYPE.PLAYER_SPECIAL_ACTION: { if (base.character.isDead) { return(true); } Coop_Model_PlayerSpecialAction model2 = packet.GetModel <Coop_Model_PlayerSpecialAction>(); player.ApplySyncPosition(model2.pos, model2.dir, false); player.ActSpecialAction(model2.start_effect, model2.isSuccess); player.SetActionPosition(model2.act_pos, model2.act_pos_f); break; } case PACKET_TYPE.PLAYER_SPECIAL_ACTION_CONTINUE: { if (base.character.isDead) { return(true); } Coop_Model_PlayerSpecialActionContinue model39 = packet.GetModel <Coop_Model_PlayerSpecialActionContinue>(); player.ApplySyncPosition(model39.pos, model39.dir, false); player.ActSpAttackContinue(); player.SetActionPosition(model39.act_pos, model39.act_pos_f); break; } case PACKET_TYPE.PLAYER_SHOT_ARROW: { if (base.character.isDead) { return(true); } Coop_Model_PlayerShotArrow model35 = packet.GetModel <Coop_Model_PlayerShotArrow>(); player.ApplySyncPosition(model35.pos, model35.dir, false); AttackInfo attack_info = player.FindAttackInfoExternal(model35.attack_name, true, model35.attack_rate); player.ShotArrow(model35.shot_pos, model35.shot_rot, attack_info, model35.is_sit_shot, model35.is_aim_end); break; } case PACKET_TYPE.PLAYER_SHOT_SOUL_ARROW: { if (base.character.isDead) { return(true); } Coop_Model_PlayerShotSoulArrow model26 = packet.GetModel <Coop_Model_PlayerShotSoulArrow>(); player.ApplySyncPosition(model26.pos, model26.dir, false); player.ShotSoulArrowPuppet(model26.shotPos, model26.bowRot, model26.targetPosList); break; } case PACKET_TYPE.PLAYER_UPDATE_SKILL_INFO: { Coop_Model_PlayerUpdateSkillInfo model25 = packet.GetModel <Coop_Model_PlayerUpdateSkillInfo>(); player.skillInfo.SetSettingsInfo(model25.settings_info, player.equipWeaponList); break; } case PACKET_TYPE.PLAYER_PRAYER_START: { Coop_Model_PlayerPrayerStart model23 = packet.GetModel <Coop_Model_PlayerPrayerStart>(); player.OnPrayerStart(model23.sid); break; } case PACKET_TYPE.PLAYER_PRAYER_END: { Coop_Model_PlayerPrayerEnd model22 = packet.GetModel <Coop_Model_PlayerPrayerEnd>(); player.OnPrayerEnd(model22.sid); break; } case PACKET_TYPE.PLAYER_PRAYER_BOOST: { Coop_Model_PlayerPrayerBoost model20 = packet.GetModel <Coop_Model_PlayerPrayerBoost>(); player.OnPrayerBoost(model20.sid, model20.isBoost); break; } case PACKET_TYPE.PLAYER_CHANGE_WEAPON: if (base.character.isDead) { return(true); } player.ActChangeWeapon(null, -1); break; case PACKET_TYPE.PLAYER_APPLY_CHANGE_WEAPON: { Coop_Model_PlayerApplyChangeWeapon model12 = packet.GetModel <Coop_Model_PlayerApplyChangeWeapon>(); if (player.weaponData.eId == (uint)model12.item.eId && player.weaponIndex == model12.index) { return(true); } player.ApplyChangeWeapon(model12.item, model12.index); break; } case PACKET_TYPE.PLAYER_SETSTATUS: { Coop_Model_PlayerSetStatus model10 = packet.GetModel <Coop_Model_PlayerSetStatus>(); player.OnSetPlayerStatus(model10.level, model10.atk, model10.def, model10.hp, true, null); if (MonoBehaviourSingleton <UIPlayerAnnounce> .IsValid()) { MonoBehaviourSingleton <UIPlayerAnnounce> .I.Announce(UIPlayerAnnounce.ANNOUNCE_TYPE.LEVEL_UP, player); } break; } case PACKET_TYPE.PLAYER_GET_RAREDROP: if (MonoBehaviourSingleton <UIInGameMessageBar> .IsValid()) { Coop_Model_PlayerGetRareDrop model5 = packet.GetModel <Coop_Model_PlayerGetRareDrop>(); string text = null; switch (model5.type) { case 5: { SkillItemTable.SkillItemData skillItemData = Singleton <SkillItemTable> .I.GetSkillItemData((uint)model5.item_id); if (skillItemData != null) { text = skillItemData.name; } break; } case 4: { EquipItemTable.EquipItemData equipItemData = Singleton <EquipItemTable> .I.GetEquipItemData((uint)model5.item_id); if (equipItemData != null) { text = equipItemData.name; } break; } default: { ItemTable.ItemData itemData = Singleton <ItemTable> .I.GetItemData((uint)model5.item_id); if (itemData != null) { text = itemData.name; } break; } } if (text != null) { MonoBehaviourSingleton <UIInGameMessageBar> .I.Announce(player.charaName, StringTable.Format(STRING_CATEGORY.IN_GAME, 4000u, text)); } } break; case PACKET_TYPE.PLAYER_GRABBED: { if (base.character.isDead) { return(true); } Coop_Model_PlayerGrabbed model48 = packet.GetModel <Coop_Model_PlayerGrabbed>(); GrabInfo grabInfo = new GrabInfo(); grabInfo.parentNode = model48.nodeName; grabInfo.duration = model48.duration; grabInfo.drainAttackId = model48.drainAtkId; player.ActGrabbedStart(model48.enemyId, grabInfo); break; } case PACKET_TYPE.PLAYER_GRABBED_END: { if (base.character.isDead) { return(true); } Coop_Model_PlayerGrabbedEnd model45 = packet.GetModel <Coop_Model_PlayerGrabbedEnd>(); player.ActGrabbedEnd(model45.angle, model45.power); break; } case PACKET_TYPE.PLAYER_SET_PRESENT_BULLET: { Coop_Model_PlayerSetPresentBullet model44 = packet.GetModel <Coop_Model_PlayerSetPresentBullet>(); player.SetPresentBullet(model44.presentBulletId, (BulletData.BulletPresent.TYPE)model44.type, model44.position, model44.bulletName); break; } case PACKET_TYPE.PLAYER_PICK_PRESENT_BULLET: { Coop_Model_PlayerPickPresentBullet model43 = packet.GetModel <Coop_Model_PlayerPickPresentBullet>(); player.DestroyPresentBulletObject(model43.presentBulletId); break; } case PACKET_TYPE.PLAYER_SHOT_ZONE_BULLET: { Coop_Model_PlayerShotZoneBullet model42 = packet.GetModel <Coop_Model_PlayerShotZoneBullet>(); player.ShotZoneBullet(player, model42.bulletName, model42.position, false, false); break; } case PACKET_TYPE.PLAYER_SHOT_DECOY_BULLET: { Coop_Model_PlayerShotDecoyBullet model41 = packet.GetModel <Coop_Model_PlayerShotDecoyBullet>(); player.ShotDecoyBullet(model41.id, model41.decoyId, model41.bulletName, model41.position, false); break; } case PACKET_TYPE.PLAYER_EXPLODE_DECOY_BULLET: { Coop_Model_PlayerExplodeDecoyBullet model40 = packet.GetModel <Coop_Model_PlayerExplodeDecoyBullet>(); player.ExplodeDecoyBullet(model40.decoyId); break; } case PACKET_TYPE.PLAYER_CANNON_STANDBY: { if (base.character.isDead) { return(true); } Coop_Model_PlayerCannonStandby model37 = packet.GetModel <Coop_Model_PlayerCannonStandby>(); player.ApplySyncPosition(model37.pos, model37.dir, false); player.ActCannonStandby(model37.cannonId); break; } case PACKET_TYPE.PLAYER_CANNON_SHOT: { if (base.character.isDead) { return(true); } Coop_Model_PlayerCannonShot model34 = packet.GetModel <Coop_Model_PlayerCannonShot>(); player.ApplySyncPosition(model34.pos, model34.dir, false); player.SetCannonState(Player.CANNON_STATE.READY); player.ApplyCannonVector(model34.cannonVec); player.ActCannonShot(); break; } case PACKET_TYPE.PLAYER_CANNON_ROTATE: { if (base.character.isDead) { return(true); } Coop_Model_PlayerCannonRotate model31 = packet.GetModel <Coop_Model_PlayerCannonRotate>(); player.SetSyncCannonRotation(model31.cannonVec); break; } case PACKET_TYPE.PLAYER_GET_CHARGE_SKILLGAUGE: { Coop_Model_PlayerGetChargeSkillGauge model30 = packet.GetModel <Coop_Model_PlayerGetChargeSkillGauge>(); player.OnGetChargeSkillGauge((BuffParam.BUFFTYPE)model30.buffType, model30.buffValue, model30.useSkillIndex, !model30.receive); break; } case PACKET_TYPE.PLAYER_RESURRECT: { Coop_Model_PlayerResurrect model29 = packet.GetModel <Coop_Model_PlayerResurrect>(); player.OnResurrection(true); break; } case PACKET_TYPE.PLAYER_GET_RESURRECT: { Coop_Model_PlayerGetResurrect model28 = packet.GetModel <Coop_Model_PlayerGetResurrect>(); player.OnGetResurrection(); break; } case PACKET_TYPE.PLAYER_SPECIAL_ACTION_GAUGE_SYNC: { Coop_Model_PlayerSpecialActionGaugeSync model27 = packet.GetModel <Coop_Model_PlayerSpecialActionGaugeSync>(); player.OnSyncSpecialActionGauge(model27.weaponIndex, model27.currentSpActionGauge); player.pairSwordsCtrl.SetComboLv(model27.comboLv); break; } case PACKET_TYPE.PLAYER_CHARGE_EXPAND_RELEASE: { if (base.character.isDead) { return(true); } Coop_Model_PlayerChargeExpandRelease model24 = packet.GetModel <Coop_Model_PlayerChargeExpandRelease>(); player.ApplySyncPosition(model24.pos, model24.dir, false); player.SetChargeExpandRelease(model24.charge_rate); player.SetLerpRotation(Quaternion.AngleAxis(model24.lerp_dir, Vector3.get_up()) * Vector3.get_forward()); player.SetActionPosition(model24.act_pos, model24.act_pos_f); break; } case PACKET_TYPE.PLAYER_JUMP_RIZE: { if (base.character.isDead) { return(true); } Coop_Model_PlayerJumpRize model21 = packet.GetModel <Coop_Model_PlayerJumpRize>(); player.OnJumpRize(model21.dir, model21.level); break; } case PACKET_TYPE.PLAYER_JUMP_END: { if (base.character.isDead) { return(true); } Coop_Model_PlayerJumpEnd model18 = packet.GetModel <Coop_Model_PlayerJumpEnd>(); player.OnJumpEnd(model18.pos, model18.isSuccess, model18.y); break; } case PACKET_TYPE.PLAYER_SOUL_BOOST: { Coop_Model_PlayerSoulBoost model17 = packet.GetModel <Coop_Model_PlayerSoulBoost>(); player.OnSoulBoost(model17.isBoost); break; } case PACKET_TYPE.PLAYER_EVOLVE_ACTION_SYNC: { if (base.character.isDead) { return(true); } Coop_Model_PlayerEvolveActionSync model16 = packet.GetModel <Coop_Model_PlayerEvolveActionSync>(); player.OnSyncEvolveAction(model16.isAction); break; } case PACKET_TYPE.PLAYER_EVOLVE_SPECIAL_ACTION: { if (base.character.isDead) { return(true); } Coop_Model_PlayerEvolveSpecialAction model14 = packet.GetModel <Coop_Model_PlayerEvolveSpecialAction>(); player.ApplySyncPosition(model14.pos, model14.dir, false); player.ActEvolveSpecialAction(); break; } case PACKET_TYPE.PLAYER_SNATCH_POS: { if (base.character.isDead) { return(true); } Coop_Model_PlayerSnatchPos model11 = packet.GetModel <Coop_Model_PlayerSnatchPos>(); player.snatchCtrl.OnHit(model11.enemyId, model11.hitPoint); break; } case PACKET_TYPE.PLAYER_SNATCH_MOVE_START: { if (base.character.isDead) { return(true); } Coop_Model_PlayerSnatchMoveStart model9 = packet.GetModel <Coop_Model_PlayerSnatchMoveStart>(); player.OnSnatchMoveStart(model9.snatchPos); break; } case PACKET_TYPE.PLAYER_SNATCH_MOVE_END: { if (base.character.isDead) { return(true); } Coop_Model_PlayerSnatchMoveEnd model6 = packet.GetModel <Coop_Model_PlayerSnatchMoveEnd>(); player.SetActionPosition(model6.act_pos, model6.act_pos_f); player.ApplySyncPosition(model6.pos, model6.dir, false); player.OnSnatchMoveEnd(model6.triggerIndex); break; } case PACKET_TYPE.PLAYER_PAIR_SWORDS_LASER_END: { if (base.character.isDead) { return(true); } Coop_Model_PlayerPairSwordsLaserEnd model4 = packet.GetModel <Coop_Model_PlayerPairSwordsLaserEnd>(); player.OnSyncSpecialActionGauge(model4.weaponIndex, model4.currentSpActionGauge); player.pairSwordsCtrl.OnLaserEnd(true); break; } case PACKET_TYPE.PLAYER_SHOT_HEALING_HOMING: { if (base.character.isDead) { return(true); } Coop_Model_PlayerShotHealingHoming model = packet.GetModel <Coop_Model_PlayerShotHealingHoming>(); player.OnShotHealingHoming(model); break; } default: return(base.HandleCoopEvent(packet)); } if (QuestManager.IsValidInGameExplore()) { CoopClient coopClient2 = MonoBehaviourSingleton <CoopManager> .I.coopRoom.clients.FindByClientId(packet.fromClientId); if (coopClient2 != null) { MonoBehaviourSingleton <QuestManager> .I.UpdateExplorePlayerStatus(coopClient2); } } return(true); }
private IEnumerator DoLoad(int body_id, int anim_id, float scale, string base_effect, string base_effect_node, bool need_shadow, bool enable_light_probes, bool need_anim_event_res_cache, SHADER_TYPE shader_type, int layer, string foundation_name, bool need_stamp_effect, bool will_stock, OnCompleteLoad callback) { Enemy enemy = this.get_gameObject().GetComponent <Enemy>(); if (enemy != null) { int id = enemy.id; } bodyID = body_id; bodyScale = scale; bool is_boss = false; if (enemy != null) { is_boss = enemy.isBoss; if (enemy.controller != null) { enemy.controller.set_enabled(false); } if (enemy.packetReceiver != null) { enemy.packetReceiver.SetStopPacketUpdate(true); } enemy.OnLoadStart(); } string body_name = ResourceName.GetEnemyBody(body_id); string mate_name = ResourceName.GetEnemyMaterial(body_id); string anim_name = ResourceName.GetEnemyAnim(anim_id); Transform _this = this.get_transform(); isLoading = true; LoadingQueue load_queue = new LoadingQueue(this); LoadObject lo_body = load_queue.LoadAndInstantiate(RESOURCE_CATEGORY.ENEMY_MODEL, body_name); LoadObject lo_mate = (mate_name == null) ? null : load_queue.Load(RESOURCE_CATEGORY.ENEMY_MATERIAL, body_name, new string[1] { mate_name }, false); LoadObject lo_anim = load_queue.Load(RESOURCE_CATEGORY.ENEMY_ANIM, anim_name, new string[2] { anim_name + "Ctrl", anim_name + "Event" }, false); if (!string.IsNullOrEmpty(base_effect)) { load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, base_effect); } LoadObject lo_foundation = null; if (!string.IsNullOrEmpty(foundation_name)) { if (!MonoBehaviourSingleton <GlobalSettingsManager> .I.uiModelRendering.enableEnemyModelFoundationFromQuestStage) { foundation_name = "FST011"; } lo_foundation = load_queue.LoadAndInstantiate(RESOURCE_CATEGORY.FOUNDATION_MODEL, foundation_name); } yield return((object)load_queue.Wait()); body = lo_body.Realizes(_this, (layer != -1) ? layer : 11); if (layer == -1) { this.get_gameObject().set_layer(10); } body.set_localPosition(Vector3.get_zero()); body.set_localRotation(Quaternion.get_identity()); renderersBody = body.get_gameObject().GetComponentsInChildren <Renderer>(); if (lo_mate != null && lo_mate.loadedObject != null && renderersBody.Length == 1) { Material mate = lo_mate.loadedObject as Material; if (mate != null) { renderersBody[0].set_sharedMaterial(mate); } } if (enemy != null) { enemy.body = body; } body.set_localScale(Vector3.Scale(body.get_localScale(), new Vector3(scale, scale, scale))); animator = body.get_gameObject().GetComponent <Animator>(); if (animator != null && lo_anim.loadedObjects != null) { animator.set_runtimeAnimatorController(lo_anim.loadedObjects[0].obj); if (lo_anim.loadedObjects.Length >= 2 && lo_anim.loadedObjects[1] != null) { this.animEventData = (lo_anim.loadedObjects[1].obj as AnimEventData); } if (enemy != null) { body.get_gameObject().AddComponent <StageObjectProxy>().stageObject = enemy; enemy.animEventData = this.animEventData; } } if (!string.IsNullOrEmpty(base_effect)) { string node_name = base_effect_node; if (string.IsNullOrEmpty(node_name)) { node_name = "Root"; } Transform node = Utility.Find(body, node_name); Transform effect_transform = EffectManager.GetEffect(base_effect, node); if (effect_transform != null) { baseEffect = effect_transform; if (layer != -1) { Utility.SetLayerWithChildren(effect_transform, layer); } } } if (shader_type == SHADER_TYPE.LIGHTWEIGHT) { ShaderGlobal.ChangeWantLightweightShader(renderersBody); } if (is_boss) { materialParamsList = new List <MaterialParams>(); Shader.PropertyToID("_RimPower"); Shader.PropertyToID("_RimWidth"); Shader.PropertyToID("_Vanish_flag"); Shader.PropertyToID("_Vanish_rate"); Utility.MaterialForEach(renderersBody, delegate(Material material) { if (material != null) { MaterialParams materialParams = new MaterialParams { material = material }; if (materialParams.hasRimPower = material.HasProperty(((_003CDoLoad_003Ec__Iterator228) /*Error near IL_062d: stateMachine*/)._003CID_RIM_POWER_003E__16)) { materialParams.defaultRimPower = material.GetFloat(((_003CDoLoad_003Ec__Iterator228) /*Error near IL_062d: stateMachine*/)._003CID_RIM_POWER_003E__16); } if (materialParams.hasRimWidth = material.HasProperty(((_003CDoLoad_003Ec__Iterator228) /*Error near IL_062d: stateMachine*/)._003CID_RIM_WIDTH_003E__17)) { materialParams.defaultRimWidth = material.GetFloat(((_003CDoLoad_003Ec__Iterator228) /*Error near IL_062d: stateMachine*/)._003CID_RIM_WIDTH_003E__17); } materialParams.hasVanishFlag = material.HasProperty(((_003CDoLoad_003Ec__Iterator228) /*Error near IL_062d: stateMachine*/)._003CID_VANISH_FLAG_003E__18); materialParams.hasVanishRate = material.HasProperty(((_003CDoLoad_003Ec__Iterator228) /*Error near IL_062d: stateMachine*/)._003CID_VANISH_RATE_003E__19); ((_003CDoLoad_003Ec__Iterator228) /*Error near IL_062d: stateMachine*/)._003C_003Ef__this.materialParamsList.Add(materialParams); } }); } int l = 0; for (int k = renderersBody.Length; l < k; l++) { renderersBody[l].set_useLightProbes(enable_light_probes); } EnemyParam param = body.get_gameObject().GetComponent <EnemyParam>(); body.get_gameObject().SetActive(false); if (need_anim_event_res_cache && animator != null && lo_anim.loadedObjects != null && lo_anim.loadedObjects[1] != null) { AnimEventData tmpAnimEventData = lo_anim.loadedObjects[1].obj as AnimEventData; if (tmpAnimEventData != null) { if (enemy == null) { load_queue.CacheAnimDataUseResource(tmpAnimEventData, null, null); } else { LoadingQueue loadingQueue = load_queue; AnimEventData animEventData = tmpAnimEventData; Enemy enemy2 = enemy; loadingQueue.CacheAnimDataUseResource(animEventData, ((Character)enemy2).EffectNameAnalyzer, enemy.continusAtkEventDataList); } PreSetAnimationEventDataParamToEnemy(tmpAnimEventData, enemy); } } AnimEventData.ResidentEffectData[] residentEffectList = null; if (this.animEventData != null) { residentEffectList = this.animEventData.residentEffectDataList; if (residentEffectList != null) { int numEffect3 = residentEffectList.Length; for (int ef3 = 0; ef3 < numEffect3; ef3++) { if (!string.IsNullOrEmpty(residentEffectList[ef3].effectName)) { load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, residentEffectList[ef3].effectName); } } } } if (param != null) { if (enemy != null || need_stamp_effect) { StageObject.StampInfo[] stampInfos = param.stampInfos; foreach (StageObject.StampInfo info4 in stampInfos) { load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, info4.effectName); } } if (param.isHide) { FieldMapTable.GatherPointViewTableData viewData = Singleton <FieldMapTable> .I.GetGatherPointViewData(param.gatherPointViewId); if (viewData != null) { if (!string.IsNullOrEmpty(viewData.targetEffectName)) { load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, viewData.targetEffectName); } if (!string.IsNullOrEmpty(viewData.gatherEffectName)) { load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, viewData.gatherEffectName); } } } SystemEffectSetting sysEffectSetting2 = param.residentEffectSetting; if (sysEffectSetting2 != null) { SystemEffectSetting.Data[] effectDataList = sysEffectSetting2.effectDataList; if (effectDataList != null) { int numEffect2 = effectDataList.Length; for (int ef2 = 0; ef2 < numEffect2; ef2++) { if (!string.IsNullOrEmpty(effectDataList[ef2].effectName)) { load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, effectDataList[ef2].effectName); } } } } } if (load_queue.IsLoading()) { yield return((object)load_queue.Wait()); } if (enemy != null) { if (param != null) { EnemyTable.EnemyData data = enemy.enemyTableData; AttackHitInfo[] attackHitInfos = param.attackHitInfos; foreach (AttackHitInfo temp_info in attackHitInfos) { AttackHitInfo info = temp_info; if (!string.IsNullOrEmpty(data.convertRegionKey)) { string convert_name = info.name + "_" + data.convertRegionKey; AttackHitInfo[] convertAttackHitInfos = param.convertAttackHitInfos; foreach (AttackHitInfo convert_info in convertAttackHitInfos) { if (convert_info.name == convert_name) { info = convert_info; break; } } } if (info.hitSEID != 0) { load_queue.CacheSE(info.hitSEID, null); } load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, info.hitEffectName); load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, info.remainEffectName); load_queue.CacheBulletDataUseResource(info.bulletData, null); RestraintInfo restInfo = temp_info.restraintInfo; if (restInfo.enable && !string.IsNullOrEmpty(restInfo.effectName)) { load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, restInfo.effectName); load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_target_flick"); if (temp_info.toPlayer.reactionType != 0) { Log.Error(LOG.INGAME, "Can't use reactionType with RestraintInfo!! " + temp_info.name); } } GrabInfo grabInfo = temp_info.grabInfo; if (grabInfo != null && grabInfo.enable && temp_info.toPlayer.reactionType != 0) { Log.Error(LOG.INGAME, "Can't use reactionType with GrabInfo!! " + temp_info.name); } InkSplashInfo inkSplashInfo = temp_info.inkSplashInfo; if (inkSplashInfo != null && inkSplashInfo.duration > 0f) { load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_pl_blind_01"); load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_pl_blind_02"); load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_target_flick"); } } AttackContinuationInfo[] attackContinuationInfos = param.attackContinuationInfos; foreach (AttackContinuationInfo temp_info2 in attackContinuationInfos) { AttackContinuationInfo info2 = temp_info2; if (!string.IsNullOrEmpty(data.convertRegionKey)) { string convert_name2 = info2.name + "_" + data.convertRegionKey; AttackContinuationInfo[] convertAttackContinuationInfos = param.convertAttackContinuationInfos; foreach (AttackContinuationInfo convert_info2 in convertAttackContinuationInfos) { if (convert_info2.name == convert_name2) { info2 = convert_info2; break; } } } load_queue.CacheBulletDataUseResource(info2.bulletData, null); } Enemy.RegionInfo[] regionInfos = param.regionInfos; foreach (Enemy.RegionInfo temp_info3 in regionInfos) { Enemy.RegionInfo info3 = temp_info3; if (!string.IsNullOrEmpty(data.convertRegionKey)) { string convert_name3 = info3.name + "_" + data.convertRegionKey; Enemy.RegionInfo[] convertRegionInfos = param.convertRegionInfos; foreach (Enemy.RegionInfo convert_info3 in convertRegionInfos) { if (convert_info3.name == convert_name3) { info3 = convert_info3; break; } } } load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, info3.breakEffect.effectName); } if (Singleton <EnemyHitMaterialTable> .IsValid()) { int j = 0; for (int len2 = param.regionInfos.Length; j < len2 + 1; j++) { string hit_material_name = (j >= len2) ? param.baseHitMaterialName : param.regionInfos[j].hitMaterialName; if (!string.IsNullOrEmpty(hit_material_name)) { EnemyHitMaterialTable.MaterialData check_data = Singleton <EnemyHitMaterialTable> .I.GetData(hit_material_name); if (check_data != null) { load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, check_data.addEffectName); int[] typeSEIDs = check_data.typeSEIDs; foreach (int type_se_id in typeSEIDs) { if (type_se_id != 0) { load_queue.CacheSE(type_se_id, null); } } } } } } } if (MonoBehaviourSingleton <InGameSettingsManager> .IsValid()) { load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, MonoBehaviourSingleton <GlobalSettingsManager> .I.linkResources.enemyParalyzeHitEffectName); load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, MonoBehaviourSingleton <GlobalSettingsManager> .I.linkResources.enemyPoisonHitEffectName); } load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_enm_shock_01"); load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_enm_fire_01"); load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_pl_movedown_01"); EffectPlayProcessor processor = body.get_gameObject().GetComponent <EffectPlayProcessor>(); if (processor != null && processor.effectSettings != null) { enemy.effectPlayProcessor = processor; int i = 0; for (int len = processor.effectSettings.Length; i < len; i++) { if (!string.IsNullOrEmpty(processor.effectSettings[i].effectName)) { load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, processor.effectSettings[i].effectName); } } } if (load_queue.IsLoading()) { yield return((object)load_queue.Wait()); } } body.get_gameObject().SetActive(true); if (residentEffectList != null) { int numEffect = residentEffectList.Length; for (int ef = 0; ef < numEffect; ef++) { AnimEventData.ResidentEffectData effectData = residentEffectList[ef]; if (!string.IsNullOrEmpty(effectData.effectName) && !string.IsNullOrEmpty(effectData.linkNodeName)) { Transform parentTrans = Utility.Find(body.get_transform(), effectData.linkNodeName); if (parentTrans == null) { parentTrans = body.get_transform(); } Transform effectTrans = EffectManager.GetEffect(effectData.effectName, parentTrans); if (effectTrans != null) { if (layer != -1) { Utility.SetLayerWithChildren(effectTrans, layer); } Vector3 basisScale = effectTrans.get_localScale(); effectTrans.set_localScale(basisScale * effectData.scale); effectTrans.set_localPosition(effectData.offsetPos); effectTrans.set_localRotation(Quaternion.Euler(effectData.offsetRot)); ResidentEffectObject residentEffect = effectTrans.get_gameObject().AddComponent <ResidentEffectObject>(); residentEffect.Initialize(effectData); if (enemy != null) { enemy.RegisterResidentEffect(residentEffect); } } } } } if (param != null) { SystemEffectSetting sysEffectSetting = param.residentEffectSetting; SysEffectCreate(enemy, layer, sysEffectSetting); } if (need_shadow && param != null && param.shadowSize > 0f) { shadow = MonoBehaviourSingleton <GlobalSettingsManager> .I.linkResources.CreateShadow(param.shadowSize, param.bodyRadius, bodyScale, true, _this, shader_type == SHADER_TYPE.LIGHTWEIGHT); } if (enemy != null) { if (param != null) { param.SetParam(enemy); Object.DestroyImmediate(param); } if (enemy.controller != null) { enemy.controller.set_enabled(true); } enemy.willStock = will_stock; enemy.OnLoadComplete(); if (enemy.packetReceiver != null) { enemy.packetReceiver.SetStopPacketUpdate(false); } } callback?.Invoke(enemy); if (lo_foundation != null) { foundation = lo_foundation.Realizes(_this, layer); foundation.SetParent(_this.get_parent(), true); } isLoading = false; }